First of all, thanks to everyone concerned for patching one of my all-time favorite games. I am looking forward to many of the other upcoming items as well.
Perhaps it's too late for more suggestions, but I only found out about this update recently. If you ever release a follow-on patch, perhaps you could consider the following for that.
(Apologies if some of the following are already in your plans, I was going by the "features" list.)
BUGS I've noticed in 1.22:
* When selecting a Leader or an Air Leader for an HQ, one can only select from the first "page" of leaders displayed. (When selecting a TF Commander, all leaders are accessible.)
* Bug or Feature? At the start of each turn, beginning in 1944, several US Army units are switched to either 6th army or later 8th army commands regardless of their status the previous turn. If this is a feature, I would just as soon lose it; for a human player it requires extra shuffling of troops and micro-management to avoid overloading the HQ so it doesn't run out of PP's. An AI Allied player DOES run of PP's, especially given the AI's habit of activating each unit whether it will attack that turn or not.
* In the Leyte Gulf/Marianas scenarios, the alignment of the carrier air groups in the db is different than in the later scenarios. After the first execution phase for these scenarious, the program "corrects" these slots, resulting in many US CV's having British air groups and vice versa.
* Besides the Calcutta/LA transfers you are already addressing, I've noticed Allied AI's winding up with a lot of DD's and DE's in Columbo and Perth. I haven't watched this one closely enough to determine whether it's RC related or not.
* In "Review Battle" mode, not all of the previous turns battles show up. (Mostly fights between land-based air, I think.)
* This is one I just noticed by accident a few turns after it happened, but I suspect it was the first 1944 turn in a 1942 campaign game. My five surviving Clemson DD groups, which were in LA on RC duty, disappeared. PWREPORT showed them converted to Manley APDs with a submarine-style location "21 X 0 Y".
I converted them via editor back to Clemson in LA and they were re-converted the following turn.
I suspect this event is triggered by the Clemson type rather than by its slot in the DB. One Clemson group (slot 509 out of 508-513 or so) that had been destroyed and rebuilt as a Fletcher was unchanged. When I converted all Clemsons via PACEDIT to Bristol class DDs, they remained in LA unchanged.
Sorry for being long-winded, but there was a delay in getting registered, so I've had several days to think all this stuff up.
And of course, the concept of a BUG-FREE Pacwar has me really excited, as you can probably figure out.
I think it speaks very well of this game and for Grigsby that it is still played and gets all this discussion after all these years. I'm sure his new game will be great.
Best wishes,
John B. Curtis
