tac reference room functions in 4.5.0

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Akuma
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tac reference room functions in 4.5.0

Post by Akuma »

How to block designs from being visible in the tac reference room?

How to use the larger missile payloads?

I would love to have a list of the most important 4.5.0 functions modding-wise. [&o]
Starshatter: The Gathering Storm - Freespace MOD project
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Pheonix Starflare
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RE: tac reference room functions in 4.5.0

Post by Pheonix Starflare »

Well, the Alliance SRM now comes in 3-packs instead of the standard double.

Most of the important mod-stuff relates to the fact that there's a new freakin' sweet graphics engine that has it's own new version of Magic that can do like bump-mapping and all the cool stuff.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

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Akuma
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RE: tac reference room functions in 4.5.0

Post by Akuma »

It'd be nice to write descriptions to the tech room templates. Also, it would equally be nice if one could block templates from being visible in the tech room. [&:]
Starshatter: The Gathering Storm - Freespace MOD project
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Sky_walker
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I have no idea.

Post by Sky_walker »

If you get known... let me know.
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John DiCamillo
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RE: I have no idea.

Post by John DiCamillo »

I'm at work, so I don't have the code in front of me. But try adding secret: true to your ship designs.
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RE: I have no idea.

Post by LeonH »

thats great milo, [:D] i presume the same code will work on the weapon side of things as well?

also how would we go about adding a description to our creations i presume its some tag along with a bunch of text.

-EDIT-
Never mind figure it out did a wee bit of trial and error,

anyone wanting to know the format is
DESCRIPTION: "text here"
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Akuma
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RE: I have no idea.

Post by Akuma »

How about hiding weapons from the tech room? I tried to include the Secret: True in them and it didn't work. With ships it works fine. I guess this is not yet supported.
Starshatter: The Gathering Storm - Freespace MOD project
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