Price a little steep?

Battles In Italy is the fourth game in the award-winning Decisive Battles of WWII game series from Strategic Studies Group. Battles in Italy recreates all aspects of the Italy campaign, from the landings on Sicily to Salerno, Anzio and Rome. Strategic Studies Group has again updated the Decisive Battles game engine for Battles in Italy with campaign specific features and other enhancements.

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Hartford688
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RE: Price a little steep?

Post by Hartford688 »

ORIGINAL: Adam Parker
ORIGINAL: ravinhood

Me, I'm just waiting on Schwerpunkts game AGW coming in August that will offer what BIN and BII and probably BIA (Battles in Africa) offer for one low low price of a mere $29.99 One game to "bind them all into one nice package deal". ;)

[:)] Well here's Battles In Normandy ala Schwerpunkt! If Ron Dockall nails the interface and severe scroll lag this time, he's in with a chance - he'll have a rip roaring Divisional level sim with beautiful maps and the best counters information-wise in PC war gaming . But SSG still holds the Regimental level genre as does HPS the batallion level. True Ron may potentially have a great all in one package but SSG and HPS with their smaller scales will hold the market for multi-scenario, campaign based operational gaming.

If Ron get's it right this time I'm in with ya! Best of luck Ron. Hope you can pull it off.


Much better put than me. Agree entirely with all you said (though I have no scroll lag in RGW anyway). And especially your last para.
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Hertston
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RE: Price a little steep?

Post by Hertston »

ORIGINAL: Adam Parker

Bring in cash or pay for the labor - the effort in bringing fresh research in a playable format with added chrome to the engine, art, writing and map to the market?

At the end of the day, the purpose of the company is to generate profits, not just cover the costs of a labour of love. That isn't a criticism, its how the world works... and the Matrix folks have families and mortgages to support just as we do.

None of that prevents developers or publishers from enjoying what they do (they could probably all make more writing business applications, after all) but the bigger the financial reward the happier both they and company shareholders will be. And the more likely we are to see new and better games.
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bostonrpgmania
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RE: Price a little steep?

Post by bostonrpgmania »

I thought kipper was also joking!
[:D][:D][:D]
lol


KP was the one which ignite my interest in wargaming [&o]
BiN was the best[&o]
I will try BiI very soon!!![:D] (right now i am tied up with silent hunter III, impeiral glory and Korea 85
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Kipper
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RE: Price a little steep?

Post by Kipper »

Erik - When I said I would pay $100 for these SSG games - that was just a typo - should have typed $49.99 <I think I got us out of that one OK, guys>

Good to see long-boiling projects like AGW coming closer to seeing the light of day. Ron is an amazing guy to build a viable operational PC wargame in his spare time.

I think it's important to acknowledge how hard it can be. Anybody remember Road to Moscow? First heard of it back in '95 and was still being kicked around up as far as 00-01 before finally slipping beneath the waves. That was a sorry saga, galling to think of the hours that the developers put into that. Does anybody know whatever happened to the guys behind that - are they still in the business?

Kipper
myros
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RE: Price a little steep?

Post by myros »

For me yes the price is too steep. For those of us without bottomless wallets paying full price for 3 30 turn scenarios ... well, thats more of an expansion than a full game IMO.

Of course the "fan boys" will pay that (and I dont mean that term in any negative way, every game has people who just click with it for whatever reason) but people who arent already sold may hesitate (ie me).

So they charge $50 and a fan buys it, I dont. Total - $50
If they had charged $30 .... fan buys it, I buy it ... total = $60 (and this is digitial download we're talking so production/packaging cost is irrelevant here, selling 1 or 100 has zero impact on the cost to produce it ..other than some minor added server bandwidth).

Now if they had done it as a package deal with all the scenarios from BIN included ..and shown it for what it is (a upgrade to an existing engine with 3 new scenarios) then I would have payed $50 for it also.

I payed $70 for WitP ... and had no problem whatsoever at that price, its a huge game with many scenarios with the main one lasting years. So its not JUST the price thats the sticking point for me but also the very limited scenarios at that price.

But it does look interesting, if the price ever comes down or they make a package deal I will for sure take another look.

M
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Kipper
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RE: Price a little steep?

Post by Kipper »

Myros I guess if as you put it, "it clicks" - good phrase - then you are paying for the ongoing maintenance/enhancement of the system and supporting a company who is interested in producing the games you "click with" in order to increase the chances of future like products. As well as for the immediate engine upgrades and scenarios in the release.

If you are as hard to satisfy as I am with wargames - and I only play SPWAW, DB, HTTR, a bit of UV and Bull Run these days - it probably makes more sense to be grateful when the click happens and be ready to ante up the cash!

Kipper
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Erik Rutins
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RE: Price a little steep?

Post by Erik Rutins »

Myros,

Did you notice that two free additional scenarios have already been released at the Run5/SSG site (and I'm sure more are to come)? Also, if you win the tournament this game will actually save you $50! I suggest buying it right away and playing non-stop. [;)]

Regards,

- Erik
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TheHellPatrol
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RE: Price a little steep?

Post by TheHellPatrol »

Myros,
How many times have you gone out to dinner at some "nice" place, dropped a $100 or more, and been a little dissapointed? Oh well...you'd say...gotta eat?
I have a bottom of my wallet, i've never seen it but it must be there[:'(][;)], so i got BiI just because...even though i was quite involved with other things(some of which take place in actual life)...and may i say that the word "scenario" doesn't do BiI justice. the gameplay is by far, IMHO, the best of alll DB games of past, second maybe to Across The Dniepr. I actually came "out of the closet" and signed up at Run5, after all these years, so i could play in the tournament! Of course the prize, $100 worth of Matrix games, is practically useless to me being that i have everything i want...so far[:D].
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

Arckon
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RE: Price a little steep?

Post by Arckon »

Myros I would actually be interested in the cost to a Company to deliver games via Digital Download, I think it may be more costly than everyone imagines but then I honestly have no idea.

The reason I say this is because mentioned the convience of digital download to a company recently and was given impression it was not really a viable cost effective option for them.

myros
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RE: Price a little steep?

Post by myros »

Well, bandwidth is cheap. The cost for running an on-demand software outlet is mainly setup. Once its running its just server maintenance and customer support. Or IIRC in the case of Matrix they pay a 3rd party to handle the orders/server/bandwidth.

Mainly I was talking in comparison to the physical cost of packaging, manuals, CDs, storage, staff etc of a non-digital option. Digitial isnt free but relative to other options the quantity sold is irrelevant because wether you sell 50 copies or 100 copies your overhead will be identical (other than the extra bandwidth which these days is dirt cheap).

M

ORIGINAL: Arckon

Myros I would actually be interested in the cost to a Company to deliver games via Digital Download, I think it may be more costly than everyone imagines but then I honestly have no idea.

The reason I say this is because mentioned the convience of digital download to a company recently and was given impression it was not really a viable cost effective option for them.

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Erik Rutins
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RE: Price a little steep?

Post by Erik Rutins »

ORIGINAL: Arckon
Myros I would actually be interested in the cost to a Company to deliver games via Digital Download, I think it may be more costly than everyone imagines but then I honestly have no idea.

You're quite accurate in that, it is more than most think - it has distinct advantages and also a few disadvantages. Ultimately, it's another way of delivering your software worldwide but not without its own costs, some of which can be just as significant as selling to retail stores. It is definitely where the market is heading though and we feel that download sales will only continue to increase over the next 5-10 years.

Regards,

- Erik
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Erik Rutins
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RE: Price a little steep?

Post by Erik Rutins »

ORIGINAL: myros
Mainly I was talking in comparison to the physical cost of packaging, manuals, CDs, storage, staff etc of a non-digital option. Digitial isnt free but relative to other options the quantity sold is irrelevant because wether you sell 50 copies or 100 copies your overhead will be identical (other than the extra bandwidth which these days is dirt cheap).

Note that we also offer printed, boxed "game on demand" copies and also digital + boxed options - these still need to be setup, stocked and shipped out, so the end result is a hybrid process. Also, regardless of how you sell those copies, you still have 100 customers with games to support during and after the sale.

Note also that while bandwidth is cheap, customers will often re-download titles more than you think and if they have a problem, they may re-download more than you can imagine (believe me). You have to have enough bandwidth available to handle peak sale times as well, including game releases.

Ultimately, you need just as many people to support this method before and after the sale and what you might save on shipping or packaging you often spend on bandwidth, hardware, customer tech support and maintenance. Without going into more detail, it's closer to equivalent than most people think - but it's a far more convenient option for customers who are internet-savvy and also for those worldwide who wouldn't normally have access to these titles.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Arckon
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RE: Price a little steep?

Post by Arckon »

it's a far more convenient option for customers....and also for those worldwide who wouldn't normally have access to these titles

It is why I love digital download, living in Australia it is perfect to purchase the product and download it within a couple of hours rather than wait 3 - 7 weeks for shipping.

Mostly play games in this genre so ordering from OS is quite often the only option.
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Zap
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RE: Price a little steep?

Post by Zap »

PC war games take their strength from AI, FOW, no cut n' trim, more complex computer assisted math, computer assisted LOS and no mess/spilled stacks/huge floor-sized maps!

So what's let the PC war game market down over these past 10 years then? Bugs, poor AI, shoddy rule books, incomplete rules (remember East Front 1?), the poorly marketed trend to e-manuals and the lack of easy DYO.

1. Maybe the most important PC strength (pointed out by Herston in another thread) almost unlimited inovation, limited only by the memory size of the computer. I see a future for war game computer. Boardgame no.

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