ORIGINAL: ericbabe
How about this as a proposed tweak:
Cavalry + HvCavalry charges vs formed infantry in open terrain get increased flanking damage... 3x current rate? 5x? With the 50% total strength cap remaining in effect... Also give them a higher chance to break the formation of the unit they charge in this situation.
Also: Coordinating AI use of cavalry with its other units is one the list of AI tweaks I'm planning to make. And there may be a bug in the code that tells the AI not to charge formed infantry in rough terrain / fortresses as I noticed that AI cavalry sometimes hurls itself at the fortresses for no good reason.
Eric
My take on this topic and from my historical gaming and reading ...
(The argument that to remember that the defender is a division, is good however they didn't point out that the attacker is a division too so his argument doesn't really hold.)
It's my understanding that Napoleonic Cavalry performed two main combat purposes (I'm not talking about scouting and such, just once engaged already, or afterwards capturing POWs or what not). That was to rout disordered troops and disorder troops in good order. Under the latter, which the original poster was complaining about, I think the casualties on both sides are much too high though I would concede that it probably makes sense that the attacker takes more. Because the main affect is that the defender is now disordered which carries a significant combat penalty. I think too many Hollywood movies have your cavalry riding into the enemy, and just standing around chopping them up. That's foolhardy against infantry in good order no matter what there formation. What they would do is ride through there enemy inflicting as many casualties as they could but if they were charging an infantry in good order, they would more than likely keep on going! Especially lancers who relied completely on shock!
With that in mind, I would think that casualties would be low on both sides but the affect would be that the infantry (and probably the cav too) would be disordered, leaving the infantry more vulnerable to follow up attacks. Too often I see the infantry shrug it off unreasonably.
And attacking the sides and flanks should have a significant effect on casualties and probabilities of disorder (mainly for light cav) since yes, while conceptually it's easy to do an about face, you probably wouldn't be doing it as you were marching toward the enemy battlelines. What would stop the enemy from then attacking your newly exposed flank. I suppose it might make sense to reflect that by changing the facing of the unit as a special "reaction" one time during the phase?
Now against disordered troops, I think the system as it works is fine.
Reg, Hvy, and Lancers charging a good order infantry unit from any direction, should disorder it in all but rarest of circumstances. Light and irregulars are much more iffy, maybe 50/50 if even that good. Light were used more as screening, scouting and running down disordered or routed troops.