WIR in SVGA

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Hoth
Posts: 28
Joined: Wed May 09, 2001 8:00 am
Location: California,USA
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WIR in SVGA

Post by Hoth »

Hello all.

One thing that I've noticed over time,with upgrading my system,getting new video cards,better and larger monitors etc. Wir has begun to suffer from it. At least the strain on my eyes has. The games resolution likes to flicker on my computer and my 20in monitor stretches the graphics out and makes it hard on my eyes.

I'm no expert on programing or coding games,but I was wondering would it ever be possible to make WIR support SVGA? Or is this beyond what the game engine can currently handle?

I can't thank you all enough for all your hard work keeping WIR alive.
Ed Cogburn
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Joined: Mon Jul 24, 2000 8:00 am
Location: Greeneville, Tennessee - GO VOLS!
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Post by Ed Cogburn »

Originally posted by Hoth:
I was wondering would it ever be possible to make WIR support SVGA?

Waaaayyyyyy too much work!

I would much prefer we spend time on the bugs and improving the combat system in various places, instead of spending a lot of time trying to upgrade WiR's graphics. By the time we get SVGA resolutions with high quality graphics, Gary will have released WIRIII with its better high resolution and greater color depth under Windows.
Hoth
Posts: 28
Joined: Wed May 09, 2001 8:00 am
Location: California,USA
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Post by Hoth »

Thank you for the reply,Ed.

Oh well,I can dream. <img src="biggrin.gif" border="0">
Ed Cogburn
Posts: 1641
Joined: Mon Jul 24, 2000 8:00 am
Location: Greeneville, Tennessee - GO VOLS!
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Post by Ed Cogburn »

Originally posted by Hoth:
Thank you for the reply,Ed.

Oh well,I can dream. <img src="biggrin.gif" border="0">


We shouldn't have to dream too much, WIRIII is on the way according to "2BY3 Games" (GG's company) <img src="smile.gif" border="0"> , but UV and WitP will have to happen first. <img src="frown.gif" border="0">


http://www.2by3games.com/ussr.htm

[ October 05, 2001: Message edited by: Ed Cogburn ]</p>
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