Okay..this might be some bad computing
Moderators: wdolson, Don Bowen, mogami
RE: Mystery solved
JWILKERSON,
How many turns had WitP been running (without restarting the exe) before this corrupted save thing happened? Do you remember?
Seems to me that if I have played a lot of turns in one day without restarting, I get strange (graphical) things happening (like a specific letter will be missing from all the screens). I also get unexplainable movements etc. Those, however are harder to catch than the very noticable graphical glitches. Haven't noticed it yet with 1.5. However I have not played a lot of turns with 1.5 either.
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
How many turns had WitP been running (without restarting the exe) before this corrupted save thing happened? Do you remember?
Seems to me that if I have played a lot of turns in one day without restarting, I get strange (graphical) things happening (like a specific letter will be missing from all the screens). I also get unexplainable movements etc. Those, however are harder to catch than the very noticable graphical glitches. Haven't noticed it yet with 1.5. However I have not played a lot of turns with 1.5 either.
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: Mystery solved
ORIGINAL: Sonny
JWILKERSON,
How many turns had WitP been running (without restarting the exe) before this corrupted save thing happened? Do you remember?
Seems to me that if I have played a lot of turns in one day without restarting, I get strange (graphical) things happening (like a specific letter will be missing from all the screens). I also get unexplainable movements etc. Those, however are harder to catch than the very noticable graphical glitches. Haven't noticed it yet with 1.5. However I have not played a lot of turns with 1.5 either.
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
I guess my only worry is if a file gets corrupted out bound....how do we know beyond unreasonable results. Say my 4 carriers get wiped without a loss to him...Can I scream foul...is that an unreasonable result

RE: Mystery solved
Say my 4 carriers get wiped without a loss to him...Can I scream foul...is that an unreasonable result. (Okay maybe a bad example since I lose carriers constantly).
[:D][:D][:D][:D][:D]
I guess the point is...how will we know if it happens again?
It is pretty obvious when something like this goes wrong as the results are so far out of whack that nobody is even going to question it.
RE: Mystery solved
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
Different file Sonny, his original had exactly the same problem for everyone who ran it. A surface battle that just refused to end. As this is the first time *ever* anyone has reported a problem like this, don't loose sleep over it.
- jwilkerson
- Posts: 8241
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Mystery solved
ORIGINAL: rroberson
ORIGINAL: Sonny
JWILKERSON,
How many turns had WitP been running (without restarting the exe) before this corrupted save thing happened? Do you remember?
Seems to me that if I have played a lot of turns in one day without restarting, I get strange (graphical) things happening (like a specific letter will be missing from all the screens). I also get unexplainable movements etc. Those, however are harder to catch than the very noticable graphical glitches. Haven't noticed it yet with 1.5. However I have not played a lot of turns with 1.5 either.
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
I guess my only worry is if a file gets corrupted out bound....how do we know beyond unreasonable results. Say my 4 carriers get wiped without a loss to him...Can I scream foul...is that an unreasonable result. (Okay maybe a bad example since I lose carriers constantly). I guess the point is...how will we know if it happens again?
1. Sonny - I don't know how many turns the game it question had been running - I wasn't one of the players in this example - I'm just a kibitzer - like most of the rest of us in this thread !
2. rrobertson - there is always the possibility of any file being corrupted when we copy it from anywhere to anywhere ... if someone is worried about it ... use ZIP ... that's what it's for ... will do CRC and reduce by several orders of magnititude, the possibility of unknown corruption ... but the probability can never be zero. But we are essentially talking about a random bit flip ... and the probability that the game will still run and that your carriers will get sunk both happening from the same bit flip is what we mathematicians call "epsilon" ( a very small number ). So if our lives depended on it we should take backsups before every turn and zip the files ... and run each turn 3 times ... and practice restoring the backups weekly ... etc. But .. this is a game !!! So most of us don't do this.
The real concern here was that something changed in 1.5 had zapped the combat routines ... and in the case in question here that pretty clearly did not happen ... so I'd say time to move to the next problem ... there are enough to go around !
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Mystery solved
ORIGINAL: jwilkerson
ORIGINAL: rroberson
ORIGINAL: Sonny
JWILKERSON,
How many turns had WitP been running (without restarting the exe) before this corrupted save thing happened? Do you remember?
Seems to me that if I have played a lot of turns in one day without restarting, I get strange (graphical) things happening (like a specific letter will be missing from all the screens). I also get unexplainable movements etc. Those, however are harder to catch than the very noticable graphical glitches. Haven't noticed it yet with 1.5. However I have not played a lot of turns with 1.5 either.
EDIT: Also, Frag, what exactly got corrupted and how did it cause the results we see? Seems strange that a file which was corrupted by anything other than WitP itself would even play at all. And if WitP did do the corruption then there is still a 1.5 bug to be fixed.
I guess my only worry is if a file gets corrupted out bound....how do we know beyond unreasonable results. Say my 4 carriers get wiped without a loss to him...Can I scream foul...is that an unreasonable result. (Okay maybe a bad example since I lose carriers constantly). I guess the point is...how will we know if it happens again?
1. Sonny - I don't know how many turns the game it question had been running - I wasn't one of the players in this example - I'm just a kibitzer - like most of the rest of us in this thread !
2. rrobertson - there is always the possibility of any file being corrupted when we copy it from anywhere to anywhere ... if someone is worried about it ... use ZIP ... that's what it's for ... will do CRC and reduce by several orders of magnititude, the possibility of unknown corruption ... but the probability can never be zero. But we are essentially talking about a random bit flip ... and the probability that the game will still run and that your carriers will get sunk both happening from the same bit flip is what we mathematicians call "epsilon" ( a very small number ). So if our lives depended on it we should take backsups before every turn and zip the files ... and run each turn 3 times ... and practice restoring the backups weekly ... etc. But .. this is a game !!! So most of us don't do this.
The real concern here was that something changed in 1.5 had zapped the combat routines ... and in the case in question here that pretty clearly did not happen ... so I'd say time to move to the next problem ... there are enough to go around !
LOL clealy you have never seen me manage carriers [:D]

- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Mystery solved
ORIGINAL: Nomad
ORIGINAL: doktorblood
ORIGINAL: rroberson
Day Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 11
BB Mutsu, Shell hits 3
BB Fuso, Shell hits 5
BB Yamashiro, Shell hits 3, Torpedo hits 1
BB Ise, Shell hits 9
BB Hyuga, Shell hits 3
DD Mikazuki, Shell hits 4, on fire, heavy damage
DD Sawakaze, Shell hits 2, on fire, heavy damage
DD Yakaze
DD Yukaze, Shell hits 4, on fire, heavy damage
DD Wakatake, Shell hits 5, on fire, heavy damage
DD Kuretake, Shell hits 1, on fire
DD Sanae
Allied Ships
CL Marblehead, Shell hits 18, on fire, heavy damage
CL Boise, Shell hits 22, on fire, heavy damage
DD Barker, Shell hits 17, on fire, heavy damage
DD Bulmer, Shell hits 18, and is sunk
DD Paul Jones, Shell hits 21, and is sunk
DD Parrott, Shell hits 15, and is sunk
DD Stewart, Shell hits 6, and is sunk
Okay...so is this better?
Looks like we will swap destroyers (ouch goes the Japanese player) My heavies went in with 3 rounds per 14 inch gun (16 inch) each...and I saw no big hits on his ships with anything larger then 6 inch.
Opinions?
Still looks wacked to me.
Why do you think that?
I guess such an action is would be a remote possibility depending on the tacical situation. Some suprise situation in restricted water.
1. I don't think any admiral would pit such a small force against the enemy's main battle fleet. They would retire immeadiately if possible.
2. In a daylight engagement such a BB force would anhiliate such a pitiful force before it ever got into effective range much less the 10K yards required to get a hit with a MK15 torpedo.

RE: Mystery solved
1. I don't think any admiral would pit such a small force against the enemy's main battle fleet. They would retire immeadiately if possible.
The engagement took place in their home port, really nowhere to go from there.
RE: Mystery solved
2. In a daylight engagement such a BB force would anhiliate such a pitiful force before it ever got into effective range much less the 10K yards required to get a hit with a MK15 torpedo.
Remember that the BBs did a Bombardment the turn before this and had not had a chance to rearm. The battle started at 20,000 yards and after the BBs expended their large caliber ammo then the range closes to 9000 yards quickly so everyone can fire 4.7" to 6" ammo at each other. The CLs are quite immune to that size ammo but the DDs are not.
RE: Mystery solved
Remember that the BBs did a Bombardment the turn before this and had not had a chance to rearm. The battle started at 20,000 yards and after the BBs expended their large caliber ammo then the range closes to 9000 yards quickly so everyone can fire 4.7" to 6" ammo at each other. The CLs are quite immune to that size ammo but the DDs are not.
Yea, it was actually quite a funny battle, both sides sitting at non-penetration ranges and lobbing shells at each other.
Good point of reminder here ... don't take your BB's out for surface warfare when they are low on ammo as they make crummy CL's with armor [:D]
RE: Mystery solved
How many hits were 25mm or 40mm or even 13mm hits?
Sadja
Sadja
ORIGINAL: Mr.Frag
Remember that the BBs did a Bombardment the turn before this and had not had a chance to rearm. The battle started at 20,000 yards and after the BBs expended their large caliber ammo then the range closes to 9000 yards quickly so everyone can fire 4.7" to 6" ammo at each other. The CLs are quite immune to that size ammo but the DDs are not.
Yea, it was actually quite a funny battle, both sides sitting at non-penetration ranges and lobbing shells at each other.
Good point of reminder here ... don't take your BB's out for surface warfare when they are low on ammo as they make crummy CL's with armor [:D]
Your never Lost if you don't care where you are.
Tom Massie GPAA
Tom Massie GPAA
RE: Mystery solved
ORIGINAL: Mr.Frag
Remember that the BBs did a Bombardment the turn before this and had not had a chance to rearm. The battle started at 20,000 yards and after the BBs expended their large caliber ammo then the range closes to 9000 yards quickly so everyone can fire 4.7" to 6" ammo at each other. The CLs are quite immune to that size ammo but the DDs are not.
Yea, it was actually quite a funny battle, both sides sitting at non-penetration ranges and lobbing shells at each other.
Good point of reminder here ... don't take your BB's out for surface warfare when they are low on ammo as they make crummy CL's with armor [:D]
LOL well prior to the battle I assumed 3 14/16" shells per gun would be enough to bury his destroyers and light cruisers....lesson learned.

- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Mystery solved
ORIGINAL: rroberson
ORIGINAL: Mr.Frag
Remember that the BBs did a Bombardment the turn before this and had not had a chance to rearm. The battle started at 20,000 yards and after the BBs expended their large caliber ammo then the range closes to 9000 yards quickly so everyone can fire 4.7" to 6" ammo at each other. The CLs are quite immune to that size ammo but the DDs are not.
Yea, it was actually quite a funny battle, both sides sitting at non-penetration ranges and lobbing shells at each other.
Good point of reminder here ... don't take your BB's out for surface warfare when they are low on ammo as they make crummy CL's with armor [:D]
LOL well prior to the battle I assumed 3 14/16" shells per gun would be enough to bury his destroyers and light cruisers....lesson learned.
Doesn´t the ammo listed in the ship screen that there are more shells. I mean, if ammo for 16" is 3 in the ship screen it has to be more than 3 shells or am I wrong? That would mean you only have 24 shells if there are 8 guns? I´m no BB expert but as the max ammo in the ship screen is 9, I can´t believe a BB had only 9 shells per gun.
RE: Mystery solved
ORIGINAL: castor troy
Doesn´t the ammo listed in the ship screen that there are more shells. I mean, if ammo for 16" is 3 in the ship screen it has to be more than 3 shells or am I wrong? That would mean you only have 24 shells if there are 8 guns? I´m no BB expert but as the max ammo in the ship screen is 9, I can´t believe a BB had only 9 shells per gun.
Check:
http://www.navweaps.com/index_tech/tech-079.htm
Scroll down and you see main gun ammunition capacity for some of the BBs. For example West Virginia in that battle had 375 shells from full capcity of 800. California had 318 from full capacity of 1200. So it's indeed bit more than just 9 shells per gun.
Cheers,
M.S.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Mystery solved
They must of used a hell of a lot of ammo the night before on that air field
...lesson learned.

- doktorblood
- Posts: 561
- Joined: Fri Feb 14, 2003 5:40 am
RE: Mystery solved
It's not too likely that they would have used up their AP anti-ship ammo on a shore bombardment. They would have used their stocks of HE, anti-personel and cluster incendiary rounds.

RE: Mystery solved
OK, lets all take a deep breath and remember the abstraction thing. In the GAME, most BBs have an ammo loadout of 9. They will use up to 6 of that for a bombarment mission( note that they do not always use that much but I have never seen them use more that 6 ammo per gun battery/location ). From experience it would seem that in a surface combat each gun battery/location uses 1 ammo loadout per combat round. So what I was trying to get across above is that for the first 3 rounds of combat, which occured at long range, the IJN BBs had 14"/16" ammo available. The combat rounds after that the BBs would only have secondary ammo available to them.
I am wondering why I have to explain this in so much detail, don't you people ever look at your units capabilities and think about what you are doing and why things happen? [:-] [&:][:)]
I am wondering why I have to explain this in so much detail, don't you people ever look at your units capabilities and think about what you are doing and why things happen? [:-] [&:][:)]
RE: Mystery solved
Man someone really needs to hire a supply officer for RRoberson.
He must have Klingon blood damn the torpedoes use the baatleth !
He must have Klingon blood damn the torpedoes use the baatleth !

RE: Mystery solved
I am wondering why I have to explain this in so much detail, don't you people ever look at your units capabilities and think about what you are doing and why things happen?
You expect a lot eh? [:D]
RE: Mystery solved
ORIGINAL: Mr.Frag
I am wondering why I have to explain this in so much detail, don't you people ever look at your units capabilities and think about what you are doing and why things happen?
You expect a lot eh? [:D]
I'm sorry Frag, lost my head there. [:D][8D]





