Again, down the road we'll consider the optional rule I mentioned above,
while i can feel Scott_War's pain and understand Joel's intention to fix the issue under the proposed optional rule but i just dont feel good about the proposed optional rule.
u are not talking about a lucky hit at a platoon level, the size of each unit is huge in WAW ... taking the most extreme example, u just cannot expect a corp of militia armed with sharpened bamboo sticks can damage an armor corp in any situation, right?
imo, move up the cost and time of research, esp for those +2 world and above std research. under the current system, the cost is doubled for research above world std (1+ world std?), but it remains doubled for +2, +3, +4 ... research over world std. (let me know, if otherwise.) with the doubled research pt u can spend for such research, "super units" are created for those with superior PP in a relatively short period of time. its always true for the allies (i have 10 9 armor, 8 8 fighter and 8 8 infantry in one of my pbem allies campaignby Sp44) but its also possible for a skilled axis player (the ev4 sub encountered by Scott_War is a good example).
my suggestion is to either:
1) increase the cost of research by increasing the cost with the levels above world std, say, (2+(Y-1)*.5), where Y is the levels above world std; or
2) increase the time required by removing the doubled research pt u can spend for research above world std.
hows that?
AN

