Subchaser’s Map Mod V2 NOW AVAILABLE

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Subchaser
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Subchaser’s Map Mod V2 NOW AVAILABLE

Post by Subchaser »

EDIT: MAP MOD VERSION 2.1.(final) will be available on Spooky's site 6/30!

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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: Subchaser

New version of the mod will be posted this weekend. New version will be 100% compatible with the latest patch 1.60. All changes will be reflected and map art will match map data again, so if you want to keep using my variant of the map you don’t have to mess with pwhex files, just wait till Saturday and then install updated version of the map. Map will be suitable for playing all official scenarios and scenario mods based on official map.

In the case if you don’t want to download new version of the map art… then after installing the patch you should reinstall the pwhex.dat file created by Andrew Brown for my variant of the official map (Thanks again Andrew!). You can download that file from here

Andrew Brown’s WitP site

Please note, if you use this map data file, your pbem opponent should use it also. This issue is not critical but can cause some confusion.

I recommend to download new version of the map art, this is the simplest way. After installing the patch you just drop those bmps into your ART folder and that’s all. Since my mod is just a cosmetic your pbem opponents do not have to use it. No data files included, it’s just a skin job.

Btw, should I add industry/resources symbols to no_hex variant? Any other suggestions?

Oh my... while I was typing my message to you here (new thread) you posted answer on your own... what can I say... [:)]


IMHO, you should do (if possible):

#1
Your version of map art with HEXes and added industry/resources symbols

#2
Your version of map art without HEXes and added industry/resources symbols

#3
Your version of map art with HEXes (i.e. without any additional symbols)

#4
Your version of map art without HEXes (i.e. without any additional symbols)


Thanks _IMMENSLY_ !!! [&o][&o][&o]


Leo "Apollo11"
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medicff
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RE: Subchaser’s Map Mod and patch 1.60

Post by medicff »

Thank you so much! I love your map graphics.[:D][:D][:D]
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Oliver Heindorf
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RE: Subchaser’s Map Mod and patch 1.60

Post by Oliver Heindorf »

what can I say - what an freaking awesome support !!! [:)]

thanks again !

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SuperKing
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RE: Subchaser’s Map Mod and patch 1.60

Post by SuperKing »



Btw, should I add industry/resources symbols to no_hex variant? Any other suggestions?

[/quote]

Is there any chance of using "the Kid's" map font(from his unfinished map mod)?It's very sharp & nice looking.
Anyway,your map is great as it is,though.Keep up the good work.[&o]
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General Sline: To guarantee the American way of life? I'm willing to take that risk.
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Andrew Brown
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RE: Subchaser’s Map Mod and patch 1.60

Post by Andrew Brown »

ORIGINAL: Subchaser

New version of the mod will be posted this weekend. New version will be 100% compatible with the latest patch 1.60. All changes will be reflected and map art will match map data again, so if you want to keep using my variant of the map you don’t have to mess with pwhex files, just wait till Saturday and then install updated version of the map. Map will be suitable for playing all official scenarios and scenario mods based on official map.

Fantastic! Thanks Subchaser. I was just about to write a message about how to handle upgrading to v1.6 while using your map, and you have provided the best possible solution.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Erik Rutins
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RE: Subchaser’s Map Mod and patch 1.60

Post by Erik Rutins »

I use your map myself so I'm very glad to hear this news. Thanks! [8D]
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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RE: Subchaser’s Map Mod and patch 1.60

Post by Crimguy »

Your map is the best IMHO. Really easy on the eyes, and tastefully drawn.
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,

One additional thing (if possible)...

Can you please check and re-draw HEXes that are currently shown as purely ground HEXes while in fact they contain both land and sea?

The most glaring example is "Khota Bharu" which looks really ugly (when ships go into it) because there is not even a dot of blue paint denoting sea... [:(]


Leo "Apollo11"


P.S.
Have no idea why my attached picture didn't want to show the first time around...

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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jhdeerslayer
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RE: Subchaser’s Map Mod and patch 1.60

Post by jhdeerslayer »

Glad to hear as you are my hero with this map that I use.
myros
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RE: Subchaser’s Map Mod and patch 1.60

Post by myros »

Nice to see my base map work getting the needed updates and tweeks.
I use Subs version myself :)

Myros
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Ron Saueracker
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RE: Subchaser’s Map Mod and patch 1.60

Post by Ron Saueracker »

Andrey, are you/have you done the CHS map of Andrew's in your style? With Panama etc?
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invernomuto
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RE: Subchaser’s Map Mod and patch 1.60

Post by invernomuto »

ORIGINAL: myros

Nice to see my base map work getting the needed updates and tweeks.
I use Subs version myself :)

Myros

Subchaser's map + your icons (Jap + US) are the best graphic mod for this game IMHO.

[&o][&o][&o][&o][&o][&o]
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

Leo, four variants it’s 170mb! I can do it but I’m afraid Spooky doesn’t have enough webspace to host them all.
Can you please check and re-draw HEXes that are currently shown as purely ground HEXes while in fact they contain both land and sea?
I will, it would be great if you point out other such hexes


Thanks for your kind words everyone!


Myros I’m taking my hat off sir! Thanks a lot for your job! [:)]
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: SuperKing
Is there any chance of using "the Kid's" map font(from his unfinished map mod)?It's very sharp & nice looking.
Anyway,your map is great as it is,though.Keep up the good work.[&o]

It’s indeed sharp and nice looking, but it’s too large IMHO, I’m sure Kid will switch to a smaller one if he will ever return to this his project. Large fonts overpower the map in the crowded areas like China or Malaya. Take a look at this, 12,5pts font and it already grabs all your attention and doesn’t let to focus on anything else.

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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: Ron Saueracker

Andrey, are you/have you done the CHS map of Andrew's in your style? With Panama etc?

Not yet Ron, it requires a lot of time, I have to draw new map actually, that’s not easy (if it’s going to be a worthy map). I can’t even say when it will be done, I don’t have enough free time just to play this game last months… However, I’ve created light blue version of AB’s map (temporary solution), it’s a bit more eyes friendly IMHO. I can ask Andrew to host this variant… and even add symbols and change fonts, that won’t take too much time, let me know.

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RE: Subchaser’s Map Mod and patch 1.60

Post by Ron Saueracker »

ORIGINAL: Subchaser
ORIGINAL: Ron Saueracker

Andrey, are you/have you done the CHS map of Andrew's in your style? With Panama etc?

Not yet Ron, it requires a lot of time, I have to draw new map actually, that’s not easy (if it’s going to be a worthy map). I can’t even say when it will be done, I don’t have enough free time just to play this game last months… However, I’ve created light blue version of AB’s map (temporary solution), it’s a bit more eyes friendly IMHO. I can ask Andrew to host this variant… and even add symbols and change fonts, that won’t take too much time, let me know.

Image

That's a little easier on my eyes. I like the way Andy did the map regardless but the colour was a bit hard. This might do nicely.
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bilbow
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RE: Subchaser’s Map Mod and patch 1.60

Post by bilbow »

ORIGINAL: Subchaser

New version of the mod will be posted this weekend. New version will be 100% compatible with the latest patch 1.60. All changes will be reflected and map art will match map data again, so if you want to keep using my variant of the map you don’t have to mess with pwhex files, just wait till Saturday and then install updated version of the map. Map will be suitable for playing all official scenarios and scenario mods based on official map.

I will happily wait till Saturday (or whenever). Thanks for the quick update to this great map.
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: Subchaser
Leo, four variants it’s 170mb! I can do it but I’m afraid Spooky doesn’t have enough webspace to host them all.

Then just first two (as usual)?

#1
Your version of map art with HEXes and added industry/resources symbols

#2
Your version of map art without HEXes and added industry/resources symbols
Can you please check and re-draw HEXes that are currently shown as purely ground HEXes while in fact they contain both land and sea?

I will, it would be great if you point out other such hexes

I will do that - thank you!!! [&o][&o][&o]

Gentleman - you heard the _MAN_ - please let him know if there are any other "problematic" HEXes on map!


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,

Like I promissed here is a list of HEXes that I think would benefit from more sea pixels (i.e. bluish paint):


84, 32 - Petropavlovsk
69, 37 - west of Sapporo
49, 44 - east of Tainan
29, 31 - west of Pagan
18, 21 - Madras
20, 47 - Bankha
53, 91 - Port Moresby
48, 92
46, 109 - Rockhampton
38, 125 - Sydney
33, 127
28, 125 - Melbourne


I hope this can help you "Subchaser"!


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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