Italian surrender

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Ancient One
Posts: 178
Joined: Sat Jul 01, 2000 8:00 am
Location: Winnipeg, Manitoba, Canada

Italian surrender

Post by Ancient One »

Why does Italy only surrender if the South, not the North, is conquered?[&:]
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5cats
Posts: 291
Joined: Thu Apr 14, 2005 7:17 am

RE: Italian surrender

Post by 5cats »

Historical accuracy?
lol!
It's what really happened, like Vichy France, eh?
Hi fellow Winnipegger!
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No Law but the Laws You make
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Maginot
Posts: 140
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RE: Italian surrender

Post by Maginot »

If I recall it has nothing to do with what Italian provinces are taken, but how MANY are taken. You need four of the six (North Italy, South Italy, Sicily, Sardina, Torbuk, Tripoli)
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5cats
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RE: Italian surrender

Post by 5cats »

Well yeah, since the second patch... [8|]
No Will but Thy Will
No Law but the Laws You make
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Maginot
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RE: Italian surrender

Post by Maginot »

Well the thread was started on the 29th, after the patch came out already.
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Ancient One
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Joined: Sat Jul 01, 2000 8:00 am
Location: Winnipeg, Manitoba, Canada

RE: Italian surrender

Post by Ancient One »

I read all the patch changes before, but for some reason I didn't see it. I understand now, thanks.
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Tac2i
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RE: Italian surrender

Post by Tac2i »

After the 1.033 patch Italy will surrender immediately when the Allied player controls three of the following: North Italy, South Italy, Sicily, or Tripoli.
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