ORIGINAL: Jim D Burns
ORIGINAL: jwilkerson
2. We think there are only 2 of the 600 pound ( squad ) monsters in CHS Japanese China OB at start ... but there are also some 500 pounders ... we are looking at "triangularizing" ( reducing squads ) everything at start.
I've found the 3rd, 13th and 116th divisions with just a quick look around; I haven't done a comprehensive breakdown of the Japanese yet.
You're right a third one ( 116th ) was added in CHS v1.0 .. both my ongoing CHS games are Beta-2 .. however we are looking at triangularizing everything .. so this issue should be addressed.
3. Andrew has also slated additional rework of Chinese transportation net as we have more data indicating it is still too "capable". Reducing the trans-net is a key to slowing things down.
ORIGINAL: Jim D Burns
I think slowing things down too much actually helps the Japanese. They have mobile units that can move up to twice as fast as any Chinese units off road, making surrounding them much easier as China will find it hard to respond.
You mean tank units ? Two at start I believe, more could be brought in ... I haven't seen this problem in any of my games to date. In one game I brought in 4 more tank units and tried to use them as mobile Corps and Chinese stomped them. One component of Chinese defense was to break down Corps to provide more units.
4. Jim is correct in that balance in China is delicate and giving Chinese additional supplies or anything that can be used in mobile offensive campaign may shift balance to where now China wins too easily.
ORIGINAL: Jim D Burns
Additional supplies? China starts with too few supplies to even fight a defensive campaign to start with. They have a daily usage of 2k just for standing still in place. Any kind of combat can double or triple this requirement easily. If Japan just bombs Chinese supply production into the Stone Age by Jan-Feb, Japan doesn't even need to attack. The Chinese will whither and die just from lack of sustenance levels of supply. I guess I should add up what usage in combat will be as people don't seem to be as alarmed as I am at the severe shortcomings of the supply situation in China.
Remember China needs over double their required supply levels to even be able to draw from their replacement pools. No wonder China gets stomped by any kind of competent Japanese play. Their supply isn't even sufficient in an untouched state. Once Japan attacks it, it simply accelerates the inevitable decline of the on map Chinese units.
Chinese supply is not on some tight rope of balance where it's almost right. It is TOTALLY insufficient as things stand now.
Chinas ability to attack should not be handled by limiting their supply, the game system is too borked to allow that tweak to be controlled well enough. Instead I think the best solution is to simply put the majority of Chinese strength into static forces. Then allow China sufficient supply to actually use things like their replacement pool etc. at combat levels of consumption.
I assume you use default of replacements off for Chinese. I use this as default for Chinese and Japanese. I haven't had real painful supply shortages as either side, though I do see red at some bases occasionally .. and this is true on both sides. That tells me I'm trying to do too much .. so I shut something down .. construction, replacements, air ... but if we add more Chinese troops as a part of the Chines OB rework .. we will have to look at the impact on supply.
5. As to opinions, I guess I can have some also, so I have two. (1) It is not clear to me in stock or in CHS that either side has clear built in advantage. I've run through this start 5 times in PBEM stock and 2 times with CHS { only counting against human play }. My opinion is that it is like 2 guys drawing pistols in the street, the first guy who draws and shoots straight wins ... but I do agree it is too easy for either side to win/lose big in China. And (2) second opinion is that it should be possible for Japanese to take cities, their '44 offensive is proof of this, yes it required reinforcement, but it should not be "impossible". And it should not be "impossible" for Chinese to take a city or two as well. They kicked the Japanese out of the Nanning area during a year long campaign ( nov 39 - nov 40 ) showing that they could fight back. If the Allied player detects Japanese reinforcement of China he needs to try to exploit this elsewhere. Everything the Japanese do rides on a shoestring, if the Japanese can afford to send reinforcements to China, this should open a hole elsewhere in the Pacific.
So paraphrasing, what we need to do is reduce offensive power on both sides relative to defensive power, this will remove the pistols from the street fighters and make them fight with their fists. They can still hurt each other, but the 5 second "death blow" will be more difficult without those pistols !
ORIGINAL: Jim D Burns
(1) I can't make it any clearer than this. Chinas best possible supply production is 5270 a day. The standing army will consume more than that per day once combat starts, to say nothing about any kind of air force presence. Japan can reduce Chinas supply production to 1700 day within 2 months guaranteed, 1200 when the Burma Road is closed. China does not stand a chance against competent play.
(2) I agree totally, but conquest of all of China is what we see now, not year long campaigns to take a single city.
Jim
I agree in theory with ability to pound front cities and reduce supply - however - Japanese player has to ask self - why go to the trouble if I don't get the benefits - in other words - capturing the resources and HI capability intact would be huge benefit to Japanese capturing burned out cities much less so - especially if I have to bring anything else at all in to accomplish - which I probably do. Sally, Lily, Nell, Betty all have important uses in securing SRA and Chinese resources and HI are not enough to survive that maximum amount of time as Japanese, they must have the oil of SRA. Hence, I've only seen China overrun by Japanese in one of my 7 PBEM campaign games, because there were higher priorities.
That said, if the Japanese could overrun China, without starting WWII in the Pacific, they certainly would've done so - and then they would've have had to start WWII in the first place. Further I agree that if Japan is only fighting China, with all her Naval and Military power, then she will certainly roll over China, in the game. And this must be wrong, because could they have done that, they would have.
So, I have only seen China overrun by Japanese in one of my games, but agree that balance vis-a-vis history is too much towards Japanese. This is key reason I signed on to CHS Team to rework Chinese OB. So I hope to have that ready for Beta by end of Oct with release in December.