new supply option

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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batou
Posts: 113
Joined: Mon Apr 04, 2005 2:04 pm

new supply option

Post by batou »

After playing a number of games with and without advanced supplies, I've come to the conclusion that using advanced supplies is way too much micro-management for my liking. However, I dislike the simple supply option as units can run amok behind enemy lines with no consequence.

Is there any chance to have an additional supply option? My idea (borrowed from HOI2) is this:

Have it similar to the existing simple supply rules except land units that cannot form a link through friendly controled land territories and/or sea zones with friendly transports to a friendly controled land territory with a factory (or possibly to the capitol) are considered out of supply and have combat penalties.

This would not work well for naval units, so their supply rules could remain unchanged. Or possibly require them to return to an area goverened by the above rules every three turns or so, or else they would be considered out of supplies.

Probably way too hard to recode, but something similar exists already for land units (sort of): lend-lease using simple supply rules, as you need a connection between the two nations in order to use the lend-lease option. As for naval units, if it were to change, the rules for torpedo's could be modified for all naval units (possibly??).

Anyway, just wanted to know peoples thoughts, and whether I am the only person who thinks such an option would benefit the game. Thanks.


BTW, I love the game, I just thought this might be a way to have me waste even more time playing.
CommC
Posts: 311
Joined: Sat Aug 03, 2002 8:48 am
Location: Michigan, USA

RE: new supply option

Post by CommC »

I think this sounds like a great idea. I think simple supply works fine except for the case you mentioned and would be great if this small modification was done.
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MButtazoni
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RE: new supply option

Post by MButtazoni »

the game was never designed to be played competitively with the simple supply option; thats what the advanced supply options(s) is for.

none-the-less, i will put this on our suggestion list.
Maurice Buttazoni
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Grotius
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RE: new supply option

Post by Grotius »

Is it really that tough to move supply around on advanced supply? Supply moves just like regular troops -- via regular and strategic movement. I like it the way it is, but of course I don't object if 2by3 wants to invest the time to code a new option.
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batou
Posts: 113
Joined: Mon Apr 04, 2005 2:04 pm

RE: new supply option

Post by batou »

I don't think it is hard to do. I just think the degree of micromanagement (especially in the mid and latter stages of the games) requires me to spend far too long playing a single turn. (Probably because I am a micromanager by nature!) Anyway, its just a suggestion. I doubt it would be implemented unless there is a groundswell of support, that does not seem to be coming :)


-batou
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