Fatigue calculation

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

Post Reply
User avatar
Gary Thomas
Posts: 16
Joined: Tue May 31, 2005 1:46 am

Fatigue calculation

Post by Gary Thomas »

The manual states the ground units will gain fatigue every turn, but that fatigue can be reduced by various factors, such as the amount of support, plentiful supply and being in a base hex.

What I would like to know is the break-even situation.

Assuming the the unit has adequate supply, will this alone compensate for the increasing fatigue, without it being in a base hex? If it does have to be at a base, how big does the base have to be to stop the degradation?

Is there a table somewhere that gives the fatigue effects of various factors, including increasing and reducing fatigue?

I ask because I have two highly fatigued marine divisions sitting at Buin, with lots of supplies. Are they going to get better, or do I have to send them all the way back to Noumea? And them bring them all the way back to take out Shortland Island?

Cheers
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Fatigue calculation

Post by crsutton »

The real factor is malaria zones vs non malaria. Then base size becomes a factor. Any unit in a non malaria base. Truk, Noumea, most of Australia) will eventually reduce fatigue and disruption to very low numbers reguardless the size of the base and recover combat losses. (larger is better). Small bases in malaria areas will degrade units and not stop. You will have to rotate them out. Malaria bases that are large in size will still keep unit fatigue in the 30 range but will not eat away at the combat potential so much, However, you will need to send any unit to the rear to fully recover from losses.

Historically small bases like Buin were rotten tropical cesspools. Malaria was epidemic and supply and medical care was poor. No matter who held the place, the units suffered. This is modeled very nicely in the game. Once the Japanese lost the ability to supply and rotate units, they simply rotted away. Except for a few months at Lunga, the allies were able to rotate units. The Japanese as they lost control of the air were not and paid the toll.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
Gary Thomas
Posts: 16
Joined: Tue May 31, 2005 1:46 am

RE: Fatigue calculation

Post by Gary Thomas »

Thanks for that.

My fatigue level has now (over a few game days) dropped from 68 to 60. I am preparing an assault on Shortland Islands. I now am not sure whether to send the Marines (1 and 2 Divs) back to Noumea, at a considerable logistics cost, or not.

Cheers
Post Reply

Return to “Uncommon Valor - Campaign for the South Pacific”