Some German units to add

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Drake666
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Some German units to add

Post by Drake666 »

Me232 'Gigant' two versions a glider and a transport plane. Could carry 130 armed men or a 88 with is towing machine

251/5 Assault Engineer Vehicle
251/6 Command Vehicle
251/7 Engineer Equipment Carrier
251/15 Artillery Spotting Vehicle
251/20 Infra-red Searhlight vehicle

Just a wish list.
Wild Bill
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Post by Wild Bill »

Make sure the old Warhorse, Mike Amos sees your list. He loves lists like these. He has some new funnies that I think you will see in version 2.0

He is the man that can do them, if we can squeeze them in. The German slots are pretty full right now Image

WB


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Post by Warhorse »

Aaahhh, more ideas!! The 251/20 UHU is there already, in icon form, it got booted out of the oob for some forts. The others I can look into, we will most likely either have to make a double German cut off at Jan. 1943, so the camo starts there, and this way we can have all the vehicles for the Germans. The only problem there, is the pain of switching oob's, which I hate to do!! The other way is to put the excess in the Philippines, or something, for scenario design only. I made 'Beckers Funnies', Dicker Max heavy tank dest.,Diana, and others, but can't fit them in the oob. Thanks for the input though;-)

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Drake666
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Post by Drake666 »

How about creating a special weapons list in the Philippines oob for extra units of the major powers for scenario design. Its not like the Philippine nation is used much in WW2 anyway, it was all US forces their. I could come up with a lot of units to add to the Germans alone in a special oob file for scenario design.

Like I would like to see aircraft added to the on board stuff so I could place them at a airfield and you would be forced to defind that airport so they dont get destroyed.

More things I would like to see

250/6 Ammunition carrier
252 Armoured ammunition carrier
253 Armoured mobile observation post

22-ton tank transport trailer for moveing tanks.

Dommy tanks for making opponant think you or the computer has more tanks then is really on the board.

Smoke Vehicle (Sd. Kfz. 11/1)

10 cm Wgr. 35 Nb. - 10 cm Smoke Mortar

20 cm Spigot Mortar used by engineers

38 cm Spigot Mortar used by engineers


Long-Burning Smoke Generator. This long burning smoke generator is a green. It contains approximately 36 pounds of smoke mixture. Weight varies from 35 to 49 pounds. The generator burns for 15 to 30 minutes. The smoke screen covers 200 yards wide and 500 long under favorable conditions.

Storch for if you wanted to add air recon to a scenario



[This message has been edited by Drake666 (edited 06-21-2000).]
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Paul Vebber
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Post by Paul Vebber »

The problem with adding extra units in other country's OOBs is that they get the characteristics of that country.

You can use Fred's editor to fix that that, but just a caution...
Drake666
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Post by Drake666 »

Paul what I mean is get read of Philippines oob and have that oob just for special scenario units. Thats what I would like to see.
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Post by Paul Vebber »

Rather than take half measures we are looking into expanding the size of the OOB's. I just don't know if that is something we can do for Ver 3 or if it will have to wait until the Modern version and be back fit.

We understand the concerns...

To me a more pressing problem than reflecting all various "book TO&E" variatins is dealing with the reality that almost NOBODY ever went into combat with a book TO&E unit. A way to have the game impose casualties on a unit so all the squads aren't full strength, like the ammo reductions is actually "more realistic" (sic).

There is a need to expand the OOB's though...

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Post by Larry Holt »

Originally posted by Drake666:
...Long-Burning Smoke Generator.

...Storch for if you wanted to add air recon to a scenario
[This message has been edited by Drake666 (edited 06-21-2000).]
Amen! Deliberate assaults& minefield breaching & particularly river crossing doctrine calls for much smoke. IRL generators were used and we need them.

I miss my storch!!! OK, it can radically unbalance play to see everything that is out there but this demonstrates the worth of good recon. Anyways, you don't have to use them just like you don't have to have a batallion of elephants in your GE core (but they are in the OOB).

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Moonwolf
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Post by Moonwolf »

Originally posted by Drake666:
Paul what I mean is get read of Philippines oob and have that oob just for special scenario units. Thats what I would like to see.
Well, dude, I for one am very glad the Phillipines are included. Gracias, Paul and Company. After all, this is about the World War, and not a German War glorification game. At least I don't think so. I could be wrong . . . I've been known to be wrong . . . I think . . . <G>

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Seth
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Post by Seth »

Hear! Hear! I would much rather wait to have my exotic Germans than sacrifice entire small nations to feed the demand for space caused by one-off's and extraneous miscellania, no matter what nation it's from. I have a list of units I'd like to see, but I don't want to bump anything.
Drake666
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Post by Drake666 »

Their is no German war glorification, its just common since. How many battles did the Phillipines fight, one or two. I have not read about them in even one battle. The Germans and the other major power were on the other hand in a 1000+ battles.
Moonwolf
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Post by Moonwolf »

Originally posted by Drake666:
Their is no German war glorification, its just common since. How many battles did the Phillipines fight, one or two. I have not read about them in even one battle. The Germans and the other major power were on the other hand in a 1000+ battles.
Los muchos millares de soldados de Phillipino que lucharon y murieron por los aliados discreparían probablemente con su gravamen. Realizo que los alemanes son importantes para usted, y no es el Phillipines. Pero realice por favor que cuál es poco importante a usted puede ser importante para algún otro.

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Post by Warhorse »

Originally posted by Drake666:
How about creating a special weapons list in the Philippines oob for extra units of the major powers for scenario design. Its not like the Philippine nation is used much in WW2 anyway, it was all US forces their. I could come up with a lot of units to add to the Germans alone in a special oob file for scenario design.

Like I would like to see aircraft added to the on board stuff so I could place them at a airfield and you would be forced to defind that airport so they dont get destroyed.

More things I would like to see

250/6 Ammunition carrier
252 Armoured ammunition carrier
253 Armoured mobile observation post

22-ton tank transport trailer for moveing tanks.

Dommy tanks for making opponant think you or the computer has more tanks then is really on the board.

Smoke Vehicle (Sd. Kfz. 11/1)

10 cm Wgr. 35 Nb. - 10 cm Smoke Mortar

20 cm Spigot Mortar used by engineers

38 cm Spigot Mortar used by engineers


Long-Burning Smoke Generator. This long burning smoke generator is a green. It contains approximately 36 pounds of smoke mixture. Weight varies from 35 to 49 pounds. The generator burns for 15 to 30 minutes. The smoke screen covers 200 yards wide and 500 long under favorable conditions.

Storch for if you wanted to add air recon to a scenario

[This message has been edited by Drake666 (edited 06-21-2000).]
For now that's exactly where they will be found!! The 252 is there, the UHU, 253 is already in the oob. Working...

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Drake666
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Post by Drake666 »

A few more to add to my wish list. Some of the big arty

61.5 cm Karl Mrs railway gun.

"Dora" railway gun. Bigest railgun the Germans had. Eould be nice to see but with the game scale you could only fire the gun once.


Charles22
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Post by Charles22 »

I think it's silly to have the Gustav (AKA Dora) in the game, for it's more of a strategic weapon. As for it only being able to fire once, that is quite incorrect, as it could be fired every 15 minutes.
Drake666
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Post by Drake666 »

Originally posted by Charles22:
I think it's silly to have the Gustav (AKA Dora) in the game, for it's more of a strategic weapon. As for it only being able to fire once, that is quite incorrect, as it could be fired every 15 minutes.
You could say the same for a number of units in the game right now. Some people like me would just like to have the large guns in the game and other units that would not be used much at this scale.
defenseman
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Post by defenseman »

Originally posted by Drake666:
Me232 'Gigant' two versions a glider and a transport plane. Could carry 130 armed men or a 88 with is towing machine
Just a wish list.
Drake, did any of these things really work? The few times I have seen the "Gigant", it was powered and it was getting shot up pretty bad by allied planes. Did not know about a glider version, but I would imagine it would have provided the Allies with a similar target resolution.

Do you have a link where I could read up on the Gigant and possibly educate myself?

Thanks,



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Drake666
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Post by Drake666 »

Sorry dont now any link on the web to get info on the Me232 'Gigant'. I got my information from Panzer A revolution in warfare, 1939-1945 by Roger Edwards.

The Gigant was used in north africa and the USSR to carry troops and equipment close to the front and to get 130 troops evacuated on the return flights.

Your right about them being vulnerable to enemy air or ground attack.

The Gigant was not used to the extent of the Ju 52, but with a aircraft of this size a few could carry stuff that the Ju 52 could not.
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Post by Supervisor »

That would take up 3 hexes. What a monster.
Originally posted by Drake666:
A few more to add to my wish list. Some of the big arty

61.5 cm Karl Mrs railway gun.

"Dora" railway gun. Bigest railgun the Germans had. Eould be nice to see but with the game scale you could only fire the gun once.



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Post by Supervisor »

Even with the new larger maps, the DORA would still be off map. The effect of Dora can be simulated if you are doing a Warsaw or Sevastopol scenario by using 15" off board battleship.
Originally posted by Charles22:
I think it's silly to have the Gustav (AKA Dora) in the game, for it's more of a strategic weapon. As for it only being able to fire once, that is quite incorrect, as it could be fired every 15 minutes.


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