Unkillable LCUs.

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Oleg Mastruko
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Unkillable LCUs.

Post by Oleg Mastruko »

Okay first and foremost I am NOT using 1.5x public beta, just a regular 1.50. I am posting here because I think this issue was not addressed in latest public betas, and I'd rather post here than on main board for reasons of clarity.

Land units, if cought in non base hex, refuse to die, even when faced with overwhelming odds. I noticed this in couple games. I surround enemy unit, get huge odds of like 12:1, enemy unit has nowehere to retreat, but it won't die.

Screenshot below. I am Japanese in this game. I attack the Allied unit turn after turn, they won't die. They got nowehere to go, but they won't surrender or die.

Here's the latest combat report:

Ground combat at 40,61

Japanese Deliberate attack

Attacking force 21529 troops, 173 guns, 14 vehicles

Defending force 1866 troops, 14 guns, 0 vehicles

Japanese assault odds: 8 to 1


Japanese ground losses:
67 casualties reported
Guns lost 1

Allied ground losses:
56 casualties reported
Guns lost 4

Savefile available upon request.

O.


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Oleg Mastruko
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RE: Unkillable LCUs.

Post by Oleg Mastruko »

Similar situations, when fought in base hexes, end in logical manner (weaker side with no retreat path surrenders or dies). I guess this has something to do with being in non base hex.

O.
bradfordkay
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RE: Unkillable LCUs.

Post by bradfordkay »

You don't need to attack them, they will eventually die on their own. Without being at a base hex, they cannot be picked up by any trasport, nor can they be resupplied. I had some Dutch units that were forced into a non-base hex after the fall of their last base on Sumatra, the AI ignored them and after a couple of months they were no longer there.
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paladin333
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RE: Unkillable LCUs.

Post by paladin333 »

ORIGINAL: bradfordkay

You don't need to attack them, they will eventually die on their own. Without being at a base hex, they cannot be picked up by any trasport, nor can they be resupplied. I had some Dutch units that were forced into a non-base hex after the fall of their last base on Sumatra, the AI ignored them and after a couple of months they were no longer there.

Yes, you are right. The only BUT is that I preffer to destroy that LCU as soon as possible and move out my troops to strategicaly important front. Use 25000 soldiers for tieing just 1800 enemy is a pain.
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Mr.Frag
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RE: Unkillable LCUs.

Post by Mr.Frag »

Fire me off a save of that Oleg. Thanks.
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Bradley7735
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RE: Unkillable LCUs.

Post by Bradley7735 »

ORIGINAL: bradfordkay

You don't need to attack them, they will eventually die on their own. Without being at a base hex, they cannot be picked up by any trasport, nor can they be resupplied. I had some Dutch units that were forced into a non-base hex after the fall of their last base on Sumatra, the AI ignored them and after a couple of months they were no longer there.

I have been able to pick up troops via sub or fast transport in the past. It doesn't always work, and it's tough to keep a task force in the hex the troops are in, but it's possible. Generally if you make a new task force and move all the ships into it, it'll load the troops.
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Sardaukar
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RE: Unkillable LCUs.

Post by Sardaukar »

ORIGINAL: Bradley7735

I have been able to pick up troops via sub or fast transport in the past. It doesn't always work, and it's tough to keep a task force in the hex the troops are in, but it's possible. Generally if you make a new task force and move all the ships into it, it'll load the troops.

Same here. "Do not retire" helps a lot here. I've been able to evac lot of Dutch that way, units that have been pushed out of bases.
That is of course dangerous when Japanese gget their Betties in place...[:)]
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EUBanana
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RE: Unkillable LCUs.

Post by EUBanana »

ORIGINAL: Bradley7735

ORIGINAL: bradfordkay

You don't need to attack them, they will eventually die on their own. Without being at a base hex, they cannot be picked up by any trasport, nor can they be resupplied. I had some Dutch units that were forced into a non-base hex after the fall of their last base on Sumatra, the AI ignored them and after a couple of months they were no longer there.

I have been able to pick up troops via sub or fast transport in the past. It doesn't always work, and it's tough to keep a task force in the hex the troops are in, but it's possible. Generally if you make a new task force and move all the ships into it, it'll load the troops.

Sub transport at least definitely works. Evaccing a cadre of troops cut off from a base by submarine is S.O.P. in my game.
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JP
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RE: Unkillable LCUs.

Post by JP »

ORIGINAL: Oleg Mastruko
Land units, if cought in non base hex, refuse to die, even when faced with overwhelming odds. I noticed this in couple games. I surround enemy unit, get huge odds of like 12:1, enemy unit has nowehere to retreat, but it won't die.

Screenshot below. I am Japanese in this game. I attack the Allied unit turn after turn, they won't die. They got nowehere to go, but they won't surrender or die.

Same problem in China with the 1.60 patch. [:(]

What is the solution ?


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JP
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RE: Unkillable LCUs.

Post by JP »

May be this thread have to be moved to the support forum...
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Mr.Frag
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RE: Unkillable LCUs.

Post by Mr.Frag »

Send me that save JP ... I assume thats against the AI?
JP
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RE: Unkillable LCUs.

Post by JP »

Yes, against the AI.

I will send you the savefile tonight.
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JP
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RE: Unkillable LCUs.

Post by JP »

ORIGINAL: Mr.Frag

Send me that save JP ... I assume thats against the AI?

Savefile sent. [:)]
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JP
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RE: Unkillable LCUs.

Post by JP »

No news ?
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fokkov
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RE: Unkillable LCUs.

Post by fokkov »

setting 1 or 2 pby squadrons on pick up troops also does the trick.
I am evacuating a lot of troops like this pushed out of rangoon into a coatal hex to andaman islands.

it works , as long as the AI lets me.
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Captain Ed
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RE: Unkillable LCUs.

Post by Captain Ed »

This is spooky I am in a PBEM and we have exactly the same situation as this in the same spot I am the Allies and my unit will not die either. This is weird.

ORIGINAL: Oleg Mastruko

Okay first and foremost I am NOT using 1.5x public beta, just a regular 1.50. I am posting here because I think this issue was not addressed in latest public betas, and I'd rather post here than on main board for reasons of clarity.

Land units, if cought in non base hex, refuse to die, even when faced with overwhelming odds. I noticed this in couple games. I surround enemy unit, get huge odds of like 12:1, enemy unit has nowehere to retreat, but it won't die.

Screenshot below. I am Japanese in this game. I attack the Allied unit turn after turn, they won't die. They got nowehere to go, but they won't surrender or die.

Here's the latest combat report:

Ground combat at 40,61

Japanese Deliberate attack

Attacking force 21529 troops, 173 guns, 14 vehicles

Defending force 1866 troops, 14 guns, 0 vehicles

Japanese assault odds: 8 to 1


Japanese ground losses:
67 casualties reported
Guns lost 1

Allied ground losses:
56 casualties reported
Guns lost 4

Savefile available upon request.

O.


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CapAndGown
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RE: Unkillable LCUs.

Post by CapAndGown »

I had the same thing happen in my game against Grotius. See page 4 of Atlantic 10 championship AAR. I finally gave up, reloaded my troops and sent them off for other operations.

In thinking about it, I guess it doesn't matter since I don't think they can move anywhere since they can't trace a valid supply path. At least I hope they can't move. [8|]
JP
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RE: Unkillable LCUs.

Post by JP »

I always have the problem in another place in China but with 40 000 chinese soldiers surrounded by the japanese forces.
What can I do ? Can I modify directly the save file ?

Is this problem will be corrected in the next patch ?
Si vis pacem, para bellum.
JP
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RE: Unkillable LCUs.

Post by JP »

Is the unkillable LCU bug corrected with the latest beta patchs ?
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Halsey
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RE: Unkillable LCUs.

Post by Halsey »

It's not a bug.
Units that don't have a retreat path take a lot longer to dispose of.[;)]
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