Small Improvements

The Starships Unlimited v3 is a fun, addictive and elegant 4X space strategy game.
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BP
Posts: 61
Joined: Mon Feb 11, 2002 10:00 am

Small Improvements

Post by BP »

Okay, I LOVE this game. It's great! That being said, there are some things that could be improved (next patch?):
*Name fields are too short. I wanted to name my first scout "SC01 Prometheus" and only got about half way there. Ditto for save file names.
*Game screen a bit too dark - can't see the detail on my ships. Many games have a "gamma correct" feature.
*When I start the game from the Matrix Games main screen I get a sound card error but the sound works fine (and is there any way to keep the music playing in the background without constantly spinning the hard drive?).
*Font is hard to read (I know Andrew has heard this one before).
nafari
Posts: 8
Joined: Mon Jan 07, 2002 10:00 am
Location: California

Post by nafari »

i don't know about the rest, but i definitely agree with you on the thing about names...me, personally, i love to customize as many aspects of the games as i can and that includes the names for the starships. for the most part, one word names are good, but i think being able to name your ships without any kind of limits would be a very nice addition to the game. on a related topic, it would be nice to see the old races return to the game. i love the new renders of the races in sudg, but i like the diversified feel of the old aliens. sudg has basically a whole bunch of furry mammals of different colors. I would like to see the return of the avians and the robots. I think a diversity in the races would help to add a more intergalactic feel to the game. well, that my two cents...what do you think? <img src="tongue.gif" border="0">
JJR Forever!
madmax88
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Post by madmax88 »

I think Andrew's already taken into consideration the user mods.
That would solve some of the previously mentioned "issues" with the game. <img src="wink.gif" border="0">

*grin* patiently waiting to insert own graphics into the game ... <img src="wink.gif" border="0">
- -mAdMAx
BP
Posts: 61
Joined: Mon Feb 11, 2002 10:00 am

Post by BP »

While I'm at it, I'd also love to:
*Be able to open right to the game without seeing the propaganda for Matrix or Apezone (<esc> key won't end these things).
*Addition to the diplomacy popup that tells you (once you've discovered it) each player's home system.
*Visual differences between the various classes of ships.
*Return of the Avians, Robots, Treelops, etc.
madmax88
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Post by madmax88 »

To answer a few of bp's questions . <img src="wink.gif" border="0">
*This "propaganda" has always been part of the video game history. I remember playing with the genesis(mega drive) not being able to skip the sega logo... it's up to them i think.
*Homeworld, doesn't it already? I think by default the game selects the homeworld when hailing a race. But i could be wrong <img src="wink.gif" border="0">
*There are visual differences between the classes in sudg. <img src="eek.gif" border="0">
*With mods <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0"> this question will be solved. You'll just update the pictures and change the names in the game.
- -mAdMAx
BP
Posts: 61
Joined: Mon Feb 11, 2002 10:00 am

Post by BP »

Another good suggestion: clear the diplomacy message board at the start of each new conversation. It can be confusing when a new message comes in and you open the diplomacy popup and it still has messages from the last race you were talking to.
madmax88
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Location: Montreal, Canada
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Post by madmax88 »

Well it's useful when you wanna know what's been said in the previous hails.
- -mAdMAx
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