Beta Testers: Winning % ?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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donkuchi19
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RE: Beta Testers: Winning % ?

Post by donkuchi19 »

I have played several standard campaigns. While I did win the vast majority of tactical battles, I have yet to win a full campaign. (I have played as Russia, Prussia, and Austria full campaigns and started some as France and England) The A.I. is challenging enough at the strategic level to make up for any perceived deficiency at the tactical level.
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Reg Pither
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RE: Beta Testers: Winning % ?

Post by Reg Pither »

ORIGINAL: donkuchi
The A.I. is challenging enough at the strategic level to make up for any perceived deficiency at the tactical level.

I think that sums it up nicely, and will be good enough for me for some time. [:)]
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dpazuk
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RE: Beta Testers: Winning % ?

Post by dpazuk »

I just want to second that the A.I. is definately great at the strategic level. Again, this is just playing on 'Normal' difficulty.

My situation:

Playing as England (Sorry..forgot to mention that part!) for my second game, I set the game to run for 15 years and the first with 5000 glory.
(big mistake).

Well, I was the first to reach 1000 (of course, I could have won, had I set the glory to 1000..lol).

When France surrendered, Turkey set up a 'secret' treaty , whereby they allied with Prussia and France and instructed them to declare war on me!

At least I assume it was 'secret' in that there was an '*' next to the title of the treaty.

Sneaky bastages! My allies abandonded me (Russia, Sweden and Austria) and now I am completely alone and unprepared!

I can't defend everywhere. Without any allies, I think I am toast!

So to sum up, the strategic A.I. sure does go for the jugular!
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sol_invictus
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RE: Beta Testers: Winning % ?

Post by sol_invictus »

I haven't done it yet but from reading comments about people winning early or somewhat easily, I thought that an easy solution might be to increase the required Glory needed for victory. It would give the AI more time to counter a human that is on the path to victory. I also wonder what Nations some of these wins are taking place with and at what difficulty level. I certainly expect France, England, and maybe Russia to be fairly easy wins but this would hardly be a knock against the AI. A human should have an easy time with these military behemoths.
"The fruit of too much liberty is slavery", Cicero
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dpazuk
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RE: Beta Testers: Winning % ?

Post by dpazuk »

ORIGINAL: Arinvald

I haven't done it yet but from reading comments about people winning early or somewhat easily, I thought that an easy solution might be to increase the required Glory needed for victory. It would give the AI more time to counter a human that is on the path to victory. I also wonder what Nations some of these wins are taking place with and at what difficulty level. I certainly expect France, England, and maybe Russia to be fairly easy wins but this would hardly be a knock against the AI. A human should have an easy time with these military behemoths.

Well, I set the conditions for winning the game myself. You can do this easily at the beginning of the game.

Mind you, it could have went the other way. In my first game, France took out each of my allies one by one and their glory was well over 1000 higher then mine for the remainder of the game.

It's a crap shoot!
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Naomi
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RE: Beta Testers: Winning % ?

Post by Naomi »

Caution against quick battles. I used quick resolution quite often to find that AI helped you lose as many battles as you won, even if you had everything superior.
Reiryc
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RE: Beta Testers: Winning % ?

Post by Reiryc »

ORIGINAL: Naomi

Caution against quick battles. I used quick resolution quite often to find that AI helped you lose as many battles as you won, even if you had everything superior.

I find that I still win the majority of those battles as well. You have to make sure your units are in supply and put in good places on the 'battle board' however.

Right click on your and your opponents units to see what bonuses they may have.
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Naomi
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RE: Beta Testers: Winning % ?

Post by Naomi »

Forgot to add: I let AI handle placing the chits.
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wodin
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RE: Beta Testers: Winning % ?

Post by wodin »

ORIGINAL: 2gaulle

If I'm always able to defeat the AI in detailed battle, even with the Turk at a difficult level it’s not the case at the Strategic level.
So now I only use Quick battle. Anyway, the game is as funny with Quick or detailed battle

After your posts pre release iits good to see your enjoying the game.

I'd never have thought it.[;)]
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Zap
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RE: Beta Testers: Winning % ?

Post by Zap »

I have played quite a few campaigns through and i have seen nations glory skyrocket or plummet, including my own on both counts, so it's not over 'till it's over

Now those are sweet words for my eyes to read. Thats what I'm talking about!!!!!!! The factor of suspense till the end, despite an alleged weak A.I. Thaks everyone for your assessment.
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Zap
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RE: Beta Testers: Winning % ?

Post by Zap »

I noticed in game description Complexity Level is Intermidiate. WaW had the same level, that game did not meet my needs for complexity. Will CoG? Many speak about how it is will I be disappointed?
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Erik Rutins
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RE: Beta Testers: Winning % ?

Post by Erik Rutins »

It was tough to decide on the final complexity level. Using all the advisors may actually make it easier than intermediate, but with all advisors off it is more complex than Intermediate. I don't think any wargamer will be disappointed if they are looking for enough strategic and tactical depth. This game has that and fortunately allows gamers who want a bit less to also tune it to their desires.
Erik Rutins
CEO, Matrix Games LLC


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ravinhood
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RE: Beta Testers: Winning % ?

Post by ravinhood »

That sounds good Erik that you put a lot of the difficulty settings into the players hands. That's what more games need.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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