v2.1 Issues

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Ricochet
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v2.1 Issues

Post by Ricochet »

Just started v2.1, a few issues arose:

Started a non-historical campaign as Allies, loaded the 18th Brit and 2 Indian Brigades into transports. Transferred the transports into a surface TF, and set destination and base to Rangoon. TF made it halfway to Rangoon, but when I checked the transport contents, each LCU had only 9 squads.

Eastern US has F2A in production at start of campaign, switches to F4F production 2nd week with the '*' delay. Total historical F2A production was about 500 airframes with production ending in mid-41. PacWar has a total of 400 or so airframes present in pools and in service. If this is done to slow up the pool accumulation numbers of F4F, and keep F2As in service a little longer, OK. Please comment on logic....

In v2.0, ran into problems of software generated group conversions. The US carriers were still carrying Devastators into early '43!! I deliberately didn't manually convert groups, and due to low losses - and low utilization- TBDs were not automatically converted. Obviously don't know if this has been corrected in v2.1. I had US groups still operating P-36s and B-18 in early '43. It appeared that the software would initiate a conversion for groups only if they were experiencing losses, or involved in 'active' operations.

PCs are still being slaughtered by air attacks.

I like the 'Armies' treatment for China and Korea, just wish the number of squads could be 'pumped up' to reflect attached divisions more closely.

Still no armor factorys for Japan, and only a very small production for Allies.

Back to the CIC!!!
sulup
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Post by sulup »

The number of squads can only read 255, since the hexadecimal value for holding squads is one byte. It's weird to have Army with 250 inf compared to Div with 240. Also, China DID operate a few tanks during the war but they were poor quality (russian old stocks perhaps). I've changed the OBC to give China some tanks and also included some armor factories in Japan and USA.

Major Tom
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Post by Major Tom »

I think the F2A factory was in the original. We couldn't research the complete history of every aircraft! Thats what you guys in the forum are for! Image

PC's were historically very vulnerable to air attack. Just a few strafing, and one bomb hit should basically kill these little things.

Most of the airgroups upgrade when there is enough reserve aircraft in the pool to suffice for combat losses. The TBD groups should have transferred over to TBM's once the pool became large enough.

It's too bad about the number maximum, but, the war in China/Manchuria was pretty abstract anyway.

Jeremy
Major Tom
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Post by Major Tom »

I changed the experience levels of the 18th British Division, 8th Australian Division at Malaya, and the Philippine Corps' in the Philippines.

The Commonwealth formations are now at 60 Experience, and the Philippine units are now at 25 Experience. Does this make attacking Malaya and the Philippines too difficult for the Japanese?

Jeremy,
Ancient One
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Post by Ancient One »

Am I the only person who noticed that Singapore has a resource value of 90 at the start of the 1941 campaign, but has only 2 at the start of the 1942 campaign. In the original game it was 2 in both campaigns. This could seriously unbalance the game, as 90 resource is alot.
Ricochet
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Post by Ricochet »

The 18th Inf Div (Brit) was a SECOND line territorial division. The division and its brigades never fought a battle; with the exception of the week long battle for Singapore, 8 Feb-15 Feb. As such, an experience rating of '60' seems a bit ambitious. A rating of '40' to '45' would appear to be more in line with the divisions capabilities. It's 'duplicate' division, the 54th East Anglican, was a first line territorial that was disbanded in late '43.

It appears that the IJN tacbombers attack with AC cannon vs MTB at ranges greater than 4 hexes... This is a good thing!

As far as 'resources' go, Japan didn't suffer from any real non-oil related resource problems after the capture of the East Indies. The problem was shipping and it's proper utilization. So regarding industrial output, the important thing to monitor is the industry in the home islands. The stockpiles of non-oil raw materials in the captured areas were such that Japan had 6-12 months production literally sitting ready to be transported. As far as PacWar is concerned, each Heavy Industry should produce so many supply points each week. As long as a proportional amount of shipping is tied down 'transporting' raw materials, the production of resource points is mostly irrelevant. Food was the only other 'resource' problem, and the Japanese solved this by taking Korean agriculture output back to the home islands. So as long as the Japanese are not producing 'supply' unchecked, this shouldn't be a problem with a sim of this scope, but for WitP....

As far as proportional shipping, my wish list would include a 'distance modifier' for the routine convoy phase. Being able to have X number of MCS deliver Y number of supply to any base regardless of distance from the home islands, VASTLY minimizes the shipping problem the Japanese had. A 'dream' solution would have a distance multiplier so that more shipping is required the more distant the base. Given the typical cruising speeds of 6-8 kts, a merchant could cover 1000nm in one week. So allowing for round trips, since everything has to end up in Japan, a merchant could make 500nm and back in one week. So.. X could deliver Y out to 5 hexes, 2X deliver Y out to 10 hexes, 3X deliver Y out to 15 hexes and so on. This would complicate the shipping problems of the Japanese if they wanted to keep distant bases 'supplied'; and more adequately reflect the increasing shipping required to keep the distant bases going. Again, strictly a 'dream' for PacWar...

Jeremy, you said that airgroups upgrade when pools numbers are sufficient to cover losses; this held for most of the groups. However, the TBF pool was more than large enough in my v2.0 games to convert and provide combat replacements. I never got into mid'43 to see the TBMs come on line. I hope the software doesn't wait to convert TBDs to TBMs. And the P-36s still in service in early '43, I had well over 300 P-39 replacements in the pool before I manually converted these factories to P-38...

It appears that the HQ's start at 'fc' in v2.1. Certain I didn't touch the control, as I always play full human with all HQs.
Ricochet
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Post by Ricochet »

This goes under the 'wish list' category. Why can't TF have their total number of PPs displayed in the TF display window?
Blackjack
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Post by Blackjack »

I'm not sure this is still in Ver 2.1 but in the `41 campaign with 2.0 I am at 7/43 and the Hellcat Air Group on the Bunker Hill are not filling out even though there are 120 aircraft in the pool.( still in L.A. ) have not moved it. Manual say it`s available on 6/43. It looks like it is getting Helldivers as a DB, could this be the reason ? There are no Fact. producing this AC now.

The Sangamon CVE, has been sitting in L.A. since 1/43 and has not filled in any Air Groups. She should be ready by 1/43.

Where did all the Spitfires go ?, there seems to be no slots in any Fact. to produce them.

One Aussie Fighter Groups shows up in mid `43 with 16 Spit VIII I think but that`s it.

Is there, or will there be a Doc. with all the OB and Exe. changes up and including Ver.2.1 ?

Why am I getting, and keep getting, at the start of each turn, " The War is Over, The Allies have withdrawn Unconditional Surrender Tearm, etc " message in 4/43. I want to finish the Game. Please disable this if it is ignored.

Thanks again for all your hard work.

Rich
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Nikademus
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Post by Nikademus »

I had never noticed how low the exp ratings for some of the starting Allied LCU's were until now (i assume this was pre-patch as well?)

Have to admit was somewhat surprised. Since this is(was) originally a Grigsby game the 'standard' table for experience seems to be in force, i.e. 0-100+, with 50 ususally meaning trained but unbloodied, 70-100 being experienced and 100+ elite.

I would interpret 10-30 as being the equivilent to being handed a rifle for the first time and pointing the way to the front!

Now some of the units i could see being this badly inexperienced (the Philipinne milita for example) but even the Indian divisions as well?

Not immediately clamering for change because i know that PacWar does treat land combat far more abstractly than do other more dedicated land combat games, and upping the experience and readyness levels could severely impact the Japanese timetable for conquest given the very limited #'s of LCU's available at game start.

Basically just looking for opinions on it. So much of the land combat is 'under the hood' and is affected by many unseen factors. (Leadership chks, supply chks, terrain chks, etc etc) A good example would be my current campain, attempted a counterattack in Burma against a single Japanese Division... readyness levels were good, experience was so-so, still, i was surprised at how few combat squads actually engaged, so few as to make 0 odds and a frustrated attack.

Major Tom
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Post by Major Tom »

I am lowering the 18th Division to 50 experience. It, along with the 8th Division offer too much resistance to the Japanese. I am leaving the 8th Division the way it is (to reflect their limited jungle training).

The reason that the early Indian Divisions, and many late ones, have low experience is to take into account morale. These formations (especially early in the war) just crumbled to any sort of Japanese attack. Indeed, if it were just the 18th and 8th Australian and British Divisions in Malaya it might not have fallen. This isn't to say that Indians weren't good fighting soldiers, just, that their best formations were serving in North Africa and the Middle East.

We have to include morale along with experience.

Hurricane IIB factories will automatically upgrade to Spitfire VIII. Hurricane IIC's will automatically upgrade to Spitfire VIII's (Hurr IIB's go to Hurr IIC's). Originally Spitfires were slated as arriving in the Pacific by turn 25, (mid 1942) when they actually arrived in mid 1943! (turn 96). The #1 Wing was an RAF and RAAF formation, and was the first group of Spitfires to see action in the Pacific. All other Hurricane II groups were upgraded to either Spitfire VIII's or Thunderbolt I's and II's. Your Hurricane groups will eventually get their Spitfires!

Sorry I cannot answer every question, as, I do not have much knowledge on how to actually solve them.

Regarding Singapore, it is definitely a glitch that it wasn't given a high resource value for the other OB's. The reason that it was given such a high one in the OBC41, is, that there was a discussion on the reasoning of why an Allied player should try to waste resouces on defending Singapore. Since international prestige cannot be measured it was decided to reflect Singapore's economic and production importance, as well as to increase the point value for conquering the base, to make the Allied player want to hold it (ie. not to remove the good quality units).

Jeremy
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mogami
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Post by mogami »

Hi I now have 2 PBEM games as allies in 2.1 where it is Feb42 and PH has not come out of isolation (300+ ac there) any one else having this minor inconvenice?

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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
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Nikademus
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Post by Nikademus »

[QUOTE]Originally posted by Major Tom:


The reason that the early Indian Divisions, and many late ones, have low experience is to take into account morale.


thanks Major, i feel like putting my dunce cap on and sitting in a corner. Totally slipped my mind that Morale does not have its own rating in PacWar. You are quite correct!

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