Scenario 13 Coral sea Campaign to the End - Mods out there?

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Strela_Oz
Posts: 43
Joined: Wed Feb 25, 2004 3:53 am

Scenario 13 Coral sea Campaign to the End - Mods out there?

Post by Strela_Oz »

Hi All,

As the title says.... Are there any adjusted scenario 13's out there?

If not - are there any key changes people believe should be made, so I can self mod? An example might be DD armour values increased from 0 to 5 to prevent excessive damage from 50 cal etc.

Thankyou for any comments!
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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Scenario 13 Coral sea Campaign to the End - Mods out there?

Post by Bombur »

-I´m working in the editor to change some of the troubles with the game engine. Not an easy work, since is game have too much hardcoded features. If you want (and have patience) to see in what I´m working, take a look here

http://www.matrixgames.com/default.asp? ... om/forums/

-Scen 13 is not on high priority to me. I started with Guadalcanal to make a faster test. A full campaign will be modded once I end the work with Guadalcanal. Your suggestions would be much appreciated.
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