Restricted Command for India

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Restricted Command for India

Post by Lemurs! »

We are planning on not making any Navy or Marine units on the West Coast restricted, after all it "was the Navy's war".
So Seabees, Marines, Navy and Marine aircraft can still do what they want.

I think the restriction is going to only hit 2 or 3 US divisions and a few US Army air units.

I am also worried about making this too expensive. We will do the best we can,

Mike
Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Restricted Command for India

Post by witpqs »

I would like for CHS to be playable against AI so I can try it sometime. My $0.0000000002
User avatar
jwilkerson
Posts: 8253
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Restricted Command for India

Post by jwilkerson »

ORIGINAL: Tanaka
ORIGINAL: Don Bowen


CHS playtesting has revealed a "cheat" that the allied player can use for early victory - emptying India and sending everything to defend Burma. This is an option that was not available historically (for a number of reasons).

The CHS team are discussing a possible solution, and we'd like to hear your opinions.

The intent is to create a restricted HQ for India. Since restricted HQs are defined within the executable our only option is to "take over" one of the existing ones. We've selected New Zealand Command. Here are the specifics:

1. Rename Australia Command as ANZAC command.
2. Re-Assign all units currently assigned to New Zealand command to "ANZAC" command.
3. Convert New Zealand Command to India Command.
4. Assign most Indian units to the new "India" command.

This means that Political Points must now be paid before Indian units can be moved - thus killing the cheat above.

Two additional sub-HQs will be created and named Australia Command and New Zealand Command in order to allow proper grouping of Australian and New Zealand units and bases - but only after political points are paid for the units.

All British Units and those Indian units that were deployed to Malaya will remain SEAC. In addition, those Indian units that served in the Middle East will remain SEAC upon return to the Far East.

We will also make two other adjustments to retard early allied use of many units:
1. The Chinese Units currently assigned to SEAC will go back to China Command (so PP will be required to use them in Burma).
2. All US units in or arriving in the US will go to West Coast - the allied player will be very short of PP for a long time.

Comments??

This sounds great!

Could we do anything similiar to restrict Japanese Manchurian units???


In order to more completely restrict manchurian units ... i.e. to stop them from walking across the "border" into China ... we would need this "border" to work like the Chinese/Burma border ... Chinese units not in SEAC will STOP at the border when trying to exit China ... but my guess would be this is a hard code feature and we cannot with editor make "Chinese/Machurian border" work this same way. For now most of my games are using house rule for this.


WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
jwilkerson
Posts: 8253
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Restricted Command for India

Post by jwilkerson »

ORIGINAL: Andy Mac

The option as presented looks like it would work.

My only concern is that you aqre taking away an opportunity for the Allies to screw up.

Overcommittment of Indian units to defend Burma/Malaya DEI is a huge mistake that many Allied players will make (I Know I did in my 1st two games).

Japanese players watch allied deployments like a hawk now and if the allies overcommit they will be punished for it.

The Coastline is long and the Japanese IMHO place enough restrictions on allied adventurism with Indian Army forces especially given that the armour starts very inexperienced and at low TOE, 5 Inf Divisons are at low TOE and even though infantry replacements are now adequate 3" Morters and 25 Pounders are still restricted.

Unless the CHS markedly improves allied starting forces in India's readiness, TOE or experience then Indian Adventurism is a huge risk in the first 6 - 9 months of the war.

Andy


There is probably a "thin line" between "Allies Screwing Up" .. and "Allies stopping Japanese Cold" ... we've seen both so far. I don't think we've added Indian State Forces" to CHS yet ... at least not in the CHS version I'm playing ... so while I'd rather see TOE and experience of Indian Army further reduced ... adding ISF would increase Indian ... at home total combat power ( a bit anyway ). Maybe someone is working on this.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Restricted Command for India

Post by witpqs »

ORIGINAL: jwilkerson

In order to more completely restrict manchurian units ... i.e. to stop them from walking across the "border" into China ... we would need this "border" to work like the Chinese/Burma border ... Chinese units not in SEAC will STOP at the border when trying to exit China ... but my guess would be this is a hard code feature and we cannot with editor make "Chinese/Machurian border" work this same way. For now most of my games are using house rule for this.

Are you saying they're supposed to stop now? They don't. AI game as Allies started under 1.5 I moved one China Command LCU into Burma (later withdrew it). Is that supposed to not work?
User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Restricted Command for India

Post by Lemurs! »

Joe,

We have not completely redone the Indian/Commonwealth OOB but we did fix it some and we added a couple battalions of infantry to every base force to help represent ISF.

Mike
Image
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Restricted Command for India

Post by m10bob »

Don't know how in the heck I missed this thred..These are GGGRRREEEAAAATTTT ideas!!!(Before I was taking Rangoon,Moulmein,Tarawa,'Canal,Buna,etc,by spring of 1942,no problem!!!..(As the Allies).[;)]
Image

Post Reply

Return to “Scenario Design”