OK, How about second impressions?

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a two non-linear historical campaigns.
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CamelCity
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Joined: Fri Apr 15, 2005 12:03 pm
Location: Winston-Salem, NC
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OK, How about second impressions?

Post by CamelCity »

For everyone who's been playing TS:JC for a bit, any "second impressions"?

The one thing I would like to see (and it should be easy to add in future TS releases) is a campaign summary. We should be able to see where we've been in the campaign, whether we acheived major or minor victories (or *cough* losses), and maybe a few details from the post-battle summary.

Given the loose flow of the campaign battles, and that losses carry through and must be replenished for the next battle, it would be interesting to see if fighting the battles in a different order affected your overall campaign play. In other words, once you know that battle A is easier than B, you may want to replay the campaign by fighting B first, knowing that your army will be at it's freshest.

Just a thought.
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z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: OK, How about second impressions?

Post by z1812 »

Hi All,

I like the game very much. It plays well and the A.I. is respectable.

Like others I do have problems with the laggy mouse. Up to now there seems to be no
solution forthcoming.

Also it would be nice to have have an option to shut off unit bases and the annoying blue line of sight indicator.

Regards John
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koiosworks
Posts: 813
Joined: Sun Jun 20, 2004 8:14 pm

RE: OK, How about second impressions?

Post by koiosworks »

ORIGINAL: z1812


Also it would be nice to have have an option to shut off unit bases and the annoying blue line of sight indicator.

Regards John

John, can't help you with the bases.... BUT... you can turn off the blue FOG indicator from the options menu. Turn "Off" FOG. The visible FOG indicator will go away but enemy units will still be 'in fog'.

We aim to please [8D]
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