Attacking minors

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Attacking minors

Post by toddtreadway »

I just sent a tank unit to attack Persia. It costs five supply to do this, but I don't have it. Unfortunately, the tank unit revealed a hidden unit and it can't undo the move. Thus I can't complete the turn. Is there any way to get around this?

Also, for patch purposed, maybe the five supply should have to be expended before the unit actually moves to the space. It would solve this problem, I think.
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Joel Billings
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RE: Attacking minors

Post by Joel Billings »

We have fixed this in the patch coming out in a few days. In the 1.040 patch the unit is retreated automatically as if it lost the battle (but took no casualties). This is not an undo. The attack does not go off but you since you did see something, your units are penalized as if they had made the move.
All understanding comes after the fact.
-- Soren Kierkegaard
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