ORIGINAL: Terminus
Keel hauling? Re-education camps? What ever happened to good old fashioned burnings at the stake?
Ah, a disciple of George Carlin?!? What about n@ked upside-down crucifixions? [:D]
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: Terminus
Keel hauling? Re-education camps? What ever happened to good old fashioned burnings at the stake?
This is key reason I signed on to CHS Team to rework Chinese OB. So I hope to have that ready for Beta by end of Oct with release in December.
Rule 37D1b. Special Rules / Chinese Garrisons / Southern
Shensi. To the detriment of the Chinese war effort in general
and to the chagrin of western advisors (particularly later in the
war) the Chinese Nationalists maintained a significant garrison to
blockade and prevent a southward Communist infiltration from
their northern bases into the heartland of Nationalist China. The
garrison was rather modest in the early years, but was increased
dramatically as the war progressed. Most of the garrison
expansion occurred during the years from 1941 to 1945 and thus
is not shown by this rule. This rule will fall apart after 1941 and
not be sufficient to depict the actual garrison requirements in the
later war years. However, it is sufficient for purposes of War of
Resistance.
Rule 37D1c. Special Rules / Chinese Garrisons / Major and
Dot Cities. The local warlords and provincial leaders, while
generally cooperating with the central government, were far from
completely loyal or completely subservient. When requested to
send forth their army, they usually did so in part only, keeping a
substantial garrison to protect their own cities and "borders."
This garrison rule requires the Chinese player to adhere to the
historical realities. Many of the forces retained in garrison fall
below the scale depicted by War of Resistance. Typically they
might rate as 0-3 Police, Security, and Border units and would
have been used to garrison provincial border crossings and
maintain internal provincial security in general. (And no… they
don’t even rate highly enough to warrant an effect against
Japanese overruns; thus they don’t deserve to be shown by
counters and are ignored for game purposes.)
ORIGINAL: treespider
One other idea I thought of in China would be to reduce the base sizes in China. Once again I don't have the data in front of me but why not reduce the airbases to size 1 or 2. I realize this change wouldn't reflect the actual airbase capabilities.
However my reasoning on this...
It would eliminate supply stockpiles due to the spoilage rule, making Japanese and Chinese attacks more difficult. This change would also potentially eliminate the use of China as an air unit training ground.
Anyway just kind of brainstorming this...not sure if this would work or not.
ORIGINAL: treespider
ORIGINAL: jwilkerson
This is key reason I signed on to CHS Team to rework Chinese OB. So I hope to have that ready for Beta by end of Oct with release in December.
What sources will you be using?
ORIGINAL: jwilkerson
At the same time we will be looking at resources and oil across China and SEA .. and one "trick" Andrew has discovered is that we can "pop" new bases into existence in the middle of the game - in particular in China. ... Either way, this is an interesting design tool we will consider using as well.
ORIGINAL: witpqs
ORIGINAL: jwilkerson
At the same time we will be looking at resources and oil across China and SEA .. and one "trick" Andrew has discovered is that we can "pop" new bases into existence in the middle of the game - in particular in China. ... Either way, this is an interesting design tool we will consider using as well.
Hey, does this really work?
ORIGINAL: Don Bowen
Other than the ANZAC/India HQ changes (posted earlier in this thread), we will be making some adjustments to aircraft and aircraft engine production plus some miscellaneous mods.
The production changes are still in the works. Here are the other proposed changes for review:
Adjustment of Fortification values for Canadian Bases:
270 - Victoria to 2
891 - Vancouver to 2
Correct Vanguard secondary Armament
Class 1448 - Weapons 3 and 4, number adjusted to 8
Ship 3181 - Refresh from class
Add DE Tomich to OOB:
4005 - Tomich, Cannon Class, arrives 450718 at Panama
Adjustments to Kitty Hawk Class:
Class 422 - Adjust light AA to 8 20mm, no 40mm. Set upgrade to new class 1509
Class 1509 - New Upgrade for Kitty Hawk Class, copy values of previous class 422, set upgrade date to 8/44
Ship 6732 - Alter name to Kitty Hawk
Australian OOB Adjustments:
Remove two late arriving divisions - these were just newe command organizations over existing formations
2852 - 5th Australian Division, remove
3137 - 11th Australian Division, remove
Add two additional brigades - these were formed in early 1942 from garrison units (most of which are not now in the OOB)
2852 - 31st Australian Brigade, arrives 420115 at Sydney
3137 - 32nd Australian Brigade, arrives 420215 at Newcastle
Correct Position of M3 Stuart Tanks
Device slot 517 has been shown to not have pool capability. The M3 Stuart Tank with Upgrade to M4 Sherman Tank will
be moved from this position to slot 492, overlaying the unused BT-7 Light Tank.
Adjust the following Locations to reflect this change:
2018 - USMC Infantry Division TOE
2160 - United State Base Force
Correct Assignment from Device 470 (M3 Stuarts with Light Tank Upgrade Path) to new Device 492:
3020 - 3rd Marine Div
3108 - 4th Marine Div
3170 - 6th Marine Div
3237 - 5th Marine Div
Correct Position of 383rd Heavy Bomb Squadron - must be in slot 1618 to handle atomic bomb:
Switch positions of VMF-215 (in slot 1618) and 393rd Heavy Bomb Sqd (in slot 1686)
Adjustments for correct Marks and arrivals of British Liberator Bombers:
145 - Change from Liberator VI to Liberator III. Copy all particulars from B-24D (aircraft 198) except for icon - leave as 145. Set upgrade to new Liberator VI, aircraft 210,
210 - New Liberator VI, copy all values from existing aircraft 145 except availability date - set to 1/44.
Airgroup Max Size adjustments:
355 - G2/4th Daitai correct max size to 27

ORIGINAL: Tanaka
Don any ETA on the CHS update???
ORIGINAL: Don Bowen
So - there's still time for last minute suggestions!
Don
ORIGINAL: jwilkerson
ORIGINAL: witpqs
ORIGINAL: jwilkerson
At the same time we will be looking at resources and oil across China and SEA .. and one "trick" Andrew has discovered is that we can "pop" new bases into existence in the middle of the game - in particular in China. ... Either way, this is an interesting design tool we will consider using as well.
Hey, does this really work?
Andrew says it does - and he is usually right - but I haven't seen it with my MKI eyeballs yet though.
ORIGINAL: Andrew Brown
... first needs to decide whether this approach is actually needed.
ORIGINAL: Don Bowen
ORIGINAL: Tanaka
Don any ETA on the CHS update???
Not yet I'm afraid. Somethings are going a little slower that originally thought. All the posted items (with a few last minute adjustments) will be done tonight. We still have work on aircraft and aircraft engine production and some artwork that is not yet ready.
So - there's still time for last minute suggestions!
Don

ORIGINAL: Don Bowen
I'd also like to take this opportunity to call for additional problem reports and change requests (please be reasonable guys).


ORIGINAL: Lemurs!
According to my count of airframes there were 97 Buffalo airframes sent to the Dutch.
This is from American production sources. Also, the number of Demon 'frames is from an American production source.
Many aircraft you ar esuggesting we add to the replcement pool are already going to be there through the production system.
The production system is pretty much a straight jacket already, so i will not be modding our production because 6 Beauforts should
be in the pool.
Mike
ORIGINAL: Don Bowen
There is a lot of different information around on the Dutch air order of battle. CHS used the site below for it's OOB, except that WH-1 Patrouille was omitted and it's three aircraft left in the pool.
The OOB is dated November 30, not December 7th, but is complete and in good order.
Dutch Air OOB

