ORIGINAL: Tankerace
I think I found the cause of the uber Boise. Take a look at what I found in the OOB!
Looks like somebody goofed! [:D]
Made my night; thanks TA![:D]
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: Tankerace
I think I found the cause of the uber Boise. Take a look at what I found in the OOB!
Looks like somebody goofed! [:D]
ORIGINAL: Nomad
I don't know why the USN wanted all those expensive BBs, CAs, CVs, etc. All they
needed was 50 CL Boise clones and they could have sailed to Tokyo Bay and landed
a squad of Marines and ended the war before Christmas 1941. [:D]
ORIGINAL: Tankerace
I think I found the cause of the uber Boise. Take a look at what I found in the OOB!
Looks like somebody goofed! [:D]

ORIGINAL: Erik Rutins
Has anyone duplicated these results in a game started with v1.50? This is definiltely not by design. All I can think of is that something in the process of updating the game to v1.50 seriously messed with the combat results. If not, if it can be duplicated in v1.50 then we'll find what broke.
Regards,
- Erik

ORIGINAL: Onime No Kyo
ORIGINAL: Tankerace
I think I found the cause of the uber Boise. Take a look at what I found in the OOB!
Looks like somebody goofed! [:D]
Tanker, Tanker, Tanker....there you go again with those OOB mistakes. The Boise mounted a type VII photon torpedo, with the modified phase inducer. And in double mounts, not tripples. The tripples would have interferred with the plasma flow conduits. Anyone with the least knowledge of ship construction knows that.
And why don't your armor ratings reflect the resequenced sheild modulators that were installed several years after construction?!
And what is this with 4x shuttlecraft. Anyone knows that she carried 2x River-class runabouts by this time.
God! You're hopeless..... [:D]
ORIGINAL: Oleg Mastruko
I think the bug here is TFs not breaking the engagement, not damage "per se".
Prior to this patch I've never seen so many ships (warships not APs) being hit so many times in a single engagement. 50, 100 hits and more?
With the way the game works, fire damage accumulates, so you don't have to penetrate to kill a BB - 100 non penetrating, fire inducing hits to superstructure will "kill" a BB. I won't coment as to how realistic this is, but that is how the game works, and it was like that ever since v1.0. It's just we never have seen an engagement with BB receiving 50 or 100 hits (did we?).
I think TF combat logic got bugged somehow, not the damage model or penetration model...
O.

ORIGINAL: Iridium
Yeah, I dunno...still trying to figure out how 1 shell, maximum size being 6", sank the Chiyoda. Hmm...nope don't have it...![]()
ORIGINAL: Charles_22
ORIGINAL: Iridium
Yeah, I dunno...still trying to figure out how 1 shell, maximum size being 6", sank the Chiyoda. Hmm...nope don't have it...![]()
I saw on one result that three DD's had all sank on three shells or less too.



ORIGINAL: Erik Rutins
OK, we only have the replay on this so far. Can one of the original players who experienced this send us the actual save file for the turn start? Please e-mail it to erikr@matrixgames.com with passwords for both sides. Thanks.
Regards,
- Erik


ORIGINAL: rroberson
I'm kinda at a point where I want to suspend all my PBEM games...or revert back to 1.4. If this is a bug we will see it again..and really kills the joy of the game. If it is just a random happening...different story.
I do ask if anyone else runs across something similar to let me know...
