Help me understand amphib invasions

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Grifman
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Help me understand amphib invasions

Post by Grifman »

I'm confused - but that's nothing new. I've got seven transports in the Med with a clear chain back to the UK and US, but I'm having trouble moving units to invade. I understand that the transports in the invasion zone are the key - it is their capacity that matters - 25 capacity for each transport, 10 used for armor, 5 used for all other units. I've landed three units, but I've got tons of capacity and can't get it to work. There must be something I've missed. They can't have moved there that turn, right - I've got that covered. But something else is the problem, not sure what. Any help would be appreciated.
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carnifex
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RE: Help me understand amphib invasions

Post by carnifex »

invasions use the amph value of the transport not the transport capacity.

for the WA player it's 3 per - you got 7 transports thats 21 - tank took 10 and 2 other units 10, you should have 1 remaining

Grifman
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RE: Help me understand amphib invasions

Post by Grifman »

Thanks, that must be it then.
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Grotius
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RE: Help me understand amphib invasions

Post by Grotius »

Yep, amphib capacity is only 3 per transport. I think you can research this value to increase it, but I'm not sure; I've never tried.

Also, remember that if you travel more than 2 provinces to get to your landing site, your combat die rolls suffer a penalty for each extra province traveled. If the landing is unopposed, no worries, but if you're going to have to fight, best to launch the invasion from a nearby staging base.
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MButtazoni
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RE: Help me understand amphib invasions

Post by MButtazoni »

Yep, amphib capacity is only 3 per transport. I think you can research this value to increase it, but I'm not sure; I've never tried.

i hope your not playing the WA's when you state you've never tried [:D]
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Uncle_Joe
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RE: Help me understand amphib invasions

Post by Uncle_Joe »

You know, I've never increased my Transports' Amphib capacity and I've played (and won) with the WAllies a lot! [:)]

I just build more, although now that I think about it, it might be more efficient to research this up. Still, maybe not. I have a huge surplus of pop at the beginning of the game. That is often when I build the bulk of my transport. This frees up research for other projects instead.

In the end, its probably 'six of one, a half dozen of the other'. Either which way, Production Points are being spent to increase your total amphibious capability. But at least going with quantity over quality in this case means that losses to UBoats and other nastiness has less overall effect my war effort! [:D]
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Grotius
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RE: Help me understand amphib invasions

Post by Grotius »

i hope your not playing the WA's when you state you've never tried
Hehe, guilty as charged! Actually, I'm just starting my first PBEM game as the WA now. I've played one AI game as the WA, and I *may* scratch out a Marginal Victory.

I dunno, isn't it kinda pricey to research transport capacity?
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Grifman
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RE: Help me understand amphib invasions

Post by Grifman »

ORIGINAL: MButtazoni
Yep, amphib capacity is only 3 per transport. I think you can research this value to increase it, but I'm not sure; I've never tried.

i hope your not playing the WA's when you state you've never tried [:D]

Another mistake I've made whiile learning to play this game :)
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