Gone Gold! (Screenshots)

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Arditi
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RE: Gone Gold! (Screenshots)

Post by Arditi »

Can you shoot us a screeny of the various research/possible tech advances possible? Are some nations more able to develop advanced tech than others? I know I am badgering you with questions. Many Thanks for your time, Arditi
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RE: Gone Gold! (Screenshots)

Post by Erik Rutins »

ORIGINAL: Arditi
Can you shoot us a screeny of the various research/possible tech advances possible? Are some nations more able to develop advanced tech than others? I know I am badgering you with questions. Many Thanks for your time, Arditi

There are several things that influence advancements and nations get starting advancements in each scenario based on their historical advantages. Here's an excerpt from the manual talking about some of the possible advancements.



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RE: Gone Gold! (Screenshots)

Post by Arditi »

Outstanding!
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RE: Gone Gold! (Screenshots)

Post by ardilla »

Have not words for what I think of this game!!!

I am a fun of EiA and I am always thinking how to improve the naval battles, trading and national features...looks like CoG has done it.

Really awsome work with graphics, congratulations.
Looks also to me that there had been a great work with the trade routes and economics with all nations.

I am going to enjoy this game for sure.

Congratulations again to all the development team.
Santiago y cierra España!!!
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RE: Gone Gold! (Screenshots)

Post by Centio »

Some questions:

1. To what degree does the AI use the many trade and diplomatic features? Will it be up to the player to initiate trade proposals and diplomatic moves/proposals? (hope not as that would ruin gameplay)

2. Have you implemented a "bad boy" system to prevent or make a world conquest extremely difficult?

3. Will it be possiple to mod the game so the player can play a minor?...I really would like to play Denmark [8D]

Regards...the screens look great...more please!
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RE: Gone Gold! (Screenshots)

Post by Reg Pither »

This game just looks better and better!!!! So much detail! [X(]

I think it's the one I've been waiting for all my life!

(Can you actually marry a computer game...? [:D])
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RE: Gone Gold! (Screenshots)

Post by Reg Pither »

ORIGINAL: Erik Rutins

Major Power relations...

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So...

Crossed swords = At war
Red face = Unfriendly
Green face = Friendly

What about :

Yellow triangle = Allied ?
Blue face = Neutral ?

Is that about right, and are there any more symbols not shown?
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RE: Gone Gold! (Screenshots)

Post by ericbabe »

There's currently no mechanism for playing a minor country. It would be possible to make a scenario which replaced a major country we have now with a minor country (for instance, we could make a scenario that turns Spain into a minor country and Denmark into a major country. Most of the names would be changed properly in a case like this, though some of the background graphics are hard-coded and would remain Spanish.)

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RE: Gone Gold! (Screenshots)

Post by Hanal »

blue face = "If you do not sign this treaty with us, I'll hold my breath!"

yes? no?.....[:)]
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RE: Gone Gold! (Screenshots)

Post by sol_invictus »

I see that as Nationalism tech advances, the advantages increase; but March Training, Massed Artillery, and Field Medicine don't increase after their first level. What incentive is there to increase these techs above their first tier?
"The fruit of too much liberty is slavery", Cicero
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RE: Gone Gold! (Screenshots)

Post by Erik Rutins »

ORIGINAL: Centio
1. To what degree does the AI use the many trade and diplomatic features? Will it be up to the player to initiate trade proposals and diplomatic moves/proposals? (hope not as that would ruin gameplay)

The AI uses both trade and diplomacy and does not wait for humans to initiate. That doesn't mean that agreeing to an AI trade or treaty proposal is a good idea. [;)]
2. Have you implemented a "bad boy" system to prevent or make a world conquest extremely difficult?

When any power starts doing particularly well, others get concerned. France has a tendency to be the one causing the concern and the "world" does get worried and tend to gang up. Note that this is somewhat mitigated on the easier difficulty levels.

I'll post more screens later today. Any specific requests?

Regards,

- Erik
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RE: Gone Gold! (Screenshots)

Post by Erik Rutins »

ORIGINAL: Reg Pither
Is that about right, and are there any more symbols not shown?

That's basically it, yep - there's also a protectorate symbol for minor powers and I may have missed a few "face" levels but that's about how it works.
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RE: Gone Gold! (Screenshots)

Post by Erik Rutins »

ORIGINAL: Arinvald
I see that as Nationalism tech advances, the advantages increase; but March Training, Massed Artillery, and Field Medicine don't increase after their first level. What incentive is there to increase these techs above their first tier?

Each level is additive for the others, so you're getting an additional 25% bonus, for example with each tech increase.
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RE: Gone Gold! (Screenshots)

Post by Arditi »

How about a screen of a multinational operational/tactical battle? Or/and a screen of Gibraltor being assaulted? Best Regards, Arditi
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RE: Gone Gold! (Screenshots)

Post by Erik Rutins »

ORIGINAL: Arditi
How about a screen of a multinational operational/tactical battle? Or/and a screen of Gibraltor being assaulted? Best

Ok, may take a little while to setup though. [;)]
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RE: Gone Gold! (Screenshots)

Post by Arditi »

Many thanks Sahib.[:)] Arditi
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RE: Gone Gold! (Screenshots)

Post by ericbabe »

2. Have you implemented a "bad boy" system to prevent or make a world conquest extremely difficult?

When any power starts doing particularly well, others get concerned. France has a tendency to be the one causing the concern and the "world" does get worried and tend to gang up. Note that this is somewhat mitigated on the easier difficulty levels.

There's a "bad boy" system by which the AI will start to gang-up on a nation that is winning. There are a few caveats and conditions: tend to me more aggressively cooperative against the bad boy the closer the game is to completion (either in time limit or in glory score limit) and tend to cooperate more against nations who have conquered many provinces. There are a few other considerations, particularly ones based on attitude and the power of the second place competitor.

This system is disabled on the several easiest settings of the game.

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RE: Gone Gold! (Screenshots)

Post by ericbabe »

ORIGINAL: Arinvald

I see that as Nationalism tech advances, the advantages increase; but March Training, Massed Artillery, and Field Medicine don't increase after their first level. What incentive is there to increase these techs above their first tier?

The Nationalism advances are a little misleading in the docs. If you have any of the three you get the lowest number bonus; if you have any two, you get the middle; if you have all three, you get the highest. The other upgrades are simply additive; Nationalism has this non-linear effect.


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RE: Gone Gold! (Screenshots)

Post by Jordan »

There's a "bad boy" system by which the AI will start to gang-up on a nation that is winning. There are a few caveats and conditions: tend to me more aggressively cooperative against the bad boy the closer the game is to completion (either in time limit or in glory score limit) and tend to cooperate more against nations who have conquered many provinces. There are a few other considerations, particularly ones based on attitude and the power of the second place competitor.

This system is disabled on the several easiest settings of the game.

Gee, it's a shame the they didn't put more thought into the game.
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RE: Gone Gold! (Screenshots)

Post by CushVA »

ORIGINAL: Arditi

How about a screen of a multinational operational/tactical battle?

Just started a battle with me as Prussia, Britain (Allies) against France. I'll get some screens up in a few
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