ORIGINAL: Beezle
I ran a game "continuous head to head Auto upgrades on" through 1/10/42. I should have stopped it at 12/31 but I didn't (I was spending quality time with my wife over dinner). The game I ran was a game I had already been playing as Japan vs AI so I probably had pushed a couple of buttons.
The Nell plant at Gumma did upgrade to Bettys. Apparently without damage (it is size 20 and is undamaged on 1/10 so it couldn't have been damaged on 1/1, right?_
The Claude plant at Nagasaki did _not_ upgrade.
I had set both plants to Halt but hadn't expanded either.
Anyone have any brilliant insight as to what happened? Perhaps I had touched the upgrade path for Claudes? But I had also upgraded some Nells to Bettys.
Anyhow, some upgrades are still sometimes automatic (there is a "jello-like observation") but I can't tell which is why as it were.
Perhaps the factories have to be actually working when the change occurs, or perhaps after running those factories for a turn, even after that date, the change will occur that way too.
I don't know whether the factories are active or not would make any difference, but my guess is the factories will change on one date, and one date alone. The thing about the A5M4 though is probably sort of screwed up because the game starts out with it's logical successor already producing. There's no reason for the programmer to make A5M4 factories to convert to A6M2's if the latter is already producing. Maybe the intent would be that the A5M4's could be switched manually since they are of small cost, or they can pick up on an upgrade factory switch for free when the A6M2 successor comes out (A6M3?).






