WitP Utility

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

WitP Utility - resizing

Post by Bodhi »

Standard way to resize is via the resize handle at the bottom right of the report form. However to make things easier for me when laying out the form, I started with the assumption that you'd be using 1024x768 resolution as that's what WitP uses. So although you can make the form larger in running WitP in windowed mode, you'll find there's a minimum size for the form set.
Bodhi
KittyHawk
Posts: 61
Joined: Sat Jul 03, 2004 6:55 pm

RE: WitP Utility - resizing

Post by KittyHawk »

Bodhi,

Thank you for your fast response and most of all thanks for all your time and effort.

KHawk
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: WitP Utility and Pry's New Scenarios

Post by treespider »

Mucho gracias [&o][&o]
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
Hartley
Posts: 255
Joined: Mon Jun 02, 2003 4:21 pm

RE: WitP Utility and Pry's New Scenarios

Post by Hartley »

Are there issues when running Windows with a bigger DPI for fonts ?
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility

Post by Bodhi »

ORIGINAL: Hartley

Are there issues when running Windows with a bigger DPI for fonts ?

Possibly. I did make some changes to accomodate larger fonts, but if you find any problems let me know the specifics and I'll take another look.
Bodhi
User avatar
Tristanjohn
Posts: 3027
Joined: Wed May 01, 2002 4:50 am
Location: Daly City CA USA
Contact:

RE: WitP Utility

Post by Tristanjohn »

ORIGINAL: Bodhi

ORIGINAL: Hartley

Are there issues when running Windows with a bigger DPI for fonts ?

Possibly. I did make some changes to accomodate larger fonts, but if you find any problems let me know the specifics and I'll take another look.

I've tried downloading your updated utility several times over the past few days and nothing happens. Is it actually available? I had no problem when I grabbed an earlier version.

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility

Post by Bodhi »

Just tried downloading it now from the link in my signature without any problem.
Bodhi
User avatar
Hartley
Posts: 255
Joined: Mon Jun 02, 2003 4:21 pm

RE: WitP Utility

Post by Hartley »

At 130 DPI, you can't see the tabs.
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility

Post by Bodhi »

OK, seems like there are some issues with using large fonts. Once I finish adding things I may take a look again at the large font issue, but it probably won't be for a while.
Bodhi
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

WitP Utility - 1.0.5 Available (28/05/2005)

Post by Bodhi »

Available from here: WitP Utility v1.0.5

Here's the list of changes from 1.0.4
  • Added option to add memos to hexes on the map
  • Added option to display the hexes where the player's Task Forces were spotted by the opponent in the previous move
  • Added "<ALL>" options to ship class list for each class in the tracking reports so that all reports for a class can be viewed together
  • Altered colours of icons for tracked ships with red (J) and green (A) displaying location if previous day, yellow if tracked ship(s) at that location within the past week, and grey for known locations over one week old
  • Altered display of some short dates so that can now correctly order lists by date
  • Altered format of some of the tracking messages to improve clarity
  • Altered the default naval departure date to the current game date
  • Fixed problem with Pry's scenarios (30 to 35) not displaying the base supplies/fuel/oil/resources


Hex Memos: To add memos, make sure the map has the focus (you can click on it to be sure) and the cursor is over the desired hex, then press the F1 to open the add/edit memo window. To delete a memo if no longer need, put the mouse of the hex and press the F6 key. Display of hex memos can be toggled on/off on the Options - 2 tab. This tab also allows the user to select the colour of the memo text and background.

TF Spotted Hexes: Options -2 tab also contain the on/off toggle for displaying the hexes where your TFs were spotted by the enemy in the last move. A naval search plane icon is used to highlight the hex (red for TFs spotted by Japanese and green for Allies).

Work has just started on the next version, no ETA as yet.



Bodhi
User avatar
Apollo11
Posts: 25342
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Apollo11 »

Hi all,
ORIGINAL: Bodhi

Available from here: WitP Utility v1.0.5

<SNIP>

Work has just started on the next version, no ETA as yet.

Thanks!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
BaitBoy
Posts: 229
Joined: Fri Aug 06, 2004 5:01 pm

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by BaitBoy »

[&o][&o][&o][&o][&o][&o]
"You go over there and attract their attention while I . . . "

Member Henchmen and Sidekicks Local 272
User avatar
invernomuto
Posts: 942
Joined: Fri Oct 08, 2004 4:29 pm
Location: Turin, Italy

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by invernomuto »

Great utility!

Thanks Bodhi
User avatar
Lord_Calidor
Posts: 402
Joined: Fri Mar 25, 2005 8:00 am
Location: Rijeka, CRO
Contact:

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Lord_Calidor »

Domo Arigato, Bodhi-san!
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
User avatar
CapAndGown
Posts: 3078
Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by CapAndGown »

There doesn't seem to be anyway to get to the sightings reports. I appears as though you just have to scroll through the map looking for the airplane icons. Is this the only way to find all your ships that were sighted? Could this info be added to the ops screen?
Knavey
Posts: 2565
Joined: Thu Sep 12, 2002 4:25 am
Location: Valrico, Florida

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Knavey »

ORIGINAL: Bodhi
Work has just started on the next version, no ETA as yet.





Hehehe, and what can we expect from the "next" version?

[:D]
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Bodhi »

ORIGINAL: cap_and_gown

There doesn't seem to be anyway to get to the sightings reports. I appears as though you just have to scroll through the map looking for the airplane icons. Is this the only way to find all your ships that were sighted? Could this info be added to the ops screen?

All I save for the user's side is the fact that a TF was spotted in a particular hex. The program doesn't know which of your ships/TFs are in the hex, so it can't cross-reference them. It would be possible to get a listing of the hexes in which a TF was spotted, but I find it easier to use the map rather than a list of x,y hex values.

Details on sightings of your opponent's TFs are in the operations/intel/tracking output.
Bodhi
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Bodhi »

ORIGINAL: Knavey

Hehehe, and what can we expect from the "next" version?

[:D]

Under consideration are:
  • Arrows indicating direction/speed/size of spotted TFs
  • Tracking of base ownership and improvements
  • Executive daily summary

Any other things you think would be useful?
Bodhi
User avatar
Bodhi
Posts: 1267
Joined: Tue Aug 26, 2003 1:36 am
Location: Japan

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by Bodhi »

ORIGINAL: Lord_Calidor

Domo Arigato, Bodhi-san!

Do itashimashite.
Bodhi
User avatar
CapAndGown
Posts: 3078
Joined: Tue Mar 06, 2001 10:00 am
Location: Virginia, USA

RE: WitP Utility - 1.0.5 Available (28/05/2005)

Post by CapAndGown »

Actually, I don't care what the other side's sighting report contains. All I want to know is that one of my TF's was spotted at hex x,y. I.E. "Friendly TF spotted at hex x,y". Then I would like to be able to click on this field the way you do with ops reports and go to the hex. Especially for keeping track of sighted subs this method would be easier, IMO, than scrolling through the map.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”