Transport movement

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Cheesehead
Posts: 362
Joined: Mon Feb 09, 2004 5:48 pm
Location: Appleton, Wisconsin

Transport movement

Post by Cheesehead »

In my current game I've been having difficulties getting my transports where I need them. I thought a transport moving into a region where there is another transport costs 0 movement? This has not been the case. Does it matter if the transport already occupying the region my moving transport moves into has used transport capacity?

Thanks
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Uncle_Joe
Posts: 1117
Joined: Thu Aug 26, 2004 5:15 pm

RE: Transport movement

Post by Uncle_Joe »

Yes, it matters. To get the 'free' movement, the transports you pass over have to have all of their movement points. If they have used a point of their capacity, their movement is set to zero and they dont convey the bonus.

This means that you usually have to get your transports where you want them before doing other things. Note that if you play with Area Supply on, you often see your transports are already 'frozen' due to having moved that 1 supply point somewhere remote. To get around this, turn off Area Supply or else undo the movement of the supply until you are finished moving transports.
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