Clearification on static attacks

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Kuniworth
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Clearification on static attacks

Post by Kuniworth »

Guys I´ve got to now this now as diffrent players gives diffrent explanations on this subject.


1. Does a plotting of "001s0" mean that the static attack is beeing carried out in the third or fourth phase?

2. "01s1s" - in which phases are the attacks carried out in this example?

3. Is "bombard" working in the same way?
"Those men on white horses are terrifying...but we´ll match´em with our lancers!"

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RickyB
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Post by RickyB »

Originally posted by Kuniworth:
Guys I´ve got to now this now as diffrent players gives diffrent explanations on this subject.


1. Does a plotting of "001s0" mean that the static attack is beeing carried out in the third or fourth phase?

2. "01s1s" - in which phases are the attacks carried out in this example?

3. Is "bombard" working in the same way?

1. Third phase.
2. Second and fourth phases.
3. Yes.
Rick Bancroft
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BrickReid
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Post by BrickReid »

Note: If your troops suck, or they are Russian (which mean they suck), you may find they execute segments incorrectly and/or not at all. This especially is bad for planning simultaneous attacks by multiple units (I'm not sure, but if they are assigned to different HQs, they seem to have more difficulty too - can anyone verify this?). You may find that the 4 corps/armies you have plotted to simultaneously attack are instead each taking turns attacking by themselves. Or, you may find a unit completely disobeys your commands and does not move at all (very common among Russkies) or moves even though it was an adjacent unit that was plotted or it was plotted to do something entirely different! (I've seen that one 3 times now and even re-ran the turn several times to verify what I plotted and that it did it again - which it did.) This is a wacko part of the programming that is frustrating as hell, but actually is one of the more realism promoting parts of the game.

Can anyone comment on how the game works on some of what I've said or back up with comments of what they've witnessed? (aside from Russkies not plotting in '41.)
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by BrickReid:
Or, you may find a unit completely disobeys your commands and does not move at all (very common among Russkies) or moves even though it was an adjacent unit that was plotted or it was plotted to do something entirely different! (I've seen that one 3 times now and even re-ran the turn several times to verify what I plotted and that it did it again - which it did.)

Were these German units that failed three times in a row? When did it happen, and how many OPs did the German HQs have prior to the combat? Generally speaking I've never noticed such things happening with Germans, or Soviets after '41, unless OPs were low in the HQs controlling the units in question. If this happened 3 times in a row and the HQs had plenty of OPs and this isn't Soviets in '41, I'd like to see it. Did you save this game?
mammoth_9
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Post by mammoth_9 »

Hello

Actually, BrickReid, I know what you mean. I have seen planned coordinated attacks by several units degenerate into single unit consecutive attacks, units not attacking or in the wrong direction etc.

I suspect that it has to do with the experience levels of the various div. in the unit. Usually once all the component div. of a soviet army reach 50+ this sort of thing stops.

btw, does anyone know how to rename HQs ?
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by mammoth_9:
btw, does anyone know how to rename HQs ?

You can rename them in the scenario editor, and editwir will let you do this, but not from within the game itself.
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Muzrub
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Post by Muzrub »

Earlier in the game soviet attacks are not coordinated etc etc.

b004s

Would be an attack which waits until the 4th phase but does not advance.

1bs

Arty no advance (1st phase)

1bb16 arty- attack 4th phase - advance fifth phase

1bb1s arty- attack - no advance

b1s02 attack - no advance - stops in its original hex- waits- attacks and advances into a different attacked hex than the 1st.


Its all very easy.
When plotting large moves consider what unnit you wish to attack or advance before another and you should have no probelms.
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PMCN
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Post by PMCN »

The soviets do not execute all orders consistantly until sept 41. Until then it is hit and miss if a unit will plot or not, it seems to be improved if there is a tank division or corp attached. Although this may also be a function of remaining OPs since I notice my front line HQs are starved. I have noticed that the newer versions of the program are much better in that more soviet units will follow orders than before where basicly none would.

The soviets will not execute coordinated attacks until sometime in 42 unless again all units contain tank division. The tank division is not something in the rules but something I noticed playing. The exact time is stated in the rules.

I have noticed that bombardment attacks can sometimes lead to the main attack not working. So if you plot 1b1 say for an infantry Army or Korps and the bombardment is not very sucessful than I have seen the attack not be executed. Although I admit I am never very certain about what a bombardment attack will do...I have seen results all over the place with them. And with earlier versions I have seen phantom guns show up and so forth (the total number of guns listed as fired in the summary was well in excess of the guns available). I wonder if the program executes the bombardment correctly at times.
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Paul McNeely:
I have noticed that bombardment attacks can sometimes lead to the main attack not working.

This is a bug that should be fixed in the next release.
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