Mike Woods Mech.exe

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Mike Woods Mech.exe

Post by Alby »

sounds good so far[:D]

User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Mike Woods Mech.exe

Post by Alby »

Some at the Depot have asked if this is an "Official" Matrix patch
I would assume so since they are the ones handling it...????

User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

RE: Mike Woods Mech.exe

Post by Mike Wood »

Hello...

Official executable. No OOB with patch. Leaving that to third parties.

Bye...

Michael Wood
ORIGINAL: Alby

Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

RE: Mike Woods Mech.exe

Post by RockinHarry »

ORIGINAL: Mike Wood

Hello...

Official executable. No OOB with patch. Leaving that to third parties.

Bye...

Michael Wood
ORIGINAL: Alby

Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????

Is the visibility issue of "high grass/sand dunes" placed on hills addressed as well?[&:] There´s the "hex height" byte added to "terrain height" (Byte 6) each time and I think this is a bug that could be easily fixed.
RockinHarry in the web:

https://www.facebook.com/harry.zann
User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

RE: Mike Woods Mech.exe

Post by Mike Wood »

Hello...

No. No time, right now. Aware of issue. Not bug. Design limitation in in-game editor.

Sorry...

Michael Wood
ORIGINAL: RockinHarry
ORIGINAL: Mike Wood

Hello...

Official executable. No OOB with patch. Leaving that to third parties.

Bye...

Michael Wood
ORIGINAL: Alby

Some at the Depot have asked if this is an "Official" matrix...
I would assume so since they are the ones handling it...????

Is the visibility issue of "high grass/sand dunes" placed on hills addressed as well?[&:] There´s the "hex height" byte added to "terrain height" (Byte 6) each time and I think this is a bug that could be easily fixed.
User avatar
VikingNo2
Posts: 2872
Joined: Sat Jan 26, 2002 10:00 am
Location: NC
Contact:

RE: Mike Woods Mech.exe

Post by VikingNo2 »

Not rushing anybody but as I read all the post it will be release sometime in June, thank you for your hard work I know its not a priority, just want to say thank you[:)]
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: Mike Woods Mech.exe

Post by KG Erwin »

Guys, Michael added another fix to be released with the patch. See this thread: tm.asp?m=864475

Having tested the new mech.exe, I think that it will be a hit amongst the players. Some old bugs were squashed, the exp levels are now more realistic, and players of computer generated battles/campaigns/long campaigns will find them more historically-based than before. After all the tweaks to the OOBs in the 8.0 series, the upgrade to the mech.exe was the last major reworking that needed to be done. SPWaW is a now a whole new ballgame.

Thanks, Michael, for revisiting and revamping the "old warhorse". She still has a few more good years left in her, before she's put out to pasture. [:)]
Image
User avatar
omegaall
Posts: 317
Joined: Mon Jul 28, 2003 4:37 pm

RE: Mike Woods Mech.exe

Post by omegaall »

It is nice to see this game updated and fixed. The fact that there are so many people associated with playing it shows its strengths. That also applies to the original games this is all based on.

One big question that I always have will be: “Does it run on MS Server software, eg Server 2003?”It does run under Server 2000.
Yes we Server 2003 users can use Virtual PC on a PC. Just remember it does take RAM from the base machine, and extra disk space. You need to run a virtual HD and that is one big file.

Beside this gripe

[center]Thanks for keeping the game updated ..
Much Appreciated.
[/center]
Anthony_MatrixForum
Posts: 121
Joined: Tue May 23, 2000 8:00 am
Location: Melbourne, Vic, Australia

RE: Mike Woods Mech.exe

Post by Anthony_MatrixForum »

bump
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Mike Woods Mech.exe

Post by Alby »

How about an update folks [:D]

User avatar
Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
Contact:

RE: Mike Woods Mech.exe

Post by Mike Wood »

Hello...

Gave final build and patched editor to production folk. They said it would be a week of so, before posting.

Bye...

Michael Wood
ORIGINAL: Alby

How about an update folks [:D]
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

RE: Mike Woods Mech.exe

Post by Alby »

Thanks Mike

Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”