Interdiction from frozen areas?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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batou
Posts: 113
Joined: Mon Apr 04, 2005 2:04 pm

Interdiction from frozen areas?

Post by batou »

I do not understand why frozen enemy land regions generate interdiction points against fleets. Is this WAD? These areas are frozen and not at war, how are they representing (to quote the manual):

"the disadvantages inherent whenever moving Fleets through waters that can be controlled by enemy land based airpower and small naval vessels (like PT boats). Even if an Air unit is not physically present, small numbers of aircraft and small ships (units not seen on the map) can cause sufficient damage to forces that sail by to make these land bases hard to ignore."

If forces in the Vichy controlled Morocco, Tunisa and Corsica were causing sufficient damage to Allied shipping when moving from the Atlantic to the Central Med then I asume the Allies would be at war with Vichy at that point. Is there something else this is modeling?
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