prtecting Guad.

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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madgamer2
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Joined: Wed Nov 24, 2004 3:59 pm

prtecting Guad.

Post by madgamer2 »

I have a 2 carrier fleet a surface fkeet aind a trandsport fleet sitting 2 hex's from with quad. with one fighter squad from each carrier assignd to cover the airfield on Quad. the rest od the air groups are on navel search. The search froin the carriers finds small transport fleets one hex away but will not bomb thenm or surface ingage them or carry out the long range cap at quad. It is feb 42 so whatr am I doing wrong here? Could it be leadership?
Madgamer
If your not part of the solution
You are part of the problem
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VI66_slith
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RE: prtecting Guad.

Post by VI66_slith »

I think your posting in the wrong forum first off. You may want to post in the WiTP forum.

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"Many, who should know better, think that wars can be decided by soulless machines, rather than by the blood and anguish of brave men." ~Patton
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