Population and nationality

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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woody75
Posts: 5
Joined: Fri May 20, 2005 1:22 pm

Population and nationality

Post by woody75 »

Having just captured Norway from the Germans as WA i was hoping that as it had a population of 1 i could move a factory there but wasnt able to. Reading the manual it states that factories can only use population of the same nationality as factory

I have 2 questions -

1. Can you in anyway move a factory to a different nationality within your own world power (some locations would be very useful for building supplies)

2. Why do countries such as Norway have population points if there is no way you can ever use them?????
von_Schmidt
Posts: 58
Joined: Tue Apr 12, 2005 1:34 pm

RE: Population and nationality

Post by von_Schmidt »

1. IIRC you can, by selecting the factory during the move phase. Costs 30 Supplies?
I wouldnt do this though since it limits what that factory can produce. Better to increase you transport capabilities.

2. Pop points determine how many partisans are generated.

von Schmidt
MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

RE: Population and nationality

Post by MrQuiet »

1: No

Also, factorys can not be moved via transports, only via rail and they use 30pts rail capacity and are damaged one level.

2: Pop points determine the size of the garison needed to keep the occupied citizens from causing trouble.
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