good game, some suggestions

A turn-based, simultaneous-play wargame with a classic 3D miniatures feel and a two non-linear historical campaigns.
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Motomouse
Posts: 200
Joined: Fri Apr 01, 2005 9:51 pm

good game, some suggestions

Post by Motomouse »

The improved screenshots (better terrain than Alexander) made me want this game. While downloading i checked out the miniature links on the koios side, they increased my appetite. And after playing some single battles, i can say i really like this game, especially the board game feeling adds to its attraction for me.

some suggestions
  • add an option to increase game speed (message delay etc.)
  • add an intelligent cursor (perhaps like the close combat series)
  • add further titles to the series [;)]
Ceterum censeo pantherae ludi impensus vendere
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koiosworks
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Joined: Sun Jun 20, 2004 8:14 pm

RE: good game, some suggestions

Post by koiosworks »

some suggestions
    ......
  • add further titles to the series [;)]

Thanks for the feedback... I can suggest that you go get Alexander while you wait [:'(]
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Catgh_MatrixForum
Posts: 212
Joined: Wed Mar 13, 2002 5:00 pm
Location: Durango, CO

RE: good game, some suggestions

Post by Catgh_MatrixForum »

Since the topic is open, I would like to see movement orders that span across turns. If this were introduced, a penatly would be incurred of some sort to change the order while it is still being executed.
ervint
Posts: 5
Joined: Sat Jun 04, 2005 3:43 pm

RE: good game, some suggestions

Post by ervint »

I have just started playing this game. So far I like it.

I played 25mm miniatures a looong time ago (still have over 500 figures stashed in the closet). I had early imperial, later imperial and Byzantine roman armies, playing with WRG Ancient rules. So, this is a hoot finding this game.

Here are a couple thoughts. It has been over 15 years, so I apologize if my memory is faulty.

Deployment- This was a major factor. Ancients armies rarely (if ever?) deployed in the field without at least some idea of what their opponent was about. At the tactical level, they could at least see the first few ranks in the distance. This lead to some deployment gambits such as moving unit standards about in an effort to confuse the enemy (who might be counting standards).

If I recall correctly, WRG Ancients did force blind deployment -unless- one side was outscouted, in which case the outscouted army had to deploy it's forward units. This is not the ideal solution, but did give some advantage to the side with the most cavalry, etc.

Orders- it looks like there is too much control over each individual unit. Command and control in the ancient world was not that good. [:D] If possible, it would be nice to give wing commanders some general order (such as Defend, Feint, Advance, etc). Then limit the players orders in the battle based on the general order given at the beginning.

Not sure what the scale is here, looks like 3 units per legion? How about the option of moving the legion as a whole, instead of having to click on each segment of the legion?

Keep up the good work. [:)]
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Zap
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RE: good game, some suggestions

Post by Zap »

ervint, first of all welcome, good first post.
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