Enhancement request

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DeanR
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Enhancement request

Post by DeanR »

Would like some indicator that opfire has been taken against AI units and the results.

Allowing the capture (or at least a pretty good chance for capture) of supplies. Many offensives were sustained by running on captured supply.

Thanks!
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MButtazoni
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RE: Enhancement request

Post by MButtazoni »

ORIGINAL: DeanR

Would like some indicator that opfire has been taken against AI units and the results.

AI op-fire is a known problem and will be added to the VCR replay.
Allowing the capture (or at least a pretty good chance for capture) of supplies. Many offensives were sustained by running on captured supply.

Thanks!


This was decided against a long time ago, but will add it to our suggestion list for further review.
Maurice Buttazoni
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DeanR
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RE: Enhancement request

Post by DeanR »

ORIGINAL: MButtazoni

ORIGINAL: DeanR

Would like some indicator that opfire has been taken against AI units and the results.

AI op-fire is a known problem and will be added to the VCR replay.

No chance to add it to the real-time display, much as op-fire is shown against player units?

Allowing the capture (or at least a pretty good chance for capture) of supplies. Many offensives were sustained by running on captured supply.

Thanks!


This was decided against a long time ago, but will add it to our suggestion list for further review.

Thanks! Out of curiousity, why was it decided against originally?
CharonJr
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RE: Enhancement request

Post by CharonJr »

Second the one about the supplies, the Adrennen Offensive was mainly centered around capturing US supplies in order to sustain the offensive and when it failed to do so the offensive ground to a halt. Same with the desert campaign in North Africa IIRC.

But (maybe depending on the number of defending troops or if any units were able to retreat) there should be decent chance that the supplies will be destroyed.

CharonJr

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Oleg Mastruko
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RE: Enhancement request

Post by Oleg Mastruko »

Capturing supplies would lead to too much gamey play IMO.

Ardennes Offensive is operational-level problem. This is strategic level game. Always, I mean *always* keep that in mind [;)]

No strategic commander I know of ever had his broad strategy revolve around supplies to be *captured*.

O.
CharonJr
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RE: Enhancement request

Post by CharonJr »

Hmm, personally I find it very difficult to make a real distinction about the strategic and operational level in some cases.

In North Africa I would be tempted to agree about it being operational since the operation itself was based on getting enough supplies across the Med and only the failure to do so lead to a focus on capturing supplies on a "lower" level.

But from what I know the complete Ardennes Offensive was based on the capture of US supplies and since the battle in the Ardennes was just supposed to be the start of a larger offensive (based on those ressources) I would tend to think that it was a strategic move.

But I am willing to concede that it not clear cut and we surely can agree that no broad strategy SHOULD be based on capturing supplies ;)

CharonJr
Jonathan Palfrey
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RE: Enhancement request

Post by Jonathan Palfrey »

The Ardennes Offensive (Battle of the Bulge) was a major operation in terms of the forces involved, but it lasted for less than half a turn and extended over a relatively small area of land. Seems to me that the attempt to capture supplies was an operational rather than a strategic matter. But I suppose it's a matter of opinion.
DeanR
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RE: Enhancement request

Post by DeanR »

ORIGINAL: Oleg Mastruko

Capturing supplies would lead to too much gamey play IMO.

Ardennes Offensive is operational-level problem. This is strategic level game. Always, I mean *always* keep that in mind [;)]

No strategic commander I know of ever had his broad strategy revolve around supplies to be *captured*.

O.

Whoever said anything about creating a strategy revolving around supplies to be captured? I just find it somewhat ridiculous that I cannot capture a huge undefended stockpile in the country next door. If you want to talk gamey, how about piling up 50+ supply trucks without so much as a militia unit to defend them, right on the front lines?

Of course you can't create a working strategy based on this kind of luck, but it can sure change your plans and operations to suddenly gain that kind of windfall. After all, Patton was able to push 3d Army farther - and capture significantly more Germans - than anyone expected/planned by using captured German POL. He didn't plan on it, but he sure took advantage of the opportunity, as would any good commander.

So would you launch an operation early because you suddenly came into a bunch of supply? Or perhaps repair some resources you couldn't afford to otherwise and thus change your force mix?

I must also point out that WaW is an operational-level game. Strategy is a plan - a set of goals to be attained; operations implement the strategic plan. If you are responsible for the movement of units and logistics, you're working at the operations level. Strategy is the what; operations is the how.

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5cats
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RE: Enhancement request

Post by 5cats »

Perhaps a nice % chance? Break it into two parts:
#1 do you capture any? Based on # attackers, # defenders, the % of attacker vs defender damage and things like that. Abot 30% average would be good, I think.
#2 if you do capture some, how much? about 50% would be fair, could be mostly random, or mods like above could apply.
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