Episode 2 enter the Klaa Kleen

This 2005 re-release of the updated 2000 sci-fi classic puts the player in the role of building a space-faring civilization.
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Elric
Posts: 7
Joined: Tue Jun 28, 2005 4:14 pm

Episode 2 enter the Klaa Kleen

Post by Elric »

I was just wondering if anyone else had played this campaign.

4 real items that I would like to know

1. Although I am beating the campaign rather easily, anyone know where a stategy guide for this is? If there isnt one praps I could write one myself when I am done.
2. Does anyone know what saving the cetaci in mission 11 does?
3. Mission 14. Interlude in X-space. Whenever I play, I win on the first turn without the chance to actually do anything. Is this normal?
4. The campaign name is Enter the Klaa'Kleen. I am on mission 16. Where are the bloody manta rays?
Violence might not be the best solution to problems, but it is usually the fastest
matt3916
Posts: 79
Joined: Sat May 28, 2005 10:00 pm

RE: Episode 2 enter the Klaa Kleen

Post by matt3916 »

1. I'm not aware of any strat guide for the second campaign.

2. Saving the Cetaci gives you the chance to research some rather nice tech to which you would not otherwise have access.

3. No, the victory conditions are incorrectly set. If you really want to play this scenario, you'll have to use the editor to change (or delete) the second of the two victory conditions. Not playing the scenario, however, has no effect on the rest of the campaign.

4. You won't see them until scenario 20. They're worth waiting for.
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