Supply Level Bug?

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Harry
Posts: 84
Joined: Fri Apr 07, 2000 8:00 am
Location: Aachen, Germany

Supply Level Bug?

Post by Harry »

I have noticed something strange, not sure if this is a bug or a feature.
In V1.11 Supplylevels were counted from the supplybase (rail) down to where the unit is.
Like: e.g. Slv 6 rail. 5 (one hex next the rail), 4, 3, 2, 1, 0 (even if controlled by a own unit)

In a current game with Yogi I have ignored the supply system, as I thought it is like in old V1.11. But today I have done a closer look.
There I found the following supply sample:
3 (rail, not converted, base 8 (August),2,1,1 !!
I have checked it many times not believing it.
I have then checked some more troops and it is the same. No difference between Pz or Inf Corps. Many of his troops have Slv 1, but in V1.11 they would have had Slv 0 !!

Is there someone else who noticed this, or is this a change in the supply system I have missed.
I have a savegame from this, if required.
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

Post by RickyB »

Originally posted by Harry:
I have noticed something strange, not sure if this is a bug or a feature.
In V1.11 Supplylevels were counted from the supplybase (rail) down to where the unit is.
Like: e.g. Slv 6 rail. 5 (one hex next the rail), 4, 3, 2, 1, 0 (even if controlled by a own unit)

In a current game with Yogi I have ignored the supply system, as I thought it is like in old V1.11. But today I have done a closer look.
There I found the following supply sample:
3 (rail, not converted, base 8 (August),2,1,1 !!
I have checked it many times not believing it.
I have then checked some more troops and it is the same. No difference between Pz or Inf Corps. Many of his troops have Slv 1, but in V1.11 they would have had Slv 0 !!

Is there someone else who noticed this, or is this a change in the supply system I have missed.
I have a savegame from this, if required.

Hi Harry,

If what I say does not apply, then please send the save game. However, this sounds like the path of SL 1 hexes left behing a plotting unit, which will change to 0 in the next turn. I would swear, though, that is how it always worked for units plotting into enemy controlled territory, and I have not seen these SL 1 hexes stay into the next friendly turn unless the supply level was high enough to put them there.

As I say, if this is not what is happening, please send the file to me with details of where to look and any password if needed.

Thanks
Rick Bancroft
Semper Fi


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Yogi Yohan
Posts: 409
Joined: Fri Jul 28, 2000 8:00 am
Location: Uppsala, Sweden
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Post by Yogi Yohan »

Harry,

Its not a bug. Think about when you play against the AI, how would you calculate how far the supply will reach next turn? You bring up the rail map and start counting down from the nearest railhead. But that railhead is not producing max supply yet, it will do so only on the next turn. So you can move further than your current supply level 1-reach, as long as it is within next turns supply reach. The new supply levels will be calculated only at the end of your turn.

I belive it had always worked like this?
Harry
Posts: 84
Joined: Fri Apr 07, 2000 8:00 am
Location: Aachen, Germany

Post by Harry »

Yes you are right. It seems that this is the plot trail of units. Never know or never recognised that it turns into slv 1 hexes.

Hmmm...another advantage for the germans.
This helps the germans a litte in protecting them from surrender, or are then the previous moved hexes count possible as slv 0?
I think not.
If the russian side plots and the next turn starts it is a new week and everything is checked, leaving no slv 1 trails.

If you say that this is an old thing, ok then I forgot it.
Yogi Yohan
Posts: 409
Joined: Fri Jul 28, 2000 8:00 am
Location: Uppsala, Sweden
Contact:

Post by Yogi Yohan »

Originally posted by Harry:
Yes you are right. It seems that this is the plot trail of units. Never know or never recognised that it turns into slv 1 hexes.

Hmmm...another advantage for the germans.
This helps the germans a litte in protecting them from surrender, or are then the previous moved hexes count possible as slv 0?
I think not.
If the russian side plots and the next turn starts it is a new week and everything is checked, leaving no slv 1 trails.

If you say that this is an old thing, ok then I forgot it.

Well, you would only have noticed it playing against the German AI (since this is your second PBEM game), and if you're like me, that has likely not happened much... <img src="biggrin.gif" border="0"> To easy!

No, its not an advantage for the Germans, unless we talk about moving BEYOND next turns max supply range. After the Soviet move, they will begin the next turn with the new supply, which on the advance means better supply since more rail will have converted. This will happen before the Germans get to move. If it didn't work this way, the Soviets could move into supply 0 hexes and the Germans could not.

The best thing of course would be to have the new supply level calculated at the end of each players turn (twice a week instead of once).

[ November 08, 2001: Message edited by: Yogi Yohan ]</p>
Yogi Yohan
Posts: 409
Joined: Fri Jul 28, 2000 8:00 am
Location: Uppsala, Sweden
Contact:

Post by Yogi Yohan »

Originally posted by Yogi Yohan:

No, its not an advantage for the Germans...[ November 08, 2001: Message edited by: Yogi Yohan ]

I'm going to contradict myself here, but I've thought again and you're right. Given the situation were you outrun your supply (ie move beyond next turns supply range) then it is a definite advantage for the Germans. The German unit will be supplied and have supplied friendly ground behind when the Soviets move, while the Soviet will be out of supply and with 0 supply hexes behind when the Germans move. But its only when you actually outrun your supply, otherwise it doesn't matter. And you never want to do that anyway...

[ November 08, 2001: Message edited by: Yogi Yohan ]</p>
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