ORIGINAL: Greyshaft
I can't see why TCP or hotseat games can't have the full sequence of play.
There could also be two PBEM modes... one for the full Sequence of Play and one consolidated.
Getting our own preference doesn't mean the other guy is automatically deprived of his own choice.
Any multiple-mode approach they might adopt has the drawback of being harder to develop, since it will require parallel playtesting for each additional mode, and the code will be correspondingly more complex. Many modes would be great for the freedom offered to players, but I think we should count ourselves lucky if we get two modes; that would make players on both sides of the faithfulness-vs.-PBEM debate happy if they could pull it off. I hope this is the approach Crandall & Company adopt, rather than trying to force the game into a one-mode solution, which might not please either type of player.
As for hotseat play, since the players sit down one-after-another to take their turns at the same computer, that might play better using the asynchronous mode, to eliminate the need for a non-phasing player to frequently assume control of the mouse. Hotseat would be best suited to a two-player game, since the steps are in sequence for the entire phasing side and it would be very slow to input each power's impulse separately. PBEM would actually be better for multiplayer than hotseat would be.

