From France

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Boubennec
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From France

Post by Boubennec »

Hello I'm Bertrand

I play EiA since 1988 in France and I discover your forum about Eia

I hope that the Matrix EIA games will permit us to play soon PBEM or online.

We have created many modification around EiA about révolution rules etc etc but the most importants, and since 10 years we play :

- paying supply with depots and money only give your corps +2 for foraging
- only 100 factors max inflict casualties in a single round (exeption Outflank)
- in naval, only 2 fleets may stack and act together.

results more combats and more fun

What do you think of its ?

Forgive my poor english I'm a poor french...



A french player of EiA and WiF, working in the game in Docteur Stratageme Store.
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ardilla
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RE: From France

Post by ardilla »

ORIGINAL: Boubennec

1- paying supply with depots and money only give your corps +2 for foraging
2- only 100 factors max inflict casualties in a single round (exeption Outflank)
3- in naval, only 2 fleets may stack and act together.

1- ufff, i have to think about this one but it seems to me that a stack of 3 or more corps that had used all their movement will forage with the lowest value of their path, probably 3 -2 for the 3rd corp in the area +2 for paying for it will leave a forage value of 3, so with a 4-6 roll will have losses even that you had paid for it!! It looks to me too bloody!!

2- this makes the losses of each round more realistic but i think gives advantage to the countries with high morale value (gb and fr) since other countries with less morale usually win a war with losses...but of course, it is difficult to get together more than 100 points with pr, ru, au, tu or sp....interesting.

3- very realistic, in our current game we had a naval battle of 215 ships vs 156...something impossible in real live at 1800's...considering that Trafalgar was a considered the mother of all naval battles in the era with 33 vs 27 ships of the line and 2 or 4 frigates per side...that is a counter in the original EiA!!!

Personally i will reduce the fleets size to squadrons, add admirals to the nations with more than 1 fleet counter (p.e. gb 3, fr, ru and sp 2, turkey 1 with a TMR=2) and make squadrons counters like a land counter, i mean, room for ships of the line, room for frigates and room for transports (like inf, mili and cav) and allow only to transport if transports present in the squadron, intercept only if frigates present (or add/substract bonuses to it), etc...

Naval issues and chits will be a futher upgrade, hope.

Boubennec, can you comment how this house rules affected the games you played?

And what about monster stacking and multiple leaders?
Santiago y cierra España!!!
dulsin2
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RE: From France

Post by dulsin2 »

I would love to see a 1783 senario with revelutionary France at war with Prussia, Austria, and Britain. There was a senario like this printed in the General magazine years ago. Each time your French general lost a battle there was a chance of him being executed.
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Pippin
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RE: From France

Post by Pippin »

Naval issues and chits will be a futher upgrade, hope.

EIH added naval chits, but they did not last long and were quickly removed from the ruleset. Seems that it appeared to be a good idea at the time, but then people attacked it for not being very historical. Also, I do not believe the chits were balanced right. There was at least one chit that came under attack for not having any advantage to it at all, so why include it when only an idiot would pick it, etc... The current version of EiH now has the wind-gauge back again.



Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
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ardilla
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RE: From France

Post by ardilla »

ORIGINAL: Pippin
Naval issues and chits will be a futher upgrade, hope.

The current version of EiH now has the wind-gauge back again.

Well, I didnt say that the naval rules will have to be the same ones, I am pretty sure they can be improved....I liked the fact that looked like a field combat, 3 rounds, not just one lucky roll for the wind and one for the battle.

Also I liked the port attack table, gun defenses, round 1, round 2, round 3, guns defenses...this looks more realistic to me, but I find here an unrealistic mistake, what if the harbour attack was mixed with a troops disembarking to take the fortress...like it is now EiA it is impossible, but I guess it will be the more realistic way to assault a port, attack with troops to reduce the efect of the guns or even take the defenses and capture the fleet while the ships are engaged each other....
Santiago y cierra España!!!
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argaur
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RE: From France

Post by argaur »

The best way to manage naval matters is with the last EiH rules, fleets are organized in squadrons like in that era, not awful fleets with no realism.

And in my playbyemail game, i also add some admirals (jervis, collingwood, nelson, gravina., rosilly, sinyavin.......)

y viva españa! [:'(]
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"... tell the Emperor that I am facing Russians.
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ardilla
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RE: From France

Post by ardilla »

ORIGINAL: Beren

The best way to manage naval matters is with the last EiH rules, fleets are organized in squadrons like in that era, not awful fleets with no realism.

And in my playbyemail game, i also add some admirals (jervis, collingwood, nelson, gravina., rosilly, sinyavin.......)

y viva españa! [:'(]

Well, i have to check them, but if i recall right, I dont like them either (of course, better than the original ones), but I will change them a little bit.

Anyway, how about the other admirals, can you post the ratings you are using for them?
Thanks!
I always wanted to add them
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argaur
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RE: From France

Post by argaur »

Pues nada, te lo pongo. Here you have, all squadrons counters from engalnd and Holland have a intrinsic value of 2-3 (estrategic and tactic values), prusia austria an egypt 2-1 and all others 2-2. Strategic value is similar to land, is used for interceptions etc, and tactic to win wind gauge.

I add admirals, but without being and expert of their quality.
nelson: 3-4, Jervis: 3-3, Colingwood 2-4, Sinyavin 3-2, Ushakov 2-3, Gravina 3-3, Churruca 3-2, Villenueve 3-2, Rosilly 2-3.

Squadron limits are around 10 ships of the line/frigates, so i also put the limit for stacking in 3 squadrons, so all batles will have the same numbers like in taht era (60 in total)

This will be very interesting for EiA for PC, is very realistic, i hate the naval system of basic EiA, with battles of 150 ships.

This is all for an 1796 scenario of EiH. I ´m studying add your piramidal system of Tactical max rating.
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"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
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Pippin
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RE: From France

Post by Pippin »

I dislike squadrons. They add even more complexity to this game. That may not be a bad thing to some, but when you throw in the fact they add other loop-holes and exploits, that is something to think about. And of course when you try to patch in fixes for those issues, you open up even more issues. The spiral seems to never end.

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
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argaur
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RE: From France

Post by argaur »

Explain better please, is exactly the same as land dividing in corps, if you prefer fleets why don´t you used armys in land instead of corps?

Squadrons were the standard naval formation of that era, and i don´t know why it is more complex, the only thing is that you have more counters.
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"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813
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