B17 Losses too heavy

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Tristanjohn
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RE: The results

Post by Tristanjohn »

ORIGINAL: ChezDaJez
The thing is, I realize that anyone who could seriously write that the A6M2 Model 21 was "faster" than the Wildcat (there were many Wildcats) and could "dive" with the Wildcat, that the Zero was more "maneuverable" than the Wildcat (these people never heard of rolls, I guess, or performance at various air speeds and altitudes--perhaps we should chip in and buy them a ticket to Air Warrior) either doesn't know his subject (i.e. is just repeating what he read somewhere) or he is

Yeah, I guess you and your sources are right...again. I mean, what would the people who tested the Zero found in the Aleutians know about its performance or superiority over American fighters. Their findings, vis a vis, the Zero vs F4F-4 can't have any relevance. It doesn't agree with your train of thought.

You tend to confuse roll rate with turn rate. Roll rate is simply the ability to rotate around an aircraft's longitudinal axis. That it can be accomplished in straight and level flight should tell you it has little relation to how fast an aircraft can sustain a turn. It does play a part in how fast an aircraft can begin a maneuver but not how it can sustain it. Think of it this way. Roll rate is somewhat analgous to oversteer in a car in a turn. Oversteer allows a car to enter a turn quicker but has no bearing on how many g's the car can sustain in a turn. Turn rate is the degree to which an aircraft can change compass heading. This attribute is a critical component of aircombat maneuvering especially when airspeeds tend to drop as combat progresses due to the heavy maneuvering required to kill or avoid being killed. That the Boom and Zoom could negate this aspect of maneuvering is not disputed. Most US aircraft needed to BnZ in order to achieve a kill. Most fighter pilots will tell you that the retention of energy is extremely important in a dogfight. The aircraft that can retain more energy than its opponent normally dictates the terms of the fight. Energy, in simplistic terms, is the ability of an aircraft to convert speed and altitude into aircraft position, either to kill or avoid being killed. Heavy aircraft are at a distinct disadvantage to lighter aircraft as they bleed off airspeed more rapidly in a climb or turn but can build energy faster during a dive hence the use of Boom and Zoom when opposing Japanese aircraft. It was the only way that they could retain energy.

Quoted from "Informational Intelligence Summary No. 85, December 1942"
12. Zero vs F4F-4:

The Zero is superior to the F4F-4 in speed and climb at all altitudes above 1000 feet and is superior in service ceiling and range. Close to sea level, with the F4F-4 in neutral blower, the two planes are equal in level speed. In dive, the two planes are equal with the exception that the Zero’s engine cuts out in pushovers. There is no comparison between the turning circles of the two airplanes due to the relative wing loadings and resultant low stalling speed of the Zero. In view of the foregoing, the F4F-4 type in combat with the Zero is basically dependent on mutual support, internal protection and pull-outs or turns at high speeds where minimum radius is limited by structural or physiological effects of acceleration (assuming that the allowable acceleration on the F4F-4 is greater than that for the Zer. However advantage should be taken where possible of the superiority of the F4F-4 in pushovers and rolls at high speed, or any combination of the two.

Overall, they found it to be superior in maneuverability to all US fighters then engaged in combat. The Zero could outturn the F4F-4, outclimb it and stay with it in a dive. Only above 300kts did the F4F-4 begin to gain an advantage in combat maneuvering. The Spitfire suffered from the same type cutout in pushovers where negative g forces interrupted the flow of the fuel in the carburetor. The fix was to roll into a dive.

EXTRACTS FROM THE REPORT OF
ARMY AIR FORCES PROVING GROUND GROUP
Eglin Field, Florida


1. Conclusions:

The Zero fighter, because of its low wing loading, has superior maneuverability to all our present service type aircraft.

It is necessary to maintain a speed over three-hundred (300) miles per hours inducated to successfully combat this airplane.

In developing tactics against the Zero, cognizance should be taken of two facts:

1. Slow roll rate of the Zero at high speeds.

2. Inability of the Zero engine to continue operating under negative acceleration.

The engine performance of the Zero is superior to the present service type engine without turbo superchargers. This superiority is recognizable in the fact that maximum manifold pressure can be maintained from sea level to sixteen-thousand (16,000) feet.


Obviously, these experts' opinion's disagree substantially with your opinion. Maybe Jimmy Thatch's opinion will carry more weight. Quoted from "Fire in the Sky: The AIr War in the South Pacific."
In connection with the performance of the Zero fighter, any success we had against the Zero is not due to the performance of the airplane we fly, but is the result of comparatively poor marksmanship on the part of the Japanese, stupid mistakes made by a few of their pilots and superior marksmanship and teamwork on the part of some of our pilots ...
The deficiency not only prevents our fighter [the F4F] from properly carrying out its mission but it has had an alarming effect on the morale of the fighter pilots in the Fleet at this time and on those who are going to be sent to the Fleet.

Hardly an endorsement of the great attributes of the F4F-4. The most significant characteristics of the F4F-4 in combat (as with most US aircraft of the time) was its durability and firepower.

Chez

Steve, we've been over this before--not you and I but the forum in general.

The Zero performance tersts in San Diego were somewhat misleading to the extent they used higher octance fuel than the Japanese had and the guns/ammo had been stripped out of that Zero, removing a lot of weight. For some reason that never gets mentioned.

Rolls? The Zero couldn't roll at all at decent air speeds, couldn't dive to save its life, was not faster than the Wildcat but slower--Sakai himself said the Zero was good for 309 mph tops loaded--yet it was still more "maneuverable"?

Of course the Zero was better at the circle game as long as the speed was kept low and the altitude didn't get up there. Otherwise the Zero lost that advantage as well.

Anything over 18,000 feet and its prop wouldn't bite into the air properly, leading to slippage. Another Japanese pilot is quoted on that one, and I first posted this back in the UV forum three years ago.

In fact, the Zero was an extremely compromised aerodynamic design, and a poorly armed one at that. As soon as the Allies caught on the "problems" went away. The only thing which held Navy and Marine pilots back was the obsolete nature (basically) of their own machines. They began the war flying 1930's technology for all intents and purposes, and the F4F-4 wasn't all that much better--in some respects worse! But Grumman finally saw the light of day and went to work on the Hellcat. The Corsair was in the works already and the P-38 was coming fast, too. All three of those designs outstripped the Zero in most critical respects.

Anyway, all this talk about how great the Zero was will always get beaten down. That's because the Zero wasn't so hot. It only at best was equal to (actually less than equal versus Navy pilots) the Wildcat in combat. That is a statistical fact.

I respect Thach and his opinions, but he wasn't God and with a lot of other fly boys back then he was not too enchanted with the performance of the Wildcat(s) and fairly impressed from what he initially saw of the Zero. But things got better as these pilots learned how to cope. There are all sorts of accounts from Wildcat pilots other than Thach, plus we know what the score was re kill ratios. Nobody said or implied that the Wildcat was a "superior flier" in general, but you're trying awful hard to make it out to have been a veritable deathtrap which the Allies only escaped because of Japanese mistakes and bad marksmanship. Mistakes? Bad shooting? Whatever happened to those vastly superior Japanese pilots? I thought they has much more experience and infinitely superior training. At least that's what I hear around here all the time. Now all of a sudden now you're happy to turn that around if it's to your momentary convenience in this discussion?

Understanding the Wildcat, though I've never flown one, is fairly simple. It was more rugged, did have armor for the pilot and self-sealing gas tanks, and was better armed--though the F4F-4 came with too little ammo per gun, a mistake that was eventually corrected.

It was heavy plane which could have used more power, no doubt about that, but it rolled okay, was faster than the Zero, not slower, could dive right past a Zero and subsequently climb away--did that all the time--and actually climbed better than a Zero once it got over a certain altitude--that's a guess and I've read several figures, but we know the Zero's prop was not good over 18,000 feet, so it's about there the Zero would begin to lose that race.

So, if you can make out from of all that that the Zero was, on balance, a better performer just because it could turn circles around anything else in the sky at lower air speeds, meanwhile ignoring the inferior kill ratio it racked up early in the war versus the Wildcat, then fine. You're a more creative man than me.

Meanwhile, that site you quoted is still suspect in many respects, as is much of the published work of Francillon and Green.


Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
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RE: The results

Post by Lemurs! »

And yet more.
Steve, we've been over this before--not you and I but the forum in general.

The Zero performance tersts in San Diego were somewhat misleading to the extent they used higher octance fuel than the Japanese had and the guns/ammo had been stripped out of that Zero, removing a lot of weight. For some reason that never gets mentioned.

-----------------------------------
The Sakae engine was an engine built for 87 octane fuel. Go take you engine out of your '81 Buick Century, fill it up with 100 octane fuel and bench test it properly. Tell me how many more horsepower you get. About zero.
-----------------------------------

Rolls? The Zero couldn't roll at all at decent air speeds, couldn't dive to save its life, was not faster than the Wildcat but slower--Sakai himself said the Zero was good for 309 mph tops loaded--yet it was still more "maneuverable"?

------------------------------------------------------
Couldn't roll at all.. hmm, it rolled about as well as a Spitfire, i guess a Spitfire can't roll. These two aircraft were much alike.
The Zero could dive as well as a Wildcat so i guess a Wildcat can't dive to save its life.
I also had the honor to meet Saburo Sakai. He did not say 309mph.
He said 301kts.
Japan did not use miles per hour they used kilometers and knots.
If your data was correct, which it is not, you would be providing a damning attack on the quality of American pilots. To lose to that obviously useless aircraft.
-------------------------------------------------------

Of course the Zero was better at the circle game as long as the speed was kept low and the altitude didn't get up there. Otherwise the Zero lost that advantage as well.

Anything over 18,000 feet and its prop wouldn't bite into the air properly, leading to slippage. Another Japanese pilot is quoted on that one, and I first posted this back in the UV forum three years ago.

-----------------------------------------------------------------
Do you know when the problem of the prop not biting into the air was fixed? That would be October '41. Before the war. This was fixed by using a different propellor. Essentially the A6M1 was the only aircraft that faced this problem and the A6M1 was not used in combat vs the Western Allies.
------------------------------------------------------------

In fact, the Zero was an extremely compromised aerodynamic design, and a poorly armed one at that. As soon as the Allies caught on the "problems" went away. The only thing which held Navy and Marine pilots back was the obsolete nature (basically) of their own machines. They began the war flying 1930's technology for all intents and purposes, and the F4F-4 wasn't all that much better--in some respects worse! But Grumman finally saw the light of day and went to work on the Hellcat. The Corsair was in the works already and the P-38 was coming fast, too. All three of those designs outstripped the Zero in most critical respects.

Anyway, all this talk about how great the Zero was will always get beaten down. That's because the Zero wasn't so hot. It only at best was equal to (actually less than equal versus Navy pilots) the Wildcat in combat. That is a statistical fact.

-------------------------------------------------------------
This is not a statistical fact. In air combat between A6M2s and Wildcats F4F3s & 4s more Wildcats were lost than Zeroes.
-----------------------------------------------------------------

I respect Thach and his opinions, but he wasn't God and with a lot of other fly boys back then he was not too enchanted with the performance of the Wildcat(s) and fairly impressed from what he initially saw of the Zero. But things got better as these pilots learned how to cope. There are all sorts of accounts from Wildcat pilots other than Thach, plus we know what the score was re kill ratios. Nobody said or implied that the Wildcat was a "superior flier" in general, but you're trying awful hard to make it out to have been a veritable deathtrap which the Allies only escaped because of Japanese mistakes and bad marksmanship. Mistakes? Bad shooting? Whatever happened to those vastly superior Japanese pilots? I thought they has much more experience and infinitely superior training. At least that's what I hear around here all the time. Now all of a sudden now you're happy to turn that around if it's to your momentary convenience in this discussion?

Understanding the Wildcat, though I've never flown one, is fairly simple. It was more rugged, did have armor for the pilot and self-sealing gas tanks, and was better armed--though the F4F-4 came with too little ammo per gun, a mistake that was eventually corrected.

It was heavy plane which could have used more power, no doubt about that, but it rolled okay, was faster than the Zero, not slower, could dive right past a Zero and subsequently climb away--did that all the time--and actually climbed better than a Zero once it got over a certain altitude--that's a guess and I've read several figures, but we know the Zero's prop was not good over 18,000 feet, so it's about there the Zero would begin to lose that race.

----------------------------------------------------------------
The Wildcat was not a heavy plane. The Zero weighed in at 1684kg,
The F4F4 at 2676kg, the Ki61 at 2863kg and the P51 at 3239kg.
The Hellcat, Corsair, P38, P47, FW190, Typhoon, and Tempest were all much heavier.
The P40E was heavier than a Wildcat.

The Wildcat could not climb away or dive away from a Zero except in
your dreams.
-----------------------------------------------------------------

So, if you can make out from of all that that the Zero was, on balance, a better performer just because it could turn circles around anything else in the sky at lower air speeds, meanwhile ignoring the inferior kill ratio it racked up early in the war versus the Wildcat, then fine. You're a more creative man than me.

-------------------------------------------------------------------
The Zero killed more Wildcats than it lost, that does not sound like an inferior kill ratio. And the majority of combat between Wildcats and Zeroes(M2s) was at Guadalcanal where the zeroes were at long range, tired pilots, and if damaged often did not make it home. The Americans were within a few miles from their base.

Plus, the Americans were very dishonest about losses; if an American plane was shot to pieces in the air two miles from its base but managed to glide in and then disintegrate that is not a combat loss for the Americans, it is operational.
My guess is that the loss rate was slightly worse than admitted.
---------------------------------------------------------------


Meanwhile, that site you quoted is still suspect in many respects, as is much of the published work of Francillon and Green.

------------------------------------------------------------------
Joe's site is probably the most usefull website i have ever seen.
I certainly trust it more than i trust you.
Francillon certainly made many mistakes, he was a hired translator not really a historian and did not understand much of any technical details.

Mike
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RE: The results

Post by Tristanjohn »

ORIGINAL: treespider
This forum's full of people eager to tell you exactly what you wish to hear.

"The game's simply wonderful."

Or, what did we just hear from Treespider?

"I don't see anything wrong with fighters knocking down heavies in droves."

Or something very similar.

These people are a dime a dozen. They don't know what they're talking about and they never will. If that's who want to rub elbows with go for it. If that's who who wish to enlist to help you design these games, be my guest.


When in the Pacific War were 105 B-17's ever engaged by 78 fighters? I'm not arguing the game is perfect. My problem with the game is the operational losses are not adequately reflected enabling players to field uber formations which were ahistorical. For that matter did the Germans ever counter an Allied raid with over 100 fighters. At the end of 1944 the Germans only had 370 assigned to the defense of the Reich and another 425 in assigned to the Western front. I've been trying to check my sources for the number of German fighters used to actually counter individual raids but haven't been successful. I did find an example somewhat emulating the Gili results from the game. On February 25, 1944 15th Air Force near Stuttgart, Augsburg, Furth and Regensburg. "Out of 116 bombers, supported by 96 fighters, the Germans shot down 41 four-engine aircraft." Source: The Luftwaffe 1933-45 by Williamson Murray, p. 242. I would agree that if the combat took place at 32000 feet that would not be accurate.

I suppose when you find or develop the perfect system you'll be kind enough to let us all know....

I'm not going to go through every ebb and eddy and of the past month's threads. The information you seek is readily available. The world has gone online. Seek it out.

In brief: on "Black Thursday" in 1943 the Germans opposed the American raid with some 300 fighters. I posted a short piece on that a couple weeks ago. But again, you could easily find this stuff for yourself if you only bothered to do a search. Go do it now.



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RE: The results

Post by ArticFire »

So if I understand this thread (granted I just play the game I'm not a professional WWII PAC historian) , the whole complaint is that B17 used in a fashion they where not in the real war are producing results different from the "similar" historical accounts when faced with large numbers of opposing fighters ? I fail to see how anyone is making an argument that a result in game is non-historical while using a non-historical testing setup to prove it ?

Next , why can people not seem to accept the limitation of the simulation ? I mean this goes for any wargame. There is always going to be places where you get out of wack results becauses of a number of factors the primary one being there is no way to simiulate the millions of vairables that went into every single combat air or otherwise in a game , nevermind one of this scale.

While I apreciate a good debate on game balance what I don't like is see'ing a couple of self apointed experts name call developers simply because they need a new soap box to stand on.


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RE: The results

Post by jwilkerson »

ORIGINAL: ArticFire

So if I understand this thread (granted I just play the game I'm not a professional WWII PAC historian) , the whole complaint is that B17 used in a fashion they where not in the real war are producing results different from the "similar" historical accounts when faced with large numbers of opposing fighters ? I fail to see how anyone is making an argument that a result in game is non-historical while using a non-historical testing setup to prove it ?

Next , why can people not seem to accept the limitation of the simulation ? I mean this goes for any wargame. There is always going to be places where you get out of wack results becauses of a number of factors the primary one being there is no way to simiulate the millions of vairables that went into every single combat air or otherwise in a game , nevermind one of this scale.

While I apreciate a good debate on game balance what I don't like is see'ing a couple of self apointed experts name call developers simply because they need a new soap box to stand on.



That was not exactly the complaint ( since I was the "complainer" in question - I can speak to this !!! ) .. the complaint was that B17s were being shot down by Japanese fighers in too great a number. And the results I reported were not "non-historical testing set ups" they were results that happened in a PBEM game of WITP I am playing with TommyG.

Yes it is true that B17s did not fly 100 plane strikes in the Pacific ... but they certainly did in Europe ... unescorted as well ... and did not suffer these types of relative losses. Further B24s did fly a few large unescorted strikes ( at least 2 .. to Balikpapan in 1944 ) and did not suffer these types of losses.

We accept the limitation, WITP is one of the most complex scopes that have ever been done in "historical" wargamming - but the forum exists, in part, to help all of us improve the game. Thus we point out anomolies when we see them - and then others determine if anything will be done. Sometimes things are fixed sometimes they are not. Recently in 1.5 ASW results were improved somewhat - thus I am hopeful that if we point out issues they will be listened to and acted upon.

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RE: The results

Post by ArticFire »

jwilkerson -

I'm not specificly saying this does not need tweaking. I will content however that without any sort of real life example to draw from these accusations of ahistoric results are skewed arguments at best.

First you should not use European theator operations as a control group since everything about the air war there was different , including the planes flying against the B17.

What many people in this thread seem to want is a "pavement bomb for free" button. Just throw 300 B17s into the air and there will be nothing the jap player can do at all , since he no matter how many planes he throws up should only be killing 10% at best because of a couple documented raids in Europe ?

The B17 was a good plane , however I think people have it worked up a bit to much in their minds. It's a bomber , a big slow unmanuvorable bus of a plane. I would argue that the B17's should shoot down more fighters before I would argue more of them need to survive a superior numbered CAP strike.

I think given the lack of historic (again stop quoting European examples they dont' apply) examples give the developers in this regard some creative license. If there is a bug in the code that producing other then intended results then fine fix it , otherwise I would say stop expecting the B17 to be the Tiger of the skies.
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RE: The results

Post by ChezDaJez »

Steve, we've been over this before--not you and I but the forum in general.

The Zero performance tersts in San Diego were somewhat misleading to the extent they used higher octance fuel than the Japanese had and the guns/ammo had been stripped out of that Zero, removing a lot of weight. For some reason that never gets mentioned.

First, where did you get that they removed the guns? They removed the ammunition only (no ammo in the US fighters either). Also you forgot to mention a few other things about the test that handicapped the Zero. First, the landing gear would not retract flush with the wing. Considerable induced drag. Second, the canopy would not close flush. More drag. Third, the engine was limited to 35in/hg of manifold pressure instead of 38in/hg due to the engine running too rough above that and they were afraid of losing the aircraft. Not enough boost. Fourth, the auto mixture control for the carburetor was inoperative so it had to be manually set on the ground for each test. And lets not forget to mention that the people who put the Zero back in flying condition had never seen one before, could not read Japanese and even the translators were unable to make out most of the cryptic markings on some of the gauges.
Rolls? The Zero couldn't roll at all at decent air speeds, couldn't dive to save its life, was not faster than the Wildcat but slower--Sakai himself said the Zero was good for 309 mph tops loaded--yet it was still more "maneuverable"?

Define decent airspeed. If you mean above 300 knots, that's true. The Zero took 14.8 seconds to roll 360 degrees at 315kts and 6.9 seconds at 250kts. The F4F-4 took 7.5 seconds at 315 kts and 5.0 seconds at 250kts. Most combat occurred at speeds well less than 300kts. Roll rate was the only real advantage the F-4F had. Maximum published dive speed on the F-4F was 360kts and the Zero was 350kts, hardly a large enough difference to be significant. (The Wildcat could actually dive faster but lost elevator control above 370kts and required a minimum of 7000 feet to pull out of a dive at that speed) The Zero could accelerate from 200 to 250 kts in 36.6 seconds and the F-4F took 43.6 seconds to do the same. Again, what is your source for the F4F-4 being considerably faster? Saburo Sakai (if you are going to quote Sakai, at least get it right) flatly stated that "normal" full power speed (35in/hg) was 316mph and 345mph at maximum manifold boost (38in/hg) (Akin to WEP on the Wildcat but could be sustained for a much longer time).
Of course the Zero was better at the circle game as long as the speed was kept low and the altitude didn't get up there. Otherwise the Zero lost that advantage as well.

The Zero could sustain a 31.5 degree/second turn at 250 kts, the F-4F could only manage 25.2 degrees/second at the same speed. Rolling doesn't get you out of the line of fire, turning does. Even at 300kts, the Zero still had a turning advantage; 28.8 degrees/second against the F-4F's 21 degrees/second. As the vast majority of aircombat occurred below 300 knots, these are substantial differences. The Zero's performance didn't begin to fall off until 20,000 feet and most air combat (fighter vs fighter) took place below 15,000ft. And don't forget, the Wildcat's performance was nearly as poor above 20k feet altitude.
Anything over 18,000 feet and its prop wouldn't bite into the air properly, leading to slippage. Another Japanese pilot is quoted on that one, and I first posted this back in the UV forum three years ago.

And your post on UV 3 years ago makes it correct? What's the source? Who is this unnamed pilot? Its loss of performance above 20K feet had to do with the lack of a supercharger installed on the Sakae 12 engine, not the propeller. The A6M3 incorporated a 2-stage supercharger on its Sakae 21 engine in an effort to correct this deficiency and used the same propeller.
In fact, the Zero was an extremely compromised aerodynamic design, and a poorly armed one at that. As soon as the Allies caught on the "problems" went away. The only thing which held Navy and Marine pilots back was the obsolete nature (basically) of their own machines. They began the war flying 1930's technology for all intents and purposes, and the F4F-4 wasn't all that much better--in some respects worse! But Grumman finally saw the light of day and went to work on the Hellcat. The Corsair was in the works already and the P-38 was coming fast, too. All three of those designs outstripped the Zero in most critical respects.

Obviously, you haven't taken Aerodynamics 101. Any aircraft is a compromise of design. To dismiss an airframe that is inherently stable in all flight regimes, possessing outstanding low speed/stall characteristics, with extreme maneuverability below 300 knots, and having an airframe strong enough to withstand these maneuvers shows an inherent lack of understanding as to what constitutes efficient aerodynamic design. There is no doubt that the Zero could not stand up to .50 cal guns but the primary flaw was its flammability, not lack of structural strength. Yes, a Zero could shed its wings in a high speed dive (350+ kts). It wasn't designed for it. The Corsair and P-38 were able to best the Zero in most aspects and I should hope that the Hellcat substantially outperformed the A6M21 Zero. Kind of stupid to build aircraft at that point that couldn't. BTW, the Zero was also 1930's technology. As far as armament, it was underarmed compared to many US fighters but not greatly so. Its main problem was that the cannon and MGs had substantially different ballistics so deflection shots were more difficult but had little effect when fired from behind the enemy.

Anyway, all this talk about how great the Zero was will always get beaten down. That's because the Zero wasn't so hot. It only at best was equal to (actually less than equal versus Navy pilots) the Wildcat in combat. That is a statistical fact.

It will always get beaten down because you have an extremely strong US only bias. You keep saying that the Zero was outperformed in combat by the Wildcat. Show me your statistical data, give me your sources, let me see them. Don't hide behind your normal statement about doing the research. Let's see YOURS!
I respect Thach and his opinions, but he wasn't God and with a lot of other fly boys back then he was not too enchanted with the performance of the Wildcat(s) and fairly impressed from what he initially saw of the Zero. But things got better as these pilots learned how to cope. There are all sorts of accounts from Wildcat pilots other than Thach, plus we know what the score was re kill ratios. Nobody said or implied that the Wildcat was a "superior flier" in general, but you're trying awful hard to make it out to have been a veritable deathtrap which the Allies only escaped because of Japanese mistakes and bad marksmanship. Mistakes? Bad shooting? Whatever happened to those vastly superior Japanese pilots? I thought they has much more experience and infinitely superior training. At least that's what I hear around here all the time. Now all of a sudden now you're happy to turn that around if it's to your momentary convenience in this discussion?


That's the whole point. Nobody knew how to cope with the Zero early in the war. It took a lot of dead pilots and a captured Zero to learn how to take advantage of its weaknesses. The Wildcat was inferior to the Zero but its strength, its tremendous durability, helped save many a pilot to fight again and it was these pilots that taught many lessons to newcomers. The Japanese didn't have that advantage. These lessons were incorporated into the Hellcat.

That wasn't just Thatch's opinion concerning the inferior performance of the F4F. Many other wildcat pilots felt the same way.

Quoted from: "Zero Model 21: unraveling the performance data"
by Richard L. Dunn c 2004

In a report based on questioning forty fighter pilots of VMF-121, 212 and 251 and VF-71 concerning combats in October 1942 the discussion of comparative performance was brief: "A Zero is faster, more maneuverable, and has a higher rate of climb than our F4F-4s" (Observations).

In an after action interview given in November 1942 Major John Smith, commander of VMF-223 at Guadalcanal, said little about the Zero's performance until asked a direct question and then replied: "They had much more performance than we had. I think they did because we just couldn't stay with them at all, and dog fight at any altitude."

The F4F-4s of VF-5 commanded by Lt. Commander LeRoy Simpler flew against Zeros from a carrier in August 1942 and were land based on Guadalcanal during September and October 1942. Upon returning to the U.S. Simpler was apprised of the test report that said an F4F-4 was equal in speed to a Zero at low level. His comment was that the report was "flat wrong."

The reports above are all measured pronouncements by command authorities after careful study or related by experienced combat leaders. In none of the comments in the reports cited above is there any hint that the F4F-4 could equal the Zero in speed even at low level. In fact the contrary is expressly noted. This is despite the fact that the Zeros were handicapped by an external fuel tank. The P-400's speed advantage below 10,000 feet was also enhanced for the same reason.


These are the words of men who fought against it. They should know, not some wannabe armchair historian who only provides opinion, not sound data.
Understanding the Wildcat, though I've never flown one, is fairly simple. It was more rugged, did have armor for the pilot and self-sealing gas tanks, and was better armed--though the F4F-4 came with too little ammo per gun, a mistake that was eventually corrected.

It was heavy plane which could have used more power, no doubt about that, but it rolled okay, was faster than the Zero, not slower, could dive right past a Zero and subsequently climb away--did that all the time--and actually climbed better than a Zero once it got over a certain altitude--that's a guess and I've read several figures, but we know the Zero's prop was not good over 18,000 feet, so it's about there the Zero would begin to lose that race.

Again, the prop had nothing to do with a performance falloff above 20,000 (not the 18,000 you keep saying). The lack of a supercharger on early models was the culprit. The weight of the Wildcat was its primary problem. It couldn't turn or climb very well because of its power/weight ratio and wing loading specs. It also had very poor pilot visibility when compared to the Zero. The rear blind spot on a Wildcat was substantial and often allowed Japanese fighters to surprise it from the rear.
So, if you can make out from of all that that the Zero was, on balance, a better performer just because it could turn circles around anything else in the sky at lower air speeds, meanwhile ignoring the inferior kill ratio it racked up early in the war versus the Wildcat, then fine. You're a more creative man than me.

Grumman published that it took a F4F-4 5.6 mintues to climb from 1000 to 15000 feet at its best climb speed of 180 knots. The Zero took 4.2 min at 165 mph. The F4F-4 max sustained speed at 318mph compared with 316 for the Zero. The Zero however could achieve 345mph for several minutes.

Meanwhile, that site you quoted is still suspect in many respects, as is much of the published work of Francillon and Green.

The site I quoted contained the original document. Check it out for yourself.
http://www.warbirdforum.com/diego.pdf

This site discusses the San Diego test and examines its flaws, assumptions and limitations. You won't like it though.

http://www.warbirdforum.com/zerodunn.htm
(This site contains the above quoted F4F veteran comments)

The bottom line here is that the A6M21 substantially out performed all comers in dogfighting ability through most of 1942. After that, the Zero was doomed by the combination of newly designed US aircraft, knowledge of the Zero's weaknesses and the steady attrition of Japanese pilots. Any attempt to dogfight the Zero 1 vs 1 normally ended badly for the Allied pilot. The F4F-4, however, could hold its own against the Zero in a multi-aircraft fight if it could gain an altitude advantage and employed mutually supporting tactics. Once US pilots realized this, they could negate some of the attributes of the Zero. Helping in that regard was that the Zero pilots seldom worked as a team and this led to many unnecessary losses that a Japanese wingman could have prevented. The Wildcat was substantially outclassed by the Zero during this period, of that there is no doubt. The best test of an fighter's combat ability is during a 1 vs 1 dogfight where its just you and the other guy. Assuming both pilots were similarily experienced, I believe the Zero would win more times than not. I don't know if it would win at a 6:4, 7:3, 8:2 or better ratio but I firmly believe it would win.

Look, Tris, you are very fond of spouting generalities without citing any specific sources to back it up. Yet when someone cites a source that contradicts your opinion, you claim that source is obviously flawed. What are your sources? What books? What articles? What websites? You claim that the Wildcat had a substantial kill ratio over the Zero. What was it? The only data I've ever seen concerning Wildcat kill ratios was against all types of Japanese aircraft including floatplanes, transports, bombers and fighters and was about 59:1 for all years of the war. It you have a verifiable source that states specifically what the kill ratio was against the Zero during 1942, let's hear it. And please don't hide behind your "Do the research, I have" BS. I would like to see where your research comes from. I don't mind being wrong if you can prove it but you will never convince anyone of the correctness of your statements without supporting data.

Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
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Kereguelen
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RE: The results

Post by Kereguelen »

ORIGINAL: ArticFire

I'm not specificly saying this does not need tweaking. I will content however that without any sort of real life example to draw from these accusations of ahistoric results are skewed arguments at best.

First you should not use European theator operations as a control group since everything about the air war there was different , including the planes flying against the B17.

What many people in this thread seem to want is a "pavement bomb for free" button. Just throw 300 B17s into the air and there will be nothing the jap player can do at all , since he no matter how many planes he throws up should only be killing 10% at best because of a couple documented raids in Europe ?

The B17 was a good plane , however I think people have it worked up a bit to much in their minds. It's a bomber , a big slow unmanuvorable bus of a plane. I would argue that the B17's should shoot down more fighters before I would argue more of them need to survive a superior numbered CAP strike.

I think given the lack of historic (again stop quoting European examples they dont' apply) examples give the developers in this regard some creative license. If there is a bug in the code that producing other then intended results then fine fix it , otherwise I would say stop expecting the B17 to be the Tiger of the skies.

ArcticFire -

I think you're missing the reasons why many posters in this thread have their problems with the results of B-17 losses vs. CAP. Most are not advocating massive bomber strikes in a ahistorical fashion but see a problem with the air combat model in general when it comes to the performance of CAP vs. heavy bombers. Historical examples from the ETO are the only data we have to make comparisons in this aspect. Using them for this purpose seems valid to me. But even the case of the B-17 is only some kind of example to discuss if there are problems coming with the air combat model that may be true spoilers of the game.

For me there seem to be two problems coming with the air combat model:

(1) CAP seems to be too effective in general. It seems that just by massing large amounts of fighters for CAP over a base (or TF) a player (works for both sides) is able to massacre nearly every amount of incoming bombers. It's mainly a question how CAP functions in the game.

(2) Related to (1): Will the same massacres happen when Superfortresses start to bomb Japan later in the game? Until Iwo Jima was occupied, this strikes lacked escorts. And these strikes were historical and they happened in the PTO.

Btw, it seems to me that too many B-17s are available to the Allied player. But currently this seems necessary simply to make up for the (ahistorical) heavy losses they take in the game.
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Tristanjohn
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RE: The results

Post by Tristanjohn »

For published (i.e. book form) sources, Lunbstrom, Frank and Morison all arrived at kill figures of Wildcats vs. Zeros through 1942 which came approximately to an even score for the Wildcat versus the Zero. I never wrote anywhere that this ratio was wildly in favor of the Wildcat. You made that up.

You tend to write what you want sometimes, Steve, not what makes sense. (I don't think you do this intentionally, but you do it anyway.)

Figuring only Wildcats flown by Navy pilots that kill ratio came to around 1.2:1. That's talking airframes only. Pilot kills were worse still as far as we know. Of course, part of that had to do with both the horrendous losses taken at Midway by the IJN and the nature of the fighting around Guadacanal, where Allied pilots could be picked up more easily than Japanese pilots. On the other hand, the Japanese at Guadacanal enjoyed the advantages conferred on the side which attacks--to know when and where the action will take place beforehand is important--so it wasn't completely one-sided.

In any event, that was the kill ratio through 1942, and it's been reported by a number of people in these forums. Reported and documented and dissected and everything else. And still the Zero comes out to be a superior plane in the minds of many because it could "dogfight" better.

It's not hard to find statements by American pilots during the war about how miserable Wildcats were and how wonderful Zeros were. I guess that's part of the culture. We bitch and moan and tend to be somewhat self-effacing, the Japanese tended to express themselves otherwise. The Wildcat still proved to be, in its own fashion, one of the more capable combat performers of the early war. If it wasn't the plane itself then it had to be the pilots and/or something else.

My opinion is that on balance it really had more to do with doctrine on both sides than the equipment being flown. Also, I think it's evident that the U.S. pilots learned faster in the air than their Japanese counterparts. No matter the details, the Wildcat through 1942 shot down more Zeros than Zeros shot down Wildcats. That is the salient statistic. Start from that point of truth and you might well find some good answers.

As for Sakai's statement re speed: actually I referenced this not too long ago. The telling remark by Sakai, spoken to Erik Shilling in Los Angeles shortly before Sakai's death, was revealed on the usenet several years ago. I have it bookmarked somewhere, but what's the point? After I show you that you'll just post something else that counters Sakai's own recollections, or tell me Sakai must have been mistaken, or that Shilling lied or became confused over the years or someone else ivented it or something.

Here's the link to that usenet thread I ran across: Zero

Thanks for your links. I've read the San Diego documant No. 85. Nothing new there. The other one engages in heavy speculation, and the sources Dunn cites are the same old names. It's conventional fluff.

Propeller technology is not to be discounted in flight. Propellers are fundamentally wings and count heavily in performance. The Zero had an indifferent prop and it hurt the Zero's performance over a certain altitude. Again, that's just a Japanese pilot's tale, which was posted not only by me but by someone else. I don't know knw where that bookmark is. I've looked for it. It has to be in there somewhere, but I can't find it. You could do a search, though, through the UV forums and pull up my article on both that as well as the different prop technologies aqvailable to the Japanese and Allies. It's still there somewhere.

This is an old argument and I'm tired of making it. I let everyone know where I go online for my information, then I include what my thought process is. All the time. I'm forever giving sites to go to and listing reasons why I draw the conclusions I draw. When I take something out of a book (which isn't often anymore for the eason too many books simply have it wrong) I tell you that as well.

What's your problem, Steve? You still write emotionally, you act as if this is a personal crusade against me, in fact you behave quite a bit like someone who carries a torch. I'm not an Allied fanboy. I argue for accuracy on both sides of the fence. But you do come across as a Jap fanboy. I noticed this the first time you told me the Japanese could have beaten the Chinese in China if only they'd had more "will power." And then they could have cleaned Russia's clock, too, eh? With India thrown into the bargain? Oh yeah, and then they can also occupy Australia! We know that because Gary's game tells us so.

Gary's game is so far off it isn't funny. But you continue to applaud the effort. Is it fun to play? Less and less so for me, but admittedly that's a personal assessment. The errors are far too many, the results too screwed-up. The game teaches bad lessons all around. yet I get the impression you believe you can learn from it. Learn what?

Frankly, Gary's just pumping this stuff out now to make a living. There was a time when these people seemed to play the games they wrote, now it appears to be only about money. Also, the project apparently was too large for 2by3/Matrix to pull off successfully. A failed effort in many ways.

As for you: must I place you over in the camp with "them" where I can expect, no matter what I post, for you to be there Johnny on the spot to try and knock me down? Do you want to become a cartoon of Nik and Oleg?

Yesterday you chose to draw a weak analogy between the Tony and Mustang, saying if I thought the former was an intellectual knockoff (which it appears to have been) then the Mustang had to be, too, for the reason it eventually ended up with an English engine powering it.

That statement (again) indicates just how impaired your thought process can be when you decide to jump into an argument with your emotions instead of your intellect. You must have afforded that statement no thought at all, yet you made it anyway. The reason you made it is because you let your emotions rule. You said what was convenient to say, not what necessarily made good sense.


Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
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timtom
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RE: The results

Post by timtom »

Take it easy, Mike, we're just having a friendly exchange of ideas. Right? Denigrating other peoples views as "bullsh*t" and "nonsensical" isn't very condusive to that, I would think. It's a few other things also, but never mind that now.

History, as distinct from the past, is what we make of it. Therein lies both the charm and frustration of working with it. So disagreement about the interpretation of the sources is in the nature of the beast. The good people of 2by3 are of course allowed to have their interpretation as am you and I. No one can be in doubt that WitP is a game and as such it is interpretative and must hold a number of abstractions and omissions.

If you read my post carefully, you will realise that it is not a criticism of the game per se, but rather a questioning of the game's representation of the Pacific war within the implicit understanding that no game will ever be able to deliver. I'm not arguing there's something wrong with the game, rather that there's something wrong with the way it models history.

That said, most if not all of the points of criticism raised aren't my own per se, but rather a melange of some of the more common and apparently cyclical criticisms that pop up here on the board every two-three months. Hell, I don't even own the game. So no, I haven't a clue.

I not really bothered to get into a quote slinging match. However I do understand that my case hinges on their veracity or lack thereof. So here are my injections:
- Japan had a better than even chance of conquering the Pacific USSR, China, and India.

This has not been true since 1.3. I suspect most Allied players having China conquered were not running the defense very well. India, with max commitment, probably could have been conquered. General Slim certainly thought so and i do not disagree.

I can't answer for the competence of the players in question. You'll have to ask them. It appears to me that there's now a consensus of sorts that the way to defend China is to withdraw into the interior. That's still a rather better Japanese position than what was achieved RL. As Mogami has pointed out numerous times, the Japanese inability to effect a solution in China was an important reason for expanding the war. But I know that China is extremely difficult if not impossible to model with the current engine.

I'm of course not one to naysay Slim, but one might ask whether he was in position to have a complete picture of the Japanese situation in 1942. Purely anecdotally, and on a sidenote, I've travelled in India and the infrastructure is less than stellar 60 years on. It also impressed me with the size of the place and the ruggedness of some of the terrain. Fx, a drive up the west coast railroad like what PzB did in his game against Wobbly is nay impossible in RL. Two men, a donkey and a Maxim could hold that strip of land against all-comers. India also raises another point: Conquering India makes good sense in WitP as it eliminates the British and holds a boatload of VP. Indeed, some like players like ADavidB argues that this is the move for the Japanese player to undertake. However whether taking India in RL would have given Japan any lasting benifits is at least debatable.

Either way, if you consider the wording of my original text, you'll come to see that I'm not disclosing the possibility of either of Japan actually conquering China, India or even the Pacific USSR ("better than even chance") . My personal prejudice is that none of the above was even remotely possible in RL for reasons of logistics primarily, but that's just my opinion.
- Logistics weren't a serious restraint on operations in general and on the Japanese in particular.
- Japan laboured under no particular resource restraints.

There are not enough resources in the home islands to run the needed industry; i see this as a restraint. Sink the merchant ships and you will see Japan slow down.

I take then it we agree that the way the logistics of land- and air operations are modelled isn't ideal. Most games haven't made it past mid-42, so whether a hand-to-mouth resource situation will develop remains to be seen. What we do know is that Japan is given greater merchant capacity that in RL, isn't saddled with maintaining the civilian economy and probably needs to devote rather less shippping to maintaining the troops overseas.

And we don't often hear of Japanese players cancelling operations because of fuel constraints, do we.
- The Betty was a deadly torpedo platform.

In what way was the Betty not a deadly torpedo platform? Are you saying that it was inaccurate? The plane will work against an Allied opponent that puts ships without CAP within the Betties range.It will not work against fighters. It will only work for a short while even against unescorted targets because they will fall like flys to even light AAA. What is wrong with this? Seems like it matchs history to me.

The opposite of deadly isn't useless. I'm not saying the Betty's weren't dangerous or at least potentially dangerous. Either way, I'm not talking about the Betty as a weapon system, but rather its (and other long-range TB's) performance and function on the operational level. I'm struggling to think of any examples of Japanese long range torpedo bombers savaging an Allied TF other than PoW/Repulse. Someone coming to the game might get the idea that Betty's regularly blew away Allied TF's RL. There's a number of reason for this, of course, many of which have nothing to do with the theoretical performance of the Betty. That's said, the hit procentage at PH was 51% against moored ships and with the benefit of surprise, and 20% against Force Z. Later on hit rate were 10% or less, according to the author the article linked below. I do believe TB's often achieve rather better results than that in the game.

http://www.ospreypublishing.com/content2.php/cid=74

And the bomber mostly gets through, leastways in 1942 - the Zero will see to that.
- Heavy bombers suffered heavy casualties when faced with Japanese fighters.

See, this is a waste of time BS statement. What you are saying is that the Japanese frittered away their fighters, never concentrated against the main threat until it was too late. So a Japanese opponent is supposed to act like a fool when they play against you? If a Japanese player manages to gather 100 Ki44s (which were quite succesfull against every bomber but the Superfort) and you attack the base with unescorted bombers, well, you are toast. And rightly so.

I'm saying nothing of the sort. Nobody's arguing that sending large number of bombers against the better Japanese aircraft should be cost-free. The game should always reward planning and carefulness with resources - and it does that in spades. Whether it should be to the tune of inflicting a 50-60% casualty rate is another matter. However the criticism stems not only from the Japanese player achieving very good results but also doing so with fighters rather less suited as interceptors that the Ki-44 - Nates even.

The only examples of mass heavy bomber raids in the Pacific upon which we may draw as is the B-29 campaign. Japanese fighters didn't perform too well against them, but of course there's good reason to be cautious about transplacing this onto the B-17 debate. Hence most examples are drawn from Europe, using the worst case scenarios partly because they're easily accessible. Of course 8th AF ran many other unescorted missions with a much lower loss rate. The attacks on French targets is probably a better base of comparison for WitP.
If you would like to see the results of a truely unescorted bomber flight look at the Ploesti raids. What were the results on that? 80% total losses?

A quick googling of the August 1 1943 Ploesti raid reveals a loss rate of between 23-33% depending on how one computes it. That's bad enough. (Source:http://www.ww2aaf.org/briefing/ce10-3.htm )
- 100+ furballs were common, resulting in heavy casualties.

I do agree that LARGE fights are too bloody. But this has nothing to do with bombers, B17s, so called Japanese bias or anything else. It is an error in the combat system.

Quite. Just for the record, I like to think I'm not an Allied fanboy. History fanboy if anything. And Jap fanboy's would do well to remember that what hampers the Japanese in 1942 will hamper the Allies the following three years. But maybe not many of you plan to play past December 31 1942?
- Ground AAA was ineffective, seaborne AAA very effective.

Count the guns. The Japanese navy mounted more guns then the Germans used to defend the Ruhr in '43.

I'm not entirely convinced that comparing the entire Ruhr target complex with the entire IJN is a relevant comparison. Anyway I'm not talking solely about the IJN. I doubt many players take ground bases AAA very seriously. I have no data to compare the relative efficiancy of ground to seaborne AAA. Of course, neither do you. Making the former slightly more efficiant and the latter slightly less deadly would benefit the Japanese more, btw.
- The Zero and its pilots were much superior to their Allied opponents in 1942.

Okay, this has to be the most nonsensical statement you have made. Yes, they were superior to their opponents.

The key word here is "much". I'm not questioning the superiorty of the Zero or its pilots - though others have made a cogent case for it - I'm wondering by what margin it was the case. I'm not sure the evidence supports the implicit contention by the game that the Zero dominated its 1st line opponents in 1942.
- Land combat wasn't particularly deadly for the attacker. Defenders, however, often gave up after scant resistance.

I am unsure where you have seen this. My experience has been the opposite. Attacker takes 7000 casualties and defender loses 312 men.

But as most of the casualties are merely disrupted, they are of no lasting consequence to the attacker. WitP can't produce an Iwo Jima, which not only misrepresent the nature of ground combat in the Pacific, but is also a major problem for the defender - which will mostly be the Japanese. You might recall Moses' extensive battle on this point at the beginning of the year.
- Large scale, multi-division combat was common.

It was common. Within days of the war starting this was happening in Malaya, Burma, Phillipnes etc. In the Fall it was occuring in New Guinea, on Guadalcanal etc.

The beginnings (which was corps-sized stuff mostly anyway), and China excepted, most if not all operation prior to the invasion of the Marianas were 2-3 division shows at best. This only holds true if the Marianas and Phillipines operations are seen under one and not as a number of smaller island invasions. 2 divisions (US 32nd and Aus 7th) operated at Buna, unless you include the US 41st which had one Rgt. commited at the very end. Guadalcanal saw the USMC 1st & 2nd Divs plus the US 23rd and 25th Div's commited. However no more than two of these operated there concurrently. Virtually all the operations in the central- and upper Solomons, the Gilberts and the Marshalls, and New Guinea saw the commitment of 1 div (+) or two divs (-). I know little of Burma, admittedly. (Source: From memory - mainly the US Army official history and Stanton's Order of Battle, US Army) Without stacking limits and only a nod to logistics, WitP allows you to cram as many divisions into any place you like.
- IJN ASW was better than adequate.

IJN ASW contrary to popular belief did sink American subs. In fact i have done some basic tracking in AARs and quite often the Allied sub loss is less than historical even though, presumably, the Japanese player is paying attention to ASW. Do you know where the Japanese naval crews went to train for ASW? To the British ASW schools.

Again, I'm not saying that IJN ASW was poor or even below average. Personally I think it was nay non-existant, but that's just me. The IJN escorts sank or partook in the sinking of , by the most generous estimate, 28 USN subs throughout the 45 months of the Pacific war, or 0.62 per month. To this other Allied subs of course have to be added, on which I have no figures at hand. The number of sinking solely and without qualification ascribable to IJN surface vessel is 16, or 0.36 per month. 15.8% of operational USN subs were sunk, against 83.9% of those of the Kriegsmarine. In return, USN subs sank 4,765,600 gross tons of Japanese merchant shipping, or 56.5% of total Japanese merchant shipping losses including operational losses. (Source: Parillo, Mark: The Japanese Merchant Navy in WWII, Navy Institute Press 1993, p.122, p.244.) If the Japanese trained with the RN, they sure as hell didn't pay much attention.

Without documentation, the claim that Allied sub losses are in fact "less than historical" is, to parafrase Mr.Frag, "just a rumour" - certainly no more valid than the claims by the school of players - Ron Sauracker being only the most vocal - arguing that sub losses in general and Allied in particular are too high.

Again, there's very good reasons why WitP can't reproduce the past - just dont confuse it with history.
- Naval bombardment by battleship was a common phenomenon, and devastatingly so.

It was devestating, but the game does see it happen to often. Part of the problem is that the game does not model gun barrels. Heavy gun barrels wore out quickly and were difficult and expensive to replace. I am sure Matrix will model gun barrels in the next edition.

We only really have good data on the Henderson bombardments and my opinion is that naval bombardment is reasonably modelled wth regards to its effect on aircraft and runways etc, except for usually hundreds and sometimes thousands of casualties caused -of which many of course are merely disabled (itself a somewhat suspicious concept in connection with combat, methinks). We don't really have dependable data on the effect of the massive, sometimes week-long bombardments conducted by the USN prior to invasions from Tarawa onwards. However at least in the case of Tarawa, Guam, and Iwo Jima it didn't prevent the assault force from sustaining heavy casualties. Fx, prior to the invasion of Guam, the place was subjected to 1,178 16"-, 6,574 14"-, 5,194 8"-, 4,860 6"-, and 29,344 5"-shells, 9,000 4.5-inch rockets and 4,823 aircraft sorties. The assaulting forces still suffered about a 1,000 casualties, and while the two aren't necesarilly linked, it doesn't suggest to me that the prep had suppressed the defenders to a large extent. (Source: Crowl, Philip A.: Campaign in the Marianas. Office of the Chief of Military History 1960, pp.321-325, p.339, pp.344-345).

Personally I think rinse-and-repeat bombardment (mostly an IJN phenomenon so far) has less to do with barrel wear than with a logistical model that makes it too easy to restock large calibre shells, but primarily because the IJN doesn't operate under the fuel oil restraints they did historically. Here's a case in point: WitP is completely unable to emulate the Guadalcanal campaign. If one took the game as one's basis, you'd be left completely puzzled why Combined Fleet didn't just park its BB's at Shortland and use them to sterilize Lunga. That the IJN could only mount major operations by robbing Peter from the get-go is completely lost on the player. Now it's great fun blowing up Lunga and it's great fun trying to prevent it from happening. But history it's not.

Tom
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Lemurs!
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RE: The results

Post by Lemurs! »

Timtom,

Your new post was a much more reasoned and intelligent post.
The problem i had with your earlier post is that i am a big believer in not comparing apples to oranges which many people do.
It seemed like you were comparing apples to oranges and telling new people thinking about buying this game that it will not represent history.
I think it does a fairly good job representing history.

I still hold some hope that the last fix that Matrix accomplishs will be to tone down large air to air battles.
The problem with BB shells being available anywhere is fairly easily fixed with a house rule. Yes, it would be better to not have to use a house rule but this is fairly painless.
In a perfect world i would like to see that every time a ship fires a round from a 6" or higher calibre gun it has say a 1% chance of breaking that gun. It would help to represent barrel wear without causing massive sys damage to a ship.

On China, I recently started a new game as Japan and my opponent is kicking my hiney and i have worries of actually losing a base, he is not retreating into the interior.

The Japanese are not given a greater merchant ship capacity, actually they have to little. The problem is that Japan has to little to carry.
And in my new game i just had a week delay in my operations due to fuel problems. In January '42. I am eating up fuel at a horrendous rate.

On the Ploesti raids i was thinking about the October raid. Real bad.

I think AAA on land bases is now as effective as it should be. It is just that a player will move a flak regiment to a base and say it is covered. Well, that flak regiment has 18 AA guns and 9 AA MGs. I have destroyers with more AA guns than that.
That was the way it was for everyone though; navys always took a lions share of the AA guns. Germany was the closest to an exception around.

On Zeroes and their opponents the key word would be first line opposition. The Wildcat was a runner up first line plane but other than that the only first line opposition the Zero faced was the Spitfire late in '42. And i am not even sure how many Zero-Spitfire fights there were as Burma was an army region.

Imagine the terror on the Nate pilots face! He has one thing going for him, great maneuverability, until he runs into a Spitfire whichmaneuvers almost as well as him!

Documentation on sub losses is easy; the TROMs are available giving a day by day loss list of Allied subs. I just monitered several AARs on the forum comparing losses at given dates to what actually occured and found that they were about right even given an assumed greater interest in ASW by a player.

Mike
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ChezDaJez
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RE: The results

Post by ChezDaJez »

This is not a personal vendetta against you. Take it that way if you want. I just have a problem with people who claim that they are the one and only fountain of knowledge, that nobody else knows more about WWII history and that anyone who differs from your opinion "hasn't done their research." I asked you for your sources, you gave me a vague reference to some names. What about the names of the sources they published? You also gave me a link to discussion, which for all intents and purposes, is just like this one. People's opinions. What about the others? The problem is that you can't give them to me. You don't have them, you've may never have even read any of them yet you claim to be all-knowing on the subject and everone else on this forum is wrong. "I write emotionally" you say. I write what I know and what I can back up and if it's writing emotionally to ask you to put up or shut up, so be it. I would rather write "emotionally" with facts than "intellectually" with BS.

As far as Erik Schilling goes. Its already been proven that he is wrong in many respects. He claims to have fought against the Zero which is completely false. We went through this before. He had .75 kills (against a Sally). He flew the recon P-40 because Chenault said he didn't have the mentality required of a fighter pilot. Could that be why he flew transports over the Hump after the AVG disbanded? The AVG never encountered the Zero in combat. Even the link you provided claims that. They fought against army fighters, the Nate and the Oscar. He claims that Sakai told him max speed of a fully armored Zero was 309mph. When did it get armor? Something's wrong there and I doubt it is with Sakai. There are many sources, including his book, "Samarai!", where Sakai states the Zero was substantially faster.

Lundstrom's book "The First Team and the Guadalcanal Campaign: Naval Fighter Combat from August to November 1942" is not bad but totally written from the American viewpoint. His listing of Japanese air forces and aircraft in the area is incomplete and even wrong in some respects. I find no reference to a kill ratio while leafing through Morison's book, The Struggle for Guadalcanal: Vol. 5." In fact he states that the Zeros consistently "mauled" the Wildcats at Henderson and many Wildcats never flew again after landing due to severe battle damage. And how about a first name for Frank?

Midway was not the slaughter you think it was. According to Fuchida, in his book "God'Samarai: Lead Pilot at Pearl Harbor" which I just finished reading, Japan lost 24 fighter pilots about 25% of those present) and he believes that about 10 were killed onboard the carriers when they were hit. Guadalcanal is where the Japanese air forces suffered their greatest losses through continous attrition as American pilots became better and better at dealing with the Zero.

Read "Samarai!" written by Saburo Sakai and Martin Caiden. Excellent book that gives many details on the plane's performance. There are many other books such as "Zero!" by Robert Mikesh which contains all the flight test data from Mitsubishi and captured Zeros. These are references. Give me stuff like this, not a link to someone's unsubstantiated opinion.

You again say the propeller was responsible for its loss of power. The prototype flew with a 2-bladed propeller attached to a Mitsubishi Zuisei 14 cylinder engine that was quickly replaced with the Nakajima Sakae 12 driving a 3-bladed prop. BTW, the same 3-bladed prop was used on all variants of the Zero, including the A6M8. It was a lack of a supercharger that was responsible for a loss of power above 20,000, something the A6M3 didn't experience with its supercharged Sakae 21 engine.

You are right in one respect, as I also stated in my pervious post. It wasn't the aircraft itself but the tactics and teamwork US pilots developed to offset the deficiencies in their aircraft and take advantage of the deficiencies of the Zero

TristanJohn, you continue to spout generalities and fail to provide verifiable sources. I'll drop this thread because it is clear that you cannot accept someone being able to make counter claims and back them up. I think I'm beginning to feel like Lemur, "Whenever I see TristanJohn's posts, I feel dismal!"

Chez

edit: corrected incomplete sentence.
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witpqs
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RE: The results

Post by witpqs »

I'm determined not to jump in with both feet here, but one quick note.

The Zero bonus in the game runs 12/41 through 4/42 - that's only the first 1/3 of '42.
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RE: The results

Post by GoofTrooper »

ORIGINAL: ChezDaJez



Lundstrom's book "The First Team and the Guadalcanal Campaign: Naval Fighter Combat from August to November 1942" is not bad but totally written from the American viewpoint. His listing of Japanese air forces and aircraft in the area is incomplete and even wrong in some respects. I find no reference to a kill ratio while leafing through Morison's book, The Struggle for Guadalcanal: Vol. 5." In fact he states that the Zeros consistently "mauled" the Wildcats at Henderson and many Wildcats never flew again after landing due to severe battle damage. And how about a first name for Frank?

Operational losses for Guadalcanal Aug 1, 1942 - Nov 15 1942

Zero

11th Air Fleet

Air Combat:72
Operational:28
Ground:7
Total:107

Carrier Air Groups

Air Combat:43
Operational:33
On Ship:5
Total:81

F4F

Cactus Airforce

Air Combat:70
Operational:33
Ground:12
Total:115

Carrier Air Groups

Air Combat:31
Operational:18
On Ship:32
Total:81

Source:

This is from Guadalcanal by Richard B.Frank. I think this is a reasonably unbiased book. He uses both official US Navy/Marine Records and the research of Japanese source material done by John Lundstrom. He Frequently compares kills claimed versus losses actually reported.

The losses overall are fairly even with a slightly greater Air-to-Air loss for the Zero. Of course the Zero A2A losses are not solely from the F4F (total P39/400 A2A losses are 13). One thing these numbers don't show are that the F4F operating off Henderson were frequently outnumbered and that the IJN pilots didn't exploit this due to poor coordination IIRC. Although this doesn't show the specific tactics used or how each battle played out (did I mention the US was outnumbered?) it gives a good picture of actual results.

I would hardly call this a mauling, but that was probably the view of the pilots who were usually outnumbered.

My $.02
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testarossa
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RE: The results

Post by testarossa »

OK. So waht's the best book about Jap aircrafts of WW2? Something as good as "Japanese Cruisers of the Pacific War" by Lacroix and Wells.
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RE: The results

Post by Tanaka »

ORIGINAL: GoofTrooper

ORIGINAL: ChezDaJez



Lundstrom's book "The First Team and the Guadalcanal Campaign: Naval Fighter Combat from August to November 1942" is not bad but totally written from the American viewpoint. His listing of Japanese air forces and aircraft in the area is incomplete and even wrong in some respects. I find no reference to a kill ratio while leafing through Morison's book, The Struggle for Guadalcanal: Vol. 5." In fact he states that the Zeros consistently "mauled" the Wildcats at Henderson and many Wildcats never flew again after landing due to severe battle damage. And how about a first name for Frank?


Operational losses for Guadalcanal Aug 1, 1942 - Nov 15 1942

Zero

11th Air Fleet

Air Combat:72
Operational:28
Ground:7
Total:107

Carrier Air Groups

Air Combat:43
Operational:33
On Ship:5
Total:81

F4F

Cactus Airforce

Air Combat:70
Operational:33
Ground:12
Total:115

Carrier Air Groups

Air Combat:31
Operational:18
On Ship:32
Total:81

Source:

This is from Guadalcanal by Richard B.Frank. I think this is a reasonably unbiased book. He uses both official US Navy/Marine Records and the research of Japanese source material done by John Lundstrom. He Frequently compares kills claimed versus losses actually reported.

The losses overall are fairly even with a slightly greater Air-to-Air loss for the Zero. Of course the Zero A2A losses are not solely from the F4F (total P39/400 A2A losses are 13). One thing these numbers don't show are that the F4F operating off Henderson were frequently outnumbered and that the IJN pilots didn't exploit this due to poor coordination IIRC. Although this doesn't show the specific tactics used or how each battle played out (did I mention the US was outnumbered?) it gives a good picture of actual results.

I would hardly call this a mauling, but that was probably the view of the pilots who were usually outnumbered.

My $.02

Does it mention how much further the zero pilots had to fly compared to the allied pilots???

The flights from Rabaul were some of the longest fighter pilot escort/dogfight and back routes in history. Really amazing that they did this and anyone survived. Very wasteful use of a lot of great pilots. Saburo Sakai's story is really something to read about here....
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RE: The results

Post by ArticFire »

ORIGINAL: Kereguelen

ORIGINAL: ArticFire

I'm not specificly saying this does not need tweaking. I will content however that without any sort of real life example to draw from these accusations of ahistoric results are skewed arguments at best.

First you should not use European theator operations as a control group since everything about the air war there was different , including the planes flying against the B17.

What many people in this thread seem to want is a "pavement bomb for free" button. Just throw 300 B17s into the air and there will be nothing the jap player can do at all , since he no matter how many planes he throws up should only be killing 10% at best because of a couple documented raids in Europe ?

The B17 was a good plane , however I think people have it worked up a bit to much in their minds. It's a bomber , a big slow unmanuvorable bus of a plane. I would argue that the B17's should shoot down more fighters before I would argue more of them need to survive a superior numbered CAP strike.

I think given the lack of historic (again stop quoting European examples they dont' apply) examples give the developers in this regard some creative license. If there is a bug in the code that producing other then intended results then fine fix it , otherwise I would say stop expecting the B17 to be the Tiger of the skies.

ArcticFire -

I think you're missing the reasons why many posters in this thread have their problems with the results of B-17 losses vs. CAP. Most are not advocating massive bomber strikes in a ahistorical fashion but see a problem with the air combat model in general when it comes to the performance of CAP vs. heavy bombers. Historical examples from the ETO are the only data we have to make comparisons in this aspect. Using them for this purpose seems valid to me. But even the case of the B-17 is only some kind of example to discuss if there are problems coming with the air combat model that may be true spoilers of the game.

For me there seem to be two problems coming with the air combat model:

(1) CAP seems to be too effective in general. It seems that just by massing large amounts of fighters for CAP over a base (or TF) a player (works for both sides) is able to massacre nearly every amount of incoming bombers. It's mainly a question how CAP functions in the game.

(2) Related to (1): Will the same massacres happen when Superfortresses start to bomb Japan later in the game? Until Iwo Jima was occupied, this strikes lacked escorts. And these strikes were historical and they happened in the PTO.

Btw, it seems to me that too many B-17s are available to the Allied player. But currently this seems necessary simply to make up for the (ahistorical) heavy losses they take in the game.

If this thread was about general CAP vs LB balance issues it would not be titled "B17 losses to heavy". It would be titled something to reflect an imbalanace in all LB vs CAP. I don't see anyone arguing over why Wildcats would slaughter a bunch of Nell's.

That aside lets just look at the original post example that sparked this whole nightmare off:

69 B17's vs 72 CAP (tony's / zeros).

Not to mention the OP admitted to ambushing these B17's by training up fresh pilots, knowing their engagement alt and with all his ducks in a row pulled off 47 B17 kills. This does not seem out of whack at all to me. This was a planned ambush that got pulled off. Laster in the thread they did this again only with 105 B17's , against rougly the same opposition , lost 40 B17's again. Again I fail to see how this is abnormal. If the Japanese players are subject to the same LB vs CAP losses there is no imbalance at all.

As far as the ETO , if I say a Pickup truck conerns well on a stock car race track at 90Mph, and then use that to try and justify it handling well on the windy little backroad near my house it would be about the same comparision.
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RE: The results

Post by Tom Hunter »

I'm going to leave the debate about aircraft and pilot quality to people more expert than I.

However I thought (correct me if I am wrong) that I read a post from Frag about the odds of a plane getting shot down in any given combat. This post then went on to say (paraphrasing) that if there is a 1 in 10 chance of a plane getting shot down, in 5 on 5 combat you will get diverse results, because it may be that all the planes will miss, but when 100 planes fight 100 planes the law of averages starts to have a much stronger effect, and the casualty rate goes way up.

If that is true there is a simple problem and that is that as the number of planes goes up, the chance that multiple planes will double, triple or quadrouple up on one target goes way up, leaving many planes in the battle area but not participating.

When one plane meets one plane if they see each other a fight is quite likely and if a fight happens 100% of the planes in question fight. But when 100 planes meet 100 planes you get all sorts of behaviors. Some guys fly away, others can't figure out what is going on, some dive for a kill on a wounded plane, others get lost. In the end many of the planes involved never actually shoot at eachother.

If the model does not take this into account then really wierd stuff will start to happen when the air battles get larger. Stuff like the battle that caused this thread, or the total failure of the Kamikazi's to hit anything in the large size late war air/sea battles.

If my understanding is correct then I think this is an important issue, otherwise there is a real possibility that the game is a 1941 to 1943 game that falls apart when the big air formations of 1944 show up.

Not that I care very much since that will be 2007 anyway [:D]

I'm really in the happy player corner but it would be nice if the combat system can get us all the way to the end of the war.
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RE: The results

Post by Kereguelen »

ORIGINAL: ArticFire
As far as the ETO , if I say a Pickup truck conerns well on a stock car race track at 90Mph, and then use that to try and justify it handling well on the windy little backroad near my house it would be about the same comparision.

Because Me 109 and Fw 190 guided by radar stations and supported by heavy and well-coordinated flak were not able to accomplish such results as Zeros, Nates and Oscars in the game?
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RE: The results

Post by ArticFire »

ORIGINAL: Kereguelen
ORIGINAL: ArticFire
As far as the ETO , if I say a Pickup truck conerns well on a stock car race track at 90Mph, and then use that to try and justify it handling well on the windy little backroad near my house it would be about the same comparision.

Because Me 109 and Fw 190 guided by radar stations and supported by heavy and well-coordinated flak were not able to accomplish such results as Zeros, Nates and Oscars in the game?

Yup. Apples and Oranges. Find a historical account of B17's fighting oscars and nates and you'll have a leg to stand on.
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