Great MOD needs only one feature.

Please post here for questions and discussion about scenario design and the game editor for WITP.

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paladin333
Posts: 68
Joined: Sun May 01, 2005 7:34 am

Great MOD needs only one feature.

Post by paladin333 »

I just installed CHS and I think its a total blast! Brilliant OOB, fabulous map all these leads to totally new exciting gameplay.
But I think there is something missing with the map. Put some resource and industry symbols near bases. Because the mod provides a lot of geographical changes and also tweaks the amount of them this feature is a must. Please think about it.

Thaks a lot, modders. Magnificent work!!
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Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
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RE: Great MOD needs only one feature.

Post by Andrew Brown »

ORIGINAL: gunner333

I just installed CHS and I think its a total blast! Brilliant OOB, fabulous map all these leads to totally new exciting gameplay.
But I think there is something missing with the map. Put some resource and industry symbols near bases. Because the mod provides a lot of geographical changes and also tweaks the amount of them this feature is a must. Please think about it.

Thaks a lot, modders. Magnificent work!!

I have actually been playing around with just such a feature, inspired in part from Subchaser's map work, and I may make a map variant with such symbols for the next version. It is hard to do well, however, given the scale of the map. Perhaps I will post a screenshot or two to show what I have in mind.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
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