Anybody else think the build times are silly ?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Tanaka
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RE: Anybody else think the build times are silly ?

Post by Tanaka »

ORIGINAL: Hard Sarge

I mean come on, 18 month to build a Guard Div ?
(which seeing as they wern't built in the first place, you were promoted to them)

most of the fancy/good unit, I never build, as I will never see them, why take 18 months to build a Guard, when I can built 18 Inf Divs ???

(well Paris takes one month to build a Inf Div, most cities take 3 months, so in Paris, a Guard would only take 15 months, but still)

HARD_Sarge

Fill your city with POW's and watch your production go up!

A nation can use POW’s to increase the labor output in provinces they control. A POW division located in a province owned by the controller of the POW division generates some labor that is divided by the province’s labor allocation.
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TheHellPatrol
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RE: Anybody else think the build times are silly ?

Post by TheHellPatrol »

ORIGINAL: Tanaka

Fill your city with POW's and watch your production go up!

A nation can use POW’s to increase the labor output in provinces they control. A POW division located in a province owned by the controller of the POW division generates some labor that is divided by the province’s labor allocation.
Yup, putting POW's in a city has another bonus aside from freeing space in your army[;)].
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RE: Anybody else think the build times are silly ?

Post by ericbabe »

Yup, putting POW's in a city has another bonus aside from freeing space in your army[;)].

I've recenlty found a bug that POW's put into cities can, by themselves, defend the city during a siege.

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RE: Anybody else think the build times are silly ?

Post by TheHellPatrol »

ORIGINAL: ericbabe
Yup, putting POW's in a city has another bonus aside from freeing space in your army[;)].

I've recenlty found a bug that POW's put into cities can, by themselves, defend the city during a siege.

Hmmm, all this time i've moved them to the most remote cities...at least they are being polite guests[;)].
A man is rich in proportion to the number of things he can afford to let alone.
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Hard Sarge
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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

ahhh. I got over 300 K in POW in Paris

at times I think about putting them on depot supply with out adding a depot, just so they die from hunger

LOL
after about 6 months of battle with the English, I have not seen a English Army, I think I got most of them in Paris

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RE: Anybody else think the build times are silly ?

Post by dpstafford »

ORIGINAL: Hard Sarge

ahhh. I got over 300 K in POW in Paris

at times I think about putting them on depot supply with out adding a depot, just so they die from hunger

LOL
after about 6 months of battle with the English, I have not seen a English Army, I think I got most of them in Paris
It is pretty clear from reading this thread that WAY too many men and guns are being captured in CoG. It is not realistic and it is leading to some pretty serious game balance issues. I hope that this will be reviewed by the developers.
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Reg Pither
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RE: Anybody else think the build times are silly ?

Post by Reg Pither »

It would be great if the returning of POW's to their mother country could be included as a clause in treaties.
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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

over all, I don't think it unrealistic, if you fight your battles right, you can and should take a lot of POW's

my last game, as France, the Aus sent a large army into France and my troops were not able to mass in time and lost the first battle, but the rest were getting close, the next month the Aus headed deeper into France, my Army massed and they were cut off from retreat, they lost and the whole army went into the bag

Aus surrender a few months later, they didn't have any troops left

also, don't forget, as France and the Human player, the AI tends to gang up on you, I had POWs from 5 countrys in Paris

and the funny part, Prussia with there crippled 100 K man armies, kept trying to sneak into my land, and I kept telling them bad boy, and they would ran back home

but on the other hand, will agree with the fact that the AI will send in a lot of single Divs, if they run into a Army, they tend to give up,that side of it is over blown, but the POWs from battle does not seem so bad

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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

Okay, I think I screwed up when I mentioned the Guard units, that was not the point or idea I was trying to get across, just one of the units I remembered the time limit on building

think more of the point I was trying to make

end of my last game, I was producting, 90+ labor a turn, 105+ Iron, 145+ Textile and 70+ horses

could I build anything ? not really

oh well, guess I just go back and start playing, my troops agree with me more then you guys do :)

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RE: Anybody else think the build times are silly ?

Post by Jonny_B »

Hard Sarge:

[&:][&:]
Yes the Guard Div is a somewhat misunderstanding for me.
I am playing the France and never has any unit upgraded to a Guard Div.

Has anybody experience this game feature.
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Hard Sarge
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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

unless I missed something, nothing upgrades to the Guard unit, it has to be built, and it takes a lot time and a lot of goodies to be able to make one, beside the right size Barrack


I believe the level of a unit can be upgraded by the amount of morale they have (green, normal, vet, elite)

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RE: Anybody else think the build times are silly ?

Post by Jonny_B »

[:)][:)]
Hard Sarge:

In tha manual, on page 17, middle of the page on the left hand side, next to those dam Cossack Cavalry picture, I quote.

"Infantry units with a morale above 8.0 are elite guard units"

I guess I misunderstood this staement, in the manual.

Thanks.

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Mr. Z
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RE: Anybody else think the build times are silly ?

Post by Mr. Z »

sure you could think like that, and it would be fine, but you are also saying that we are waiting to get enough troops to make a elite unit, so all Factorys in Paris can take the next year and a half off
I see what you're saying: but you could think about it this way. If we're taking veterans from other units and putting them into guard units, then we have to replenish the troops in the other units via recruitment. Since we don't actually move veterans out of existing units on the map (though you can sort of accomplish this from the Military advisor screen), we need some way of representing this lengthy and costly process. Hence, an 18-month build time. (Plus of course they need the best equipment.) But we might consider lowering the build time a bit.
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RE: Anybody else think the build times are silly ?

Post by dpstafford »

ORIGINAL: Reg Pither

It would be great if the returning of POW's to their mother country could be included as a clause in treaties.
This should be automatic after any peace treaty. If it isn't, I want my money back!
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ahauschild
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RE: Anybody else think the build times are silly ?

Post by ahauschild »

To get use of the guard you have to start the game early, and put the turns on 15 years, and put the victory on highest glory. This way you will have 180 turns of play. I am about 60 turns into the game and have just finished my first Swedish Guard unit. Yes, I will probl make one or two more, just to have them, but it will most likley take me another 60 turns to do so.

Overall I choose Regular Infantry, Cavalry and Artillery to be the backbone of my army, with a few Light and Heavy cav and Light infantry thrown in for flavor. This does seem to make for a very realistic army overall. I do not build militia units as they can never be higher then moral 1.7, and falter at the first volley.

I think possibly they should have not allowed raising of individual divisions, but of actual corpses, made up in the more historical style.

For instance, Prusia had often a unit ratio of 1 Line, 2 Landwer ( Elite Militia or Poor Line if you want to call them that). This pretty much never happens in the current game.

I think this game has allot of potential and will grow with updates and patches as time goes on.
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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

on the level 8 morale, I never seen that, so don't know if they change to Guards or not ???

I see in the 1796 campaign, the French get 2 Guard units off the bat

again, though the main idea is not just the Gaurds build time

does anybody build alot of Mil ? they will cripple you if you do, it is better and in the long run cheaper to build a Inf Div to put into the forts to protect the cities

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RE: Anybody else think the build times are silly ?

Post by Hard Sarge »

LOL

is there something wrong with the chart in the manuel, for the units ?

page 28

it says the build time for the Guard is 6 turns, the different Art says it is 9-10 turns (which a reg Inf Div is listed as 3 turns, so that should be the times with a standard barrack size) in my game it is 18 for the Guard, and around 12 for Art

my have not tried building any of these in my Big Barrack/Fact city I have been building

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RE: Anybody else think the build times are silly ?

Post by sol_invictus »

Yeah, I was a bit shocked when I tried to build my first Swedish Guard unit and all those gold lines ended up next to it. When I finished counting, I realized to my horror, that I would have to wait 1 1/2 years for my precious Guard.
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Mr. Z
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RE: Anybody else think the build times are silly ?

Post by Mr. Z »

is there something wrong with the chart in the manuel, for the units ?
It's possible that the manual has some errata.
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RE: Anybody else think the build times are silly ?

Post by marc420 »

I'd like the idea that you get guard units by upgrading infantry. Just so there's no confusion, I don't think that's how it works now.

Maybe the cost or the time it took to create a guard unit would be dependent on the morale or experience of the base unit. I guess that only works if units gain morale from battle experience, especially victorious battle experience.

But I like the idea that you might take a division, pull it back to your production barracks, then give the order to create a guard divsion from that. If you make the cost highly dependent on having a division with experience who has survived long enough to become a guard unit, then that can be a play-balancing thing. You shouldn't have too many of those divisions. And the cost of upgrading and the cost of upkeep (Gds should cost more ... if nothing else for that pay bump described above) should keep down the number of Gds if done right.

One thing I spotted earlier in the thread. The times for HQ's do seem ridiculous. You'd have to assemble a staff, and maybe some time to organize them. But that should only take a few months (like 2 or 3 tops).

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