Windows SPMBT!!!!!!!!!
Moderator: MOD_SPWaW
RE: Windows SPMBT!!!!!!!!!
ACtually it is a campaign, including LZ XRay (We Were Soldiers Once, and Young) and a number of other engagements in which the 1st Cav. It affords some good fighting and alittle history on the 1st Cav, known as "The First Team." Yes it goes back aways [;)]
WB
WB
WB
WB

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Windows SPMBT!!!!!!!!!
Included in the DOS MBT scen 095:
Ambush at LZ Albany*
*
Date: November 17, 1965*
*
Battle Location: LZ Albany, Ia Drang Valley, South Vietnam*
*
Battle Type: US Army delay vs North Vietnam Advance*
*
Description: The 2nd Battalion, 7th Cavalry had been used to reinforce other elements of the 1st Cavalry Division during the savage battle at LZ Xray in November 1965. On November 17, the fighting at LZ Xray essentially over, the American forces were ordered to clear out of the area while a B-52 strike would plaster LZ Xray.*
*
The 2nd Battalion, 7th Cavalry was to proceed north-northwest, companies in column, three kilometres through the jungle to a different LZ, this one codenamed Albany.*
*
As the point element of the battalion reached the clearing the surrounding jungle came alive with enemy forces. The 8th Battalion of the NVA 66th Regiment reinforced by units previously engaged at LZ Xray pressed home a furious attack on the entire length of the American column.*
*
Notes: Your battalion is strung out in the jungle south of LZ Albany. It includes A, C, D and Headquarters Companies of the 2nd Battalion, 7th Cavalry with A Company, 1st Battalion, 5th Cavalry attached. The first turns are crucial, if you can survive the initial NVA rush, artillery and air support will become available. Hold the LZ, parts of Bravo Company is being flown in by helicopters and will need a place to land. Also, the battalion and company commanders are inconveniently gathered at the head of the column - try and get them back to their respective companies. Expect a though fight - in reality losses in the 2nd Battalion exceeded 70 percent at LZ Albany.*
*
Sources: Gwin, L - Baptism.*
*
Design by: Ulf Lundstrom.**
Ambush at LZ Albany*
*
Date: November 17, 1965*
*
Battle Location: LZ Albany, Ia Drang Valley, South Vietnam*
*
Battle Type: US Army delay vs North Vietnam Advance*
*
Description: The 2nd Battalion, 7th Cavalry had been used to reinforce other elements of the 1st Cavalry Division during the savage battle at LZ Xray in November 1965. On November 17, the fighting at LZ Xray essentially over, the American forces were ordered to clear out of the area while a B-52 strike would plaster LZ Xray.*
*
The 2nd Battalion, 7th Cavalry was to proceed north-northwest, companies in column, three kilometres through the jungle to a different LZ, this one codenamed Albany.*
*
As the point element of the battalion reached the clearing the surrounding jungle came alive with enemy forces. The 8th Battalion of the NVA 66th Regiment reinforced by units previously engaged at LZ Xray pressed home a furious attack on the entire length of the American column.*
*
Notes: Your battalion is strung out in the jungle south of LZ Albany. It includes A, C, D and Headquarters Companies of the 2nd Battalion, 7th Cavalry with A Company, 1st Battalion, 5th Cavalry attached. The first turns are crucial, if you can survive the initial NVA rush, artillery and air support will become available. Hold the LZ, parts of Bravo Company is being flown in by helicopters and will need a place to land. Also, the battalion and company commanders are inconveniently gathered at the head of the column - try and get them back to their respective companies. Expect a though fight - in reality losses in the 2nd Battalion exceeded 70 percent at LZ Albany.*
*
Sources: Gwin, L - Baptism.*
*
Design by: Ulf Lundstrom.**
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Windows SPMBT!!!!!!!!!
SOunds like he did a good job. Still, I'm going to do my own. Kinda like home cooking. I have done a lot of research on that fight, and the one following that was such a debacle, LZ Albany. I think both should be included in the campaign.
I am working with the editor now trying to get comfortable with it. This is quite a game!
WB
I am working with the editor now trying to get comfortable with it. This is quite a game!
WB

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
RE: Windows SPMBT!!!!!!!!!
Well, now I've finally gotten it stable, I'm getting into it too. The OOB files are, in a word, comprehensive... Although there's still a few faults in the Danish one! [:)]
We are all dreams of the Giant Space Butterfly.
RE: Windows SPMBT!!!!!!!!!
It will be interesting to see what winSPWW2 is like. I remember posting in the Depot last year that it could, if done well, make SPWAW obsolete. We'll see.
RE: Windows SPMBT!!!!!!!!!
Then they'll have to do it REALLY well!
We are all dreams of the Giant Space Butterfly.
-
Kevin E. Duguay
- Posts: 563
- Joined: Wed Apr 24, 2002 2:46 am
- Location: Goldsboro, North Carolina
RE: Windows SPMBT!!!!!!!!!
How exactly do you do the reverse movement in winSPMBT? ... explicitly!! (I'm too damn lazy to look this up [;)
Edited cuz I'm too drunk to spell SPMBT correctly!
Edited cuz I'm too drunk to spell SPMBT correctly!
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Windows SPMBT!!!!!!!!!
ORIGINAL: willy
How exactly do you do the reverse movement in winSPMBT? ... explicitly!! (I'm too damn lazy to look this up [;)
Edited cuz I'm too drunk to spell SPMBT correctly!
I know it involves the "8" key but I have sadly not had the chance to try it out. Too busy designing. 3 days since release and I have still yet to play a scenario. [:(]
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Windows SPMBT!!!!!!!!!
I don't know about obsolete. SPWAW has some features that cannot be replicated in SPMBT/SPWW2. When you dig into them, SPWAW and SPWW2 are very different games. I do think the biggest thing holding SPWW2 back from being at least equal to SPWAW was the DOS environmment.ORIGINAL: rich12545
It will be interesting to see what winSPWW2 is like. I remember posting in the Depot last year that it could, if done well, make SPWAW obsolete. We'll see.
RE: Windows SPMBT!!!!!!!!!
As for reversing, just hit "8" and the vehicle backs up one hex. Costs three times the normal movement points, but it's worth it if it keeps the enemy from destroying your vehicle.
We are all dreams of the Giant Space Butterfly.
RE: Windows SPMBT!!!!!!!!!
Alby, I have had this problem since the game was released. I tried a fix of setting the shortcut and .exe files to compatibility for Win98/ME. This cured about 80% of the missing or delayed sounds. It makes the game playable, but not as smooth as SPWAW. Check out the forum at Shrapnel Games. SPCAMO is working on it. They say that the problem is with some CODEC programs that were not written by Microsoft (whatever that means). I have a Realtek AC97 Audio system. I may try updating its CODEC files which I downloaded from their website. However, I do not have this problem with any other wargame that I play i.e. the rest of the Steel Panthers seriez. It must be due to the MP3 sound files versus wav in SPWAW.
If you have any solution would you please post it on the forum at Shrapnel Games. Thank you.
If you have any solution would you please post it on the forum at Shrapnel Games. Thank you.
RE: Windows SPMBT!!!!!!!!!
I have no problems with the sounds in SPWAW either...I tried changing out alot of the sounds in SPMBT with the spwaw ones...Tried the win 98 compatability, but this hasnt really helped. [:(]
Guess I will try the codec thingy...
Guess I will try the codec thingy...
RE: Windows SPMBT!!!!!!!!!
ORIGINAL: Double Deuce
I don't know about obsolete. SPWAW has some features that cannot be replicated in SPMBT/SPWW2. When you dig into them, SPWAW and SPWW2 are very different games. I do think the biggest thing holding SPWW2 back from being at least equal to SPWAW was the DOS environmment.ORIGINAL: rich12545
It will be interesting to see what winSPWW2 is like. I remember posting in the Depot last year that it could, if done well, make SPWAW obsolete. We'll see.
I believe the features you're referring to are opp fire, melee and overrun. I think spww2 will have these but will be under computer control rather than human. Opp fire under computer control will be more realistic and less tedious imo. The other two I use rarely. In playing MBT I find the playability and graphics a bit better. Hard to explain why or what specifically but I know the maps can be made better. There will always be diehards in both camps and some will play both. We'll see what happens.
RE: Windows SPMBT!!!!!!!!!
ORIGINAL: Wild Bill
I hope to move some of my old SP3 campaigns into SPMBT, especially the Vietnam campaigns (Air Cav, Blackhorse, and Riverine).
This is very exciting to hear. Wild Bill I have enjoyed your scenarios in both Steel Panthers and Combat Mission as you have constantly sculpted awesome battles within the restraints of the respective engines and helped to keep two amazing wargames alive. I have not played the campaigns you are talking about (I am a late-bloomer to SP) but the thought of Vietnam era campaigns of your design definitely has me interested.
I hope it's kosher to discuss another SP version here, but I highly recommend everyone who hasn't downloaded it yet to give it a shot.
Long live Steel Panthers!!!




