Protectorates

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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harrappan
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Joined: Sun Jul 03, 2005 9:16 pm

Protectorates

Post by harrappan »

I'm thoroughly enjoying this game, but just had a strange thing happen.
Playing as Prussia in Standard scenario I spent the best part of 4 years diplomatically working on Saxony. I had a relationship of +1000. The attitude chart was completely my colour.
Suddenly it declared itself a protectorate of Spain (who i was at war with along with the rest of Europe). Spain didn't even have a positive relationship with Saxony, or any nearby provinces.
Just wondering if anyone could shed some light on why Saxony might have gone to Spain.
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Ralegh
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RE: Protectorates

Post by Ralegh »

Diplomat causing a coup seems most liekly to me.
HTH
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kerguelen
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RE: Protectorates

Post by kerguelen »

Can this be modified? As far as I know, when a big player attempts a coup in a minor country, this country aks the worst enemy of the aggressiv nation to become its protector. Couldn't that be changed to the nation it has the best relationships with ( as long as it is not allied with the aggressor. Maybe geographical proximity could be taken into account as well.)
Reiryc
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RE: Protectorates

Post by Reiryc »

ORIGINAL: kerguelen

Can this be modified? As far as I know, when a big player attempts a coup in a minor country, this country aks the worst enemy of the aggressiv nation to become its protector. Couldn't that be changed to the nation it has the best relationships with ( as long as it is not allied with the aggressor. Maybe geographical proximity could be taken into account as well.)

I wouldn't think you'd want to change it as it would change what a coup is... ie: the replacement of the government to one that favors a nation that set it up.

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kerguelen
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RE: Protectorates

Post by kerguelen »

I wouldn't think you'd want to change it as it would change what a coup is... ie: the replacement of the government to one that favors a nation that set it up.



My misunderstanding, I thought Ralegh was referring to a failed coup.- Usually the attacked country then turns to the aggressors enemies (according to themanual and unfortunately also my experiences.
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Ralegh
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RE: Protectorates

Post by Ralegh »

Nah, I figured that if "the harrappan" had sent a diplomat to try a coup and had it blow up in his face (which has certainly happened to me), he would realise what the cause was. I was trying to say maybe it was a successful coup caused by an AI nation.
HTH
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harrappan
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Joined: Sun Jul 03, 2005 9:16 pm

RE: Protectorates

Post by harrappan »

There were no diplomats in Saxony, other than my own, so a coup by Spain seems unlikely, unless diplomats have a stealth ability i wasn't aware of.

I had tried a coup 4 to 5 turns earlier, so it seems most likely that this caused my issue despite the delay in the effect. I wasn't aware that a failed coup attempt could force a minor nation into the hands of my enemies.

I marched 250k troops over the top of Saxony and solved my problem with musket and shot.

Thanks for the replies, and I guess I'll be a bit more circumspect in my couping.



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