Italian Navy whoas continue...

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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royson58
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Joined: Wed May 11, 2005 10:33 pm

Italian Navy whoas continue...

Post by royson58 »

The Italian Navy just can't seem to get a break. In today's game w/ 1.033, a lone Brit light fleet sailed in against the entire Italian Navy. The Brit light fleet fired, a hit, v. a light fleet. The light fleet responds with a miss. The other Italian ships do nothing!

It seems crazy that the AI would make this attack, and even worse that it wasn't punished for doing so!

Regards,
--Royson58--
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aletoledo
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RE: Italian Navy whoas continue...

Post by aletoledo »

the italians are lovers, not fighters. :0

its the idea that the oceans are large and ships can slip by without being noticed. therefore the concept of not every ship getting involved in every battle.

this is why I like to lead with my heavies and then bring in the light fleets for a followup attack.
Scott_WAR
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RE: Italian Navy whoas continue...

Post by Scott_WAR »

Oceans are large, and ships could miss each other, but thats why ships travel in groups called fleets. Also, we are talking about a period of 3 months. Easily enough time for the fleets to find each other and engage in combat MULTIPLE times.
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aletoledo
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RE: Italian Navy whoas continue...

Post by aletoledo »

actually each icon unit is a "fleet", not just one ship.

also if a light fleet engages its not going to enter combat thats 10 to 1 odds, its going to run away. theres a pretty good chance that it might escapr too, consider their wasn't a magic way to catch up to a fleeing ship. the only way to stop a fleeing ship is with air power and that is modeled also by op-fire with carrier fleets.
royson58
Posts: 22
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RE: Italian Navy whoas continue...

Post by royson58 »

I understand the idea that the Med was still a pretty big place to hide back then. My complaint was that in several games, including the newest patch, a lone Brit or two (silly AI) would take on the entire Italian fleet, and not once has an Italian heavy fired it's guns. But a huge Allied fleet going after the Italians, and it's a big general engagement.

I don't expect the Italians to be able to defeat the Allies, but 10 to 1 odds ain't good enough for them!

Regards,
--Royson58--
pyrhic
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RE: Italian Navy whoas continue...

Post by pyrhic »

think you're looking at a statistical anomaly. I've taken on the italian navy lots of times and have had the combats run both ways..

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