Useless/Wasted Engine Production for AI in CHS???

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
Tanaka
Posts: 5317
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

Useless/Wasted Engine Production for AI in CHS???

Post by Tanaka »

Thought these useless engines were taken out of the new CHS version???

...Nissan, Toyoda, Mansyu...etc...

Image
Attachments
Clipboard01.jpg
Clipboard01.jpg (90.6 KiB) Viewed 149 times
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
Tanaka
Posts: 5317
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Useless/Wasted Engine Production for AI in CHS

Post by Tanaka »

hmmm ok i see they are no longer produced anywhere but i guess they remain in the display???

another thing though...

i see several planes require engines that are not produced such as Nissan and Toyoda.

How does the AI handle this? It cant produce the planes???

Image
Attachments
Clipboard01.jpg
Clipboard01.jpg (93.17 KiB) Viewed 149 times
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Useless/Wasted Engine Production for AI in CHS

Post by Lemurs! »

Hmmm... The AI will not build those aircraft.
If we do an AI optimized release i will put a couple of factories r&d producing the advanced engines.

Mike
Image
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: Useless/Wasted Engine Production for AI in CHS

Post by bstarr »

A stop-gap fix would be for an allied player to switch to two player for a turn every once in a blue moon and adjust the Jap production.

User avatar
Tanaka
Posts: 5317
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Useless/Wasted Engine Production for AI in CHS

Post by Tanaka »

ORIGINAL: Lemurs!

Hmmm... The AI will not build those aircraft.
If we do an AI optimized release i will put a couple of factories r&d producing the advanced engines.

Mike

why not just have the factories producing the correct engines for those groups so those planes will be produced??? nissan, toyoda, etc...

...and have other factories producing or researching those plane types...

would this not work???
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Useless/Wasted Engine Production for AI in CHS

Post by Lemurs! »

I will in the AI version but i did not want this in the main version.

Historically airframes were not a problem for Japan to produce, engines howver were a disaster.
When the more advanced Mitsubishi and Nakajima engines came out Japan had to make hard decisions whether to convert existing engine production sites to the new engines. To do so would slow the production of existing units so Japan only converted a limited portion of her engine factories to the advanced types.

I wanted to leave these chices for a Japanese player, thus these engines are not in production at game start.

Mike
Image
User avatar
Tanaka
Posts: 5317
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Useless/Wasted Engine Production for AI in CHS

Post by Tanaka »

ORIGINAL: Lemurs!

I will in the AI version but i did not want this in the main version.

Historically airframes were not a problem for Japan to produce, engines howver were a disaster.
When the more advanced Mitsubishi and Nakajima engines came out Japan had to make hard decisions whether to convert existing engine production sites to the new engines. To do so would slow the production of existing units so Japan only converted a limited portion of her engine factories to the advanced types.

I wanted to leave these chices for a Japanese player, thus these engines are not in production at game start.

Mike

gotcha
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
Herrbear
Posts: 883
Joined: Sun Jul 25, 2004 9:17 pm
Location: Glendora, CA

RE: Useless/Wasted Engine Production for AI in CHS

Post by Herrbear »

ORIGINAL: Lemurs!

Hmmm... The AI will not build those aircraft.
If we do an AI optimized release i will put a couple of factories r&d producing the advanced engines.

Mike


If one was going to do that, how would one enter it in the editor?

Thanks
User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Useless/Wasted Engine Production for AI in CHS

Post by Lemurs! »

I would just add 1 - 100 size factory in Nagoya on r&d making Adv Mitsubishi engines and 1 - 80 size factory in Kanazawa or somewhere like that making Adv Nakajima engines.

These are both changes in the 'locations' file.

This would give the AI some ability later in the game to build advanced engines.

Mike
Image
User avatar
Herrbear
Posts: 883
Joined: Sun Jul 25, 2004 9:17 pm
Location: Glendora, CA

RE: Useless/Wasted Engine Production for AI in CHS

Post by Herrbear »

ORIGINAL: Lemurs!

I would just add 1 - 100 size factory in Nagoya on r&d making Adv Mitsubishi engines and 1 - 80 size factory in Kanazawa or somewhere like that making Adv Nakajima engines.

These are both changes in the 'locations' file.

This would give the AI some ability later in the game to build advanced engines.

Mike

I am not sure of what you mean by setting the factory on r&d. Does that mean the the size of the factory is listed in the Disabled (DIS) column and not in the Number (NUM) column?

Thank you.
User avatar
Lemurs!
Posts: 788
Joined: Tue Jun 01, 2004 7:27 pm

RE: Useless/Wasted Engine Production for AI in CHS

Post by Lemurs! »

Yes, they have to be listed as disabled.

Mike
Image
Post Reply

Return to “Scenario Design”