Combined attacks

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Kuniworth
Posts: 242
Joined: Sun Apr 29, 2001 8:00 am
Location: Umeå, Sweden

Combined attacks

Post by Kuniworth »

Hi I never really found out how to best conduct combined ground attacks, so therefore some questions;

1. To combine attacks should one unit be set at stack attack and another at advance? If both is set at advance will the attack automatically be combined if done in the same "pulse"?

2. What decides which unit that take control of a hex if for example two units are ordered to take control of it?

3. Lets say a couple of units should attack the same hex, what is the best way to conduct it, got any tip, how do you do it guys?

4. A unit that is ordered like this; "1b000" will it conduct bombardment in first pulse or the second pulse? Does stack-attack work in the same way?

5. Any other information you like to share?
"Those men on white horses are terrifying...but we´ll match´em with our lancers!"

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RickyB
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Post by RickyB »

Originally posted by Kuniworth:
Hi I never really found out how to best conduct combined ground attacks, so therefore some questions;

1. To combine attacks should one unit be set at stack attack and another at advance? If both is set at advance will the attack automatically be combined if done in the same "pulse"?

All attacks on a hex in the same pulse are combined, but bombardments are carried out separately, at least some times (it seems like sometimes they are together too???). I have generally had better luck with just one unit attacking and the others doing static attacks, if possible. However, this is based on my experience 8 years ago playing, where it seemed like having more resulted in lower chances of winning. I got so in the habit of doing it this way that there may not have been a difference (or maybe I liked controlling who moved into the hex - I don't remember for sure <img src="confused.gif" border="0"> ).
2. What decides which unit that take control of a hex if for example two units are ordered to take control of it?
I believe it is pure coincidence, or it may be based on the corps/army order in the data structure. I never noticed a pattern anyway.
3. Lets say a couple of units should attack the same hex, what is the best way to conduct it, got any tip, how do you do it guys?

4. A unit that is ordered like this; "1b000" will it conduct bombardment in first pulse or the second pulse? Does stack-attack work in the same way?

For 3, I think it depends, but you do want to combine the attacks with as many units as needed, if they can be spared from other attacks. Sometimes a bombardment first is good, especially if the entrenchment level is low, and if one unit in the attack is moving up while the bombardment is carried out. For 4, the bombardment is in the first pulse.
5. Any other information you like to share?
I can't think of anything new. Just combine attacks, encircle, stay under fighter CAP after advancing.
Rick Bancroft
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Kuniworth
Posts: 242
Joined: Sun Apr 29, 2001 8:00 am
Location: Umeå, Sweden

Post by Kuniworth »

Originally posted by RickyB:

I can't think of anything new. Just combine attacks, encircle, stay under fighter CAP after advancing.


Thx for all the info Rick, I appreciate it. But just wandering about stack attacks/bombardment made by pz-korps. For example "1s000" will lower their movement to 4 instead of 5. Is their anyway this can be fixed?
"Those men on white horses are terrifying...but we´ll match´em with our lancers!"

Napoleon 1815
Kuniworth
Posts: 242
Joined: Sun Apr 29, 2001 8:00 am
Location: Umeå, Sweden

Post by Kuniworth »

Oh by the way, I think youre right that in the matter of units advancing to the same hex it´s seems to be coded. My theory is that the korps with the lowest number will always advance(eg 1st Korps will always take the hex).
"Those men on white horses are terrifying...but we´ll match´em with our lancers!"

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RickyB
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Location: Denver, CO USA

Post by RickyB »

Originally posted by Kuniworth:
But just wandering about stack attacks/bombardment made by pz-korps. For example "1s000" will lower their movement to 4 instead of 5. Is their anyway this can be fixed?
It probably could be fixed, but I would guess that as it would require expansion to and tracking of 8 pulses rather than 3, or a complete overhaul on how the movement plots are tracked to make this work, so that the units can have 8 slots for entries but the letter entries are not counted as used plots. Doable but memory issues could arise and the work would not be negligible either, I think. Really an Arnaud question I guess.
Rick Bancroft
Semper Fi


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czerpak
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Location: Poland

Post by czerpak »

Originally posted by Kuniworth:


3. Lets say a couple of units should attack the same hex, what is the best way to conduct it, got any tip, how do you do it guys?


5. Any other information you like to share?

#3 I plot one unit to advance and others for static attack. There are only 2 reasons for doing this - first I always wanted specific unit to advance and others to stay on theirs positions and secondly it became a habbit even when first reason is not important.
#5 I noticed that sometimes some units do completely different plots - not ordered ones, and sometimes in different impulses - not the ones I ordered. But this might be because of readines, I guess, because it occurred only for soviets, especially in 1941.
Think first, fight afterwards, the soldier's art.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by czerpak:
#5 I noticed that sometimes some units do completely different plots - not ordered ones, and sometimes in different impulses - not the ones I ordered. But this might be because of readines, I guess, because it occurred only for soviets, especially in 1941.

This is a deliberate rule (look in Special Rules section for "Soviet Command 1941"). Soviet forces may not follow orders, or may not follow them in proper sequence, until November, to represent command and control problems early on.
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

Post by czerpak »

Originally posted by Ed Cogburn:



This is a deliberate rule (look in Special Rules section for "Soviet Command 1941"). Soviet forces may not follow orders, or may not follow them in proper sequence, until November, to represent command and control problems early on.

This was my feeling and reminds me about one general rule about playing games - if all possible sources fail to answer your question, try to read the manual <img src="smile.gif" border="0">
Thanks, Ed
Think first, fight afterwards, the soldier's art.
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