Battles

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Hostun
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Battles

Post by Hostun »

When a tactical battle is running, is the game paused on global map ?
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ericbabe
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RE: Battles

Post by ericbabe »

Yes.

Everything is turn-based. The game structure is such that all players enter their orders (orders phase), then the orders are carried out (movement phase). Battles occur during the movement phase.



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Darksky
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RE: Battles

Post by Darksky »

how much wide will be usually the tact-combat map ? I.e. how many hexes x hexes ?
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RE: Battles

Post by ericbabe »


This size is 40x40. We experimented with many different sizes. I was concerned that detailed battles would take too long. 40x40 was the best size we found to give players room enough to maneuver, but not so much room that tactical battles turn into a game of hide and seek. Players usually start close enough to each other that they encounter each other and begin shooting by the third round of the detailed battle, though occasionaly (such as when fighting in one of the heavily forested provinces, in the winter, with no cavalry) contact can take a bit longer.


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Darksky
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RE: Battles

Post by Darksky »

Will be take in consideration the "elevation" of single hex ( i.e. for best spotting, artillery LoF and range, and so on ).
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RE: Battles

Post by Forward_March »

ON detatiled battle, what is the unit size we're dealing with? ...since 40X40 hexes would seem a bit crowded with companies of skirmishers all about.

P.S. I'd just like to thank Ericbabe for his speedy anwers to questions.
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RE: Battles

Post by ericbabe »

We only have two elevations. Being elevated affects sighting, targeting, and many other things.

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RE: Battles

Post by ericbabe »

Combat is at the division level, though divisions may split into two separate units and deploy at different locations on the map.

"Skirmishers deployed" is a state that a unit can enter. It doesn't create a separate skirmisher unit. Combats at the division level must include some degree of abstraction since, realistically, a division has a theoretical maximum of around 10,000 men and at any scale we could reasonably do would probably be deployed over several hexes in various formations and locally would have very different states of skirmish, supply, and morale. To keep it playable we abstract all this at the division level.

Large battles have perhaps 20-30 units per side (which includes some garrison and supply caisson units). Depending on the starting situation battles tend either to have one large line or to break into several smaller battles at different locations. We tested quite a bit to adjust the map to what we felt was just the right size to give players room to maneuver, but not so much room that battles would take eight hours of real time to resolve.


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2gaulle
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RE: Battles

Post by 2gaulle »

if battle are at division level, I don't understand why you have so many different figure type. Unless your unit are grouped by division , light, lancer, horse art, ingener etc dosn't look like necesssary. [&:] (hope you didn't made light infantry division for exemple!)

At a stategic level all you need are Infantry light/heavy cavalry and reserve art figure
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RE: Battles

Post by Le Tondu »

2gaulle,

It seems to me that at the Strategic level, what is shown is much simpler than what is shown at the battle/ tactical level. I think that you possibly might be confusing what is shown at the two different levels.
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RE: Battles

Post by steveh11Matrix »

Besides, at the Strategic level you definitely don't need the animated figures!

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RE: Battles

Post by Le Tondu »

ORIGINAL: steveh11Matrix

Besides, at the Strategic level you definitely don't need the animated figures!

Steve.


They're not 3D are they?
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2gaulle
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RE: Battles

Post by 2gaulle »

what it the scale of the tactical battle hex?
is there only one unit by division?
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Le Tondu
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RE: Battles

Post by Le Tondu »

ORIGINAL: 2gaulle

what it the scale of the tactical battle hex?

Not sure. I didn't see it mentioned on their website. I does say however that the tactical map is 50x50 instead of the 40x40 that I've seen elsewhere.

ORIGINAL: 2gaulle
is there only one unit by division?

See below

ORIGINAL: ericbabe

Combat is at the division level, though divisions may split into two separate units and deploy at different locations on the map.

"Skirmishers deployed" is a state that a unit can enter. It doesn't create a separate skirmisher unit. Combats at the division level must include some degree of abstraction since, realistically, a division has a theoretical maximum of around 10,000 men and at any scale we could reasonably do would probably be deployed over several hexes in various formations and locally would have very different states of skirmish, supply, and morale. To keep it playable we abstract all this at the division level.

Large battles have perhaps 20-30 units per side (which includes some garrison and supply caisson units). Depending on the starting situation battles tend either to have one large line or to break into several smaller battles at different locations. We tested quite a bit to adjust the map to what we felt was just the right size to give players room to maneuver, but not so much room that battles would take eight hours of real time to resolve.


Eric
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2gaulle
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RE: Battles

Post by 2gaulle »

Not sure. I didn't see it mentioned on their website. I does say however that the tactical map is 50x50 instead of the 40x40 that I've seen elsewhere.

sound to me important to know the scale

Combat is at the division level, though divisions may split into two separate units and deploy at different locations on the map.

is there only one unit by hex?

also that means somewhere there is artillery division as it's the only way to show artillery[&:][&:][&:][&:][&:][&:]
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RE: Battles

Post by Le Tondu »

In this screenshot, it appears that there is four divisions in each hex.

http://www.west-civ.com/snapshots/Crown ... _Snap7.jpg

This one as well.

http://www.west-civ.com/snapshots/Crown ... _Snap6.jpg

Same here. (This one looks as though there is something that looks like Horse Artillery, but no Line Artillery.)

http://www.west-civ.com/snapshots/Crown ... _Snap5.jpg

None of these screenshots show any division of artilley. There also doesn't seem to be a hex with just a single division in it. (One screenshot had a hex with three divisions though. Perhaps ericbabe can help enlighten us?
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Mr. Z
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RE: Battles

Post by Mr. Z »

None of these screenshots show any division of artilley. There also doesn't seem to be a hex with just a single division in it. (One screenshot had a hex with three divisions though. Perhaps ericbabe can help enlighten us?
Just to clarify for everyone, these are the NATO chits. Four chits are used to represent each division (i.e. each unit--they're roughly equivalent) using the chit-view. This lets us use the chits to communicate information such as formation (sqare, line, etc.) I believe this is what our chit-view will look like moving forward, but ericbabe can correct me if I am wrong.
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RE: Battles

Post by James Ward »

No chit I'm really looking forwad to this game! [:)]
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ericbabe
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RE: Battles

Post by ericbabe »

None of these screenshots show any division of artilley. There also doesn't seem to be a hex with just a single division in it. (One screenshot had a hex with three divisions though. Perhaps ericbabe can help enlighten us?

Detailed combat is one unit per hex. In the chit view, each unit (whether a division or a split-division) is shown with four chits arranged to show formation.

There are artillery units that are treated in the same way we treat divisions of infantry and cavalry -- they are individual units on the strategic level and detailed level, are produced, moved, attached in a similar manner to inf/cav.


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RE: Battles

Post by Le Tondu »

(My questions are in regards to the detailed or "tactical" level.)

Just how big will this artillery unit be if it and only it can be on a specific hex? How many guns would we be talking about here?

If an artillery unit is occupying a hex, will an infantry unit be able to go there too --assuming that a hex is only big enough to have a single division sized unit on it?

The handling of artillery is a concern of mine. For instance, a French division had some foot and horse artillery as an integral part of the division's organisation. The French also had artillery at the Corps and Army level. (The Prussians never had any at the Army level thoughout the entire Napoleonic Era.) What happens to the Prussians is important to me.

--OR is the division level artillery ability taken into account when we see a division on the screen in specific hex? Meaning, the division's artillery is "there." We just don't "see" it on the screen as an individual unit.
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