Ftr range limitation?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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batou
Posts: 113
Joined: Mon Apr 04, 2005 2:04 pm

Ftr range limitation?

Post by batou »

I was playing a game with FOW on and wanted to use a range 1 fighter as a spotter, so I flew it into the English channel from England to see what was in the Netherlands. I understand that I was unable to take the move back as I had discovered the location of new units. However, why can I not fly the plane back to England (consuming the supply). If I launched a mission, it would fly back. If I left it out there it woould fly back and be usable on my next turn. Is this WAD?
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5cats
Posts: 291
Joined: Thu Apr 14, 2005 7:17 am

RE: Ftr range limitation?

Post by 5cats »

Hummmm.
Obviously because it's Range is 1 it can't move back. But since it's in an open area (free of enemy troops) it's considered to be flying CAP. The game doesn't let you cancel an order seperatly from the "move back" feature, so that's that.
So designers, can you put in a "cancel order" order? That would end the unit's turn & such, but allow it to (in this case) return to base? Or is that too much programming for to rare an event?
Next time, use a Transport! They have 7 movement and can easily move back :P
No Will but Thy Will
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a511
Posts: 518
Joined: Thu May 19, 2005 9:39 am
Location: Hong Kong

RE: Ftr range limitation?

Post by a511 »

or use a sub as they got 8 speed, esp true for germany sub on its way back to Norway after raiding the LL route.

AN
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