ORIGINAL: Tanaka
ok if u guys think so.
then
u might as well remove the same radar from the Oi as well. I did not see this in the list.
We're removing it from the class and then refreshing both ships - that should do it.
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: Tanaka
ok if u guys think so.
then
u might as well remove the same radar from the Oi as well. I did not see this in the list.

ORIGINAL: Lemurs!
Don,
This was probably a mistype but just in case, the Nate, Ki27 should be changed to a 32 mnvr not 33.
Mike
ORIGINAL: Don Bowen
Here is what I hope will be the final set of Device changes:
13.2mm Type 93 AAMG (Device 070): Reduce Penetration to 8.
0.5in Browning M2 MG (Device 075): Reduce Penetration to 9.
1000lb AP (Device 198): New Device Added
2000lb AP (Device 210): New Device Added
500 kg AP Bomb (Device 210): Move to slot 214 to make room for device changes in V1.5
ANZAC Infantry Squad (Device 334): Adjust Build Rate to 40
ANZAC Infantry Squad (Device 335): Adjust Build Rate to 40
ANZAC Infantry Squad (Device 336): Adjust Build Rate to 40
ANZAC Infantry Squad (Device 337): Adjust Build Rate to 40
Aus Independent Sec (Device 345): Delete (was unused) and replace with below.
Canadian Rifle Squad (Device 345): New device
British Rifle Squad (Device 346): Adjust Build Rate to 25
British Rifle Squad (Device 347): Adjust Build Rate to 25
Canadian Rifle Squad (Device 352): New device
Indian Rifle Squad (Device 353): Adjust Build Rate to 80
Indian Rifle Squad (Device 354): Adjust Build Rate to 80
Gurkha Squad (Device 359): Adjust Build Rate to 4
CW Rifle Squad (Device 360): Adjust Build Rate to 20
Canadian Engr Squad (Device 362): New device
PA Rifle Squad (Device 363): Adjust Build Rate to 25
PS Rifle Squad (Device 364): Adjust Build Rate to 3
PS Cavalry Squad (Device 365): Adjust Build Rate to 3
KV-1 Heavy Tank (Device 499): Delete and replace with Bren Carrier (532)
4in CD Gun (Device 515): Trade positions with Stuart I Light Tank (Device 535). 4in CD Gun has a zero replacement rate.
3in CD Gun (Device 517): Trade positions with M3 Stuart Light Tank (Device 540). 3in CD Gun has a zero replacement rate.
Fortifications (Device 527): New device - 9999 load cost and no offensive weapons - an immobilizer.
Bren Carrier (Device 532): Move to slot 499 (replacing KV-1 Heavy Tank)
Alvis Armored Car (Device 533): Set upgrade to itself (no upgrade).
M8 Armored Car (Device 534): Delete, never got around to using.
Stuart I Light Tank (Device 535): Move to 515.
M3 Stuart Light Tank (Device 540): Move to 517.


ORIGINAL: Tristanjohn
Well, I'll ask you as Pry won't reply.
What is the rationale for bucking up Japanese pilot replacements so much? This hasn't been tested, and the only feedback I've heard from the forums is that Japanese players are upset that they run out of good pilots. Well, they're supposed to run out of good pilots, aren't they? And the more they use their air assets the faster they will, of course.
Anyway, this represents a significant jump over the stock scenarios. Is it the concerted opinion of the CHS team that the Japanese don't have an historical amount of "trained" pilots? And again, if so (that would appear to be the case), what is this opinion based on?
ORIGINAL: Tristanjohn
Well, I'll ask you as Pry won't reply.
What is the rationale for bucking up Japanese pilot replacements so much? This hasn't been tested, and the only feedback I've heard from the forums is that Japanese players are upset that they run out of good pilots. Well, they're supposed to run out of good pilots, aren't they? And the more they use their air assets the faster they will, of course.
Anyway, this represents a significant jump over the stock scenarios. Is it the concerted opinion of the CHS team that the Japanese don't have an historical amount of "trained" pilots? And again, if so (that would appear to be the case), what is this opinion based on?
ORIGINAL: Don Bowen
ORIGINAL: Tristanjohn
Well, I'll ask you as Pry won't reply.
What is the rationale for bucking up Japanese pilot replacements so much? This hasn't been tested, and the only feedback I've heard from the forums is that Japanese players are upset that they run out of good pilots. Well, they're supposed to run out of good pilots, aren't they? And the more they use their air assets the faster they will, of course.
Anyway, this represents a significant jump over the stock scenarios. Is it the concerted opinion of the CHS team that the Japanese don't have an historical amount of "trained" pilots? And again, if so (that would appear to be the case), what is this opinion based on?
Nope - I noted it in Pry's change list, asked one or two people whose opinion I value, and decided on the changes in the list. This is not an area of my expertise so I am easily swayed. Differences of opinion with attached logical reasoning appreciated.
Yup, sure is. Not really an issue though as I will not re-type these values into the database - just copy the entries from the Updated Scenario.ORIGINAL: Bradley7735
Hi Don,
I skimmed through your list and here is what I've spotted as possible issues:
2000lb AP (Device 210): New Device Added (I haven't looked, but isn't this a GP bomb?)
Good Catch, will fix!Long (Ship 4375): Change delay to 411207 and assign to Task Force 3909 (I think delay should be 411206, otherwise, it appears after the end of the turn (in a TF))
The port and airfield values for a land unit are "double used" to indicate a pre-set change of HQ. Port contains number of months and airfield the new HQ. Both these items had an invalid value set in Port/Airfield: port 0 and airfield 1 which indicated an immediate transfer to HQ 1 (which don't exist). This change fixes that.Ryojun Base Force (Location 1074): Set airfield to 0. (not sure why a bf would have an airfield value)
Canton Base Force (Location 1204): Set airfield to 0 (not sure why a bf would have an airfield value)
May not actually do this as it will run the number of weapons near the maximum and may mess up the displays. Just an idea!Hong Kong Fort (Location 2375): Adjusted Infantry component to represent 2 British battalions, 2 Indian battalions, 2 Canadian Battalions and 3 Commonwealth Battalions (may not do this, tad detailed don't you think??). (I think if you model USS Wake with 49 sys damage, then this isn't too detailed. Adds flavor imo)
Historically these were Regiments of the U.S. Regular Army.26th PS Cavalry (location 2632): Change Nationality to US Army
45th PS RCT (Location 2644): Change Nationality to US Army
57th PS RCT (Location 2645): Change Nationality to US Army (changing to US increases VP for Japan player. Not sure if the devices are US personnel or not)
Already immobilized by a 9.2in gun in Weapon Slot 1.Chandpur Naval Base Force (Location 3477): add 54 Indian Rifle Squads (Device 353)
Diamond Harbor Base Force (Location 3478): add 54 Indian Rifle Squads (Device 353)
Karachi Naval Base Force (Location 3479): add 54 Indian Rifle Squads (Device 353)
Bombay Naval Base Force (Location 3480): add 54 Indian Rifle Squads (Device 353)
Madras Naval Base Force (Location 3481): add 54 Indian Rifle Squads (Device 353)
Panaji Naval Base Force (Location 3482): add 54 Indian Rifle Squads (Device 353) (do you want to immobilize these units too?)
There is a type-o (or actually a copy-o). The value for naval pilots should be 15Change Japanese Army Pilot Replacement Rate to 30.
Change Japanese Navy Pilot Replacement Rate to 30. (stock version has this at 20 and 10. You might want to lower the navy rate to 20. I think these rates are better used vs the AI, but vs a human, they may be too high)
Thanks for your input - it's always appreciated.Ok, that's all I've noticed. I think the only possible typo is the Long delay date. All other stuff is just my opinion or my just pointing it out, in case of an error. You don't need to explain any logic if it is correct as is.
ORIGINAL: Bradley7735
Change Japanese Army Pilot Replacement Rate to 30.
Change Japanese Navy Pilot Replacement Rate to 30. (stock version has this at 20 and 10. You might want to lower the navy rate to 20. I think these rates are better used vs the AI, but vs a human, they may be too high)


ORIGINAL: Tanaka
ORIGINAL: Bradley7735
Change Japanese Army Pilot Replacement Rate to 30.
Change Japanese Navy Pilot Replacement Rate to 30. (stock version has this at 20 and 10. You might want to lower the navy rate to 20. I think these rates are better used vs the AI, but vs a human, they may be too high)
Yep I would go 30 Army/20 Navy here at the most. The Japanese Army had more pilots than the Navy but the Navy's pilots were much better trained and experienced. The stock scenario is 20/10. Pry did 35/25. Really as Frag says it should be zero because we are supposed to train our own pilots. These are just a free bonus. Japan trained around 100 pilots a year early on...
ORIGINAL: Don Bowen
ORIGINAL: Tanaka
ORIGINAL: Bradley7735
Change Japanese Army Pilot Replacement Rate to 30.
Change Japanese Navy Pilot Replacement Rate to 30. (stock version has this at 20 and 10. You might want to lower the navy rate to 20. I think these rates are better used vs the AI, but vs a human, they may be too high)
Yep I would go 30 Army/20 Navy here at the most. The Japanese Army had more pilots than the Navy but the Navy's pilots were much better trained and experienced. The stock scenario is 20/10. Pry did 35/25. Really as Frag says it should be zero because we are supposed to train our own pilots. These are just a free bonus. Japan trained around 100 pilots a year early on...
Sorry - the 30 value for the Japanese Navy Pilots is an error (Cntl-C/Cntl-V of "Replacement Rate to" and also got "30").
Should be 15.